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Just about everyone was impacted by the coronavirus pandemic in one way or another this year. Nintendo was not spared, as the company was affected in various ways and had plans impacted. We saw Switch shipments slow, its repair centers temporarily close, and more.

Nintendo of America president Doug Bowser further discussed the situation in an interview with PolygonWhen asked how the coronavirus impacted Nintendo, Bowser said:

Toshihiro Nagoshi has worked on a bunch of different games during his time at SEGA. Super Monkey Ball is one such franchise he’s been instrumental to, and during a recent interview, he reflected on the series’ early days.

Nagoshi was first asked about the idea for Super Monkey Ball came about. Ultimately, the goal was to create “a game that was simple to play and low cost to make”.

He said:

Ori and the Will of the Wisps

Ori and the Will of the Wisps, just like the original game in the series, is out now on Switch. Moon Studios surprised fans by announcing and releasing the port as part of a Nintendo Direct Mini: Partner Showcase earlier this year.

In an interview with Nintendo Everything, Moon Studios co-founder Gennadiy Korol spoke more about the experience of bringing Ori and the Will of the Wisps to Switch. Initially, the team was initially unsure if 60 frames per second would be technically possible without a big quality loss. You might be surprised to hear that “even with heavily compromised visuals”, the port was at just 24 FPS in the beginning.

Korol stated:

Hades

As part of a new series titled “Six Quick Things!”, Nintendo has published a new video with Greg Kasavin of Supergiant Games. Below, fans can hear about some game insights and design tidbits such as whether Zagreus always meant to be the protagonist in Hades.

Monster Hunter Stories

Capcom has not one, but two Monster Hunter games for Switch. Along with Monster Hunter Rise, fans can also look forward to Monster Hunter Stories 2: Wings of Ruin.

Right now, the only way to play Monster Hunter Stories on a dedicated system is on 3DS. Some fans were hoping that Capcom might consider porting over the original title before playing the new entry. Unfortunately though, that won’t be happening.

Capcom’s Ryozo Tsujimoto told Gamereactor:

Now that the SEGA Ages Switch series has come to an end, Famitsu recently held an interview looking back with key members of staff. During the discussion, the developers were asked about the popularity of the games in Japan and overseas. Everyone seemed to have different answers, but they referenced some data to back their thoughts up, too.

Included in the interview are Rieko Kodama (producer/director), Yosuke Okunari (supervisor), and Tsuyoshi Matsuoka (M2 director).

Check out our translation of the excerpt below.

Hyrule Warriors: Age of Calamity

Nintendo and Koei Tecmo came together for the first Hyrule Warriors, a spin-off of the Zelda series, back in 2014. They then collaborated on the just-released Hyrule Warriors: Age of Calamity. Now that we’ve seen two of these games, some fans might be wondering if Hyrule Warriors could be its own dedicated spin-off series.

IGN recently spoke with Zelda series producer Eiji Aonuma as well as Age of Calamity producer Yosuke Hayashi, and asked whether Nintendo is considering making this its own standalone series to go alongside mainline Zelda games. The two developers said in response:

Immortals Fenyx Rising

Game Informer recently caught up with Immortals Fenyx Rising director Scott Phillips for a bit of an unconventional interview. Below, Phillips answers 59 questions in rapid-fire fashion, and addresses all the gods you’ll see in the game, whether other Ubisoft characters make an appearance, and more.

Here’s the full video:

Xbox Bethesda

Microsoft announced the acquisition of Zenmix in September, which includes all of Bethesda. The Elder Scrolls, Doom, and more now technically lie with Xbox. Some fans have been wondering what the move means for titles going forward on other platforms.

Thankfully, at least for now, it sounds like Bethesda releases won’t necessarily be exclusive to Xbox. The priority for Microsoft instead is to have content “to be either first or better or best or pick your differentiated experience, on our platforms.”

Xbox chief financial officer Tim Stuart said the following during the Jefferies Interactive Entertainment conference last week:

Super Mario Sunshine

In an interview with The Guardian, a couple of top developers at Nintendo reflected on how their past experiences impacted entries in the Mario series.

Yoshiaki Koizumi, who has directed 3D Mario games starting with Super Mario 64, says Super Mario Sunshine was influenced by his childhood. He mentioned wanting to “recreate the experience of a hero jumping from rooftop to rooftop like those heroes” and “playing in water and enjoying the coolness on my skin.”

Koizumi said:


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