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interview

Masahiro Sakurai

Today, Nintendo published a new interview with Smash Bros. Ultimate director Masahiro Sakurai via Switch news. If you’re subscribed to the official channel, you’ll receive the discussion in five parts.

We have the full transcript from the interview below. In it, Sakurai discusses the increased tempo, why items are in the series, changes and additions, how he chooses taunts to be in the game, the additions of Inkling and Ridley, and much more.

At the start of 2018, Nintendo announced a partnership with Illumination for a new Mario movie. Chris Meledandri is a producer on the project, as is Shigeru Miyamoto.

The movie is likely early on in production, so it makes sense that details surrounding it are mostly unknown. But Nintendo of America president Reggie Fils-Aime did comment on the film in an interview with IGN, stating that it’s intended to appeal to Mario fans as well as newcomers.

Nintendo Switch

Aside from Nintendo, Panic Button might be one of the companies that knows the most about Switch’s hardware and what’s it’s capable of. The team has converted some high-profile games for the platform, including Doom, Wolfenstein II, and Rocket League. We also found out yesterday that the company is making a port of Warframe.

In an interview with USgamer, Panic Button general manager Adam Creighton expressed optimism when speaking about Switch’s future. He told the site:

The Washington Post caught up with Smash Bros. director Masahiro Sakurai around E3 time. He shared some interesting comments about competitive gaming, among other things.

One noteworthy topic addressed is Smash Bros. Melee. In Sakurai’s view, he believes many players gave up on the game “because it’s too technical, because they can’t keep up with it.”

Mega Man 11

Recently, Famitsu published a big interview with a couple of the developers working on Mega Man 11. The Japanese magazine caught up with producer Kazuhiro Tsuchiya and director Koji Oda.

There was a lot of interesting discussion in the lengthy interview. Tsuchiya and Oda went in-depth on how it went about bringing back the series, why the team opted for a more 3D look, the Double Gear system, different difficulty options, and more. There’s also a bit of talk about the future and other topics like the Mega Man X Legacy Collection 1 + 2.

We’ve posted our full translation of the interview below.

Did you know that Rare once had a Battletoads game in the works for Game Boy? Former Rare staffer Paul Machacek revealed that information to RareFanDaBase, who said that it was a spinoff of an arcade name of the same name. Despite being totally finished, it was cancelled due to the arcade title underperforming.

Much like Minecraft, Psyonix is focusing on what it currently has with Rocket League as opposed to making a sequel.

In an interview with GameSpot, director Scott Rudi essentially stated that Rocket League 2 won’t be coming anytime soon. Rudi brought up wanting to “do more to expand the existing Rocket League”, and he’s unsure what a sequel would offer.

Dragon Quest is no stranger to long localizations. It can take years for games to leave Japan after all. With Dragon Quest VII on 3DS for example, it took over three years for the RPG to reach North America and Europe.

Dragon Quest XI producer Yuu Miyake spoke about this with Game Informer. Due to the large amount of text in each game and creator Yuji Horii’s dedication to the translation, it can take quite some time for different entries in the series to appear around the world.

If you’re playing The Elder Scrolls V: Skyrim on the PlayStation 4 or Xbox One, you can do some crazy things with custom fan mods. However, this functionality isn’t available in the Switch version. And unfortunately, that won’t be changing anytime soon.

Eurogamer asked Bethesda Game Studios’ Todd Howard about the possibility of adding in mod support for Skyrim on Switch. Despite “a big community” on the platform that has requested the feature, Howard indicated that there are no current plans.

Game Informer has published its own interview with Nintendo of America president Reggie Fils-Aime at E3. The two sides chatted about amiibo, future announcement, what lies ahead for the “Classics” brand (like the NES/SNES Classic Edition), and more.

We’ve picked out some of the notable excerpts from the interview below. You can read the full discussion on Game Informer here.


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