Video: Director talks Daemon X Machina
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo has a new video up with Daemon X Machina producer Kenichiro Tsukuda from Marvelous. Listen to Tsukuda talk about the upcoming Switch title below.
Learn about the upcoming mech game #DaemonXMachina for #NintendoSwitch with director Kenichiro Tsukuda from Marvelous! pic.twitter.com/PtCFKxor64
— Nintendo of America (@NintendoAmerica) August 8, 2018
More: Daemon X Machina, interview, marvelous
Captain Toad devs on decision to bring the game to Switch and 3DS, future, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Polygon has published some new comments from Captain Toad game director Shinya Hiratake and producer Koichi Hayashida. The two discussed a variety of topics, including why it was brought back for Switch and 3DS, its future, and more.
Here’s a roundup of what was shared:
Niantic looking to add PvP to Pokemon GO by the end of 2018
Posted on 6 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
One feature Pokemon GO players are still looking to see is PvP. Currently, there still isn’t a natural way for users to battle against each other. We’ve heard Niantic say before that this functionality will be added, but we have another comment from the studio indicating that it may arrive sooner rather than later.
Speaking with polish magazine Gram, Niantic head of EMEA product marketing Anne Beuttenmüller stated that the company wants to get PvP in Pokemon GO at the end of this year. Here’s a rough translation of what was said (via Google Translate):
More: interview, Niantic, Pokemon GO
Inti Creates on Luminous Avenger IX’s development and why no Gunvolt 3, Bloodstained: Curse of the Moon talk
Posted on 6 years ago by Brian(@NE_Brian) in 3DS eShop, News, Switch eShop | 0 comments
At BitSummit a few months ago, Inti Creates revealed a pair of notable projects. Bloodstained: Curse of the Moon was announced and subsequently released a couple of weeks later while Gunvolt Chronicles: Luminous Avenger iX is much further off.
Game*Spark caught up Takuya Aizu shortly after the two games were made known. Not many had the chance to ask Aizu about Luminous Avenger iX in particular, so the interview is pretty noteworthy. Aizu discussed the project’s development status and why we’re not seeing Azure Striker Gunvolt 3 yet, among other things. There’s some Bloodstained: Curse of the Moon talk sprinkled in as well.
More: highlight, interview, Inti Creates, Takuya Aizu, top
Ninjala devs on how long the project has been planned, why it’s on Switch, gameplay, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3, GungHo revealed the stylish-looking Ninjala. This game is being created exclusively for Switch with a release planned for 2019.
There wasn’t too much information about Ninjala shared coming out of E3, but Japanese website 4Gamer managed to speak with a couple of people behind the game. Scenario creator / producer Kazuki Morishita and development director Takeshi Arakawa both chatted about how long it’s been in the works, the decision to release it on Switch, and details like the gameplay.
Work x Work devs on how the game came to be, why it’s on Switch, gameplay
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A couple of months ago, the new RPG Work x Work was announced for Switch. There’s some notable talent on the team, including Nobuyuki Inoue – who was the director of Mother 3.
In a recent issue of Famitsu, the magazine published a lengthy developer interview. Inoue along with Nobuhiro Imagawa (graphics), Tsukasa Masuko (sound), Takahiro Yamane (development director), and Takuya Yamanaka (producer) talked about the project’s origins, why it’s on Switch, the gameplay, and much more.
More: FuRyu, highlight, interview, top, Work x Work
Sakamoto on Metroid: Samus Returns’ development, final boss, Switch, more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
Spanish site HobbyConsolas was recently about to speak with Nintendo’s Yoshio Sakamoto. Sakamoto had a bunch to say about last year’s Samus Returns, including its development, how the final boss came to be, and more. He also comments on why there was never a Metroid on DS and why it took so long for a 3DS entry, Switch, and a few other topics.
Here’s a summary of what Sakamoto mentioned:
HAL Laboratory president reflects on his friendship with Satoru Iwata
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Satoshi Mitsuhara might know late Nintendo president Satoru Iwata better than anyone. Mitsuhara first joined HAL in 1990, and worked with Iwata for several years. The two would end up being close friends.
Forbes recently spoke with Mitsuhara, who is now the president of HAL. Mitsuhara shared some thoughts about Iwata during the discussion, and mentioned that they used to visit the arcades “and play Daytona USA exactly twice” after work.
More: HAL Laboratory, interview, Satoru Iwata, Satoshi Mitsuhara, top
Splatoon 2 team on busy dev cycle, Rank X, plus Octo Expansion difficulty, Agent 8 design, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.
The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8.
Ken Sugimori on balancing Pokemon designs
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ken Sugimori has been working on the Pokemon series since the very beginning. In the Pokemon Ultra Sun & Ultra Moon Essential Setting Information book that came out in Japan at the very end of last year, Sugimori spoke about how he goes about balancing designs when finishing up Pokemon. According to Sugimori, he may “try adding something uncool to a Pokemon that is too cool, or I might add something cheerful to a Pokemon that is too serious.”
Siliconera provides the following translation: