Submit a news tip



interview

Diablo III Eternal Collection

Before the year is over, you’ll be able to play Diablo III on Switch. Kotaku spoke with senior producer Pete Stilwell about the port in a bit more detail earlier in the week.

Stilwell noted that bringing Diablo III to Switch went relatively smoothly, with “conversion on the graphics side” offering the greatest challenges. Nintendo did provide assistance with trouble-shooting.

Blizzard is finally returning to Nintendo consoles with Diablo III on Switch. The company does have other high-profile games, and some might be curious if they could ever make their way over as well.

GameSpot spoke with Diablo III senior producer Pete Stilwell, and first asked about Overwatch on Switch. Stilwell acknowledged that the game is technically feasible, stating:

Eurogamer has some additional information about Diablo III Eternal Collection, which was officially announced today. The latest details cover frame rate, resolution, and more.

Here’s the full roundup:

Diablo III Eternal Collection on Switch is significant. It’s the first time in close to twenty years that Nintendo and Blizzard have worked together. Now that the two sides are close, there’s naturally one topic to discuss: Smash Bros.

Game Informer asked Blizzard senior producer Pete Stilwell and PR manager Joshua Wittge who Blizzard would like to see as a guest character in Super Smash Bros. Ultimate. Here’s the full exchange:

Toshihiro Nagoshi has been crucial to the company having directed the Super Monkey Ball and Yakuza franchises. He was also a producer on F-Zero GX on GameCube.

This month’s issue of EDGE has an interview with Nagoshi. There was some noteworthy talk about all of these franchises and games, with Nagoshi discussing Super Monkey Ball’s creation, managing to impress Nintendo with F-Zero GX, and having pitched Yakuza to Nintendo at one point.

Speaking with Eurogamer, id Software’s Marty Stratton has shared more information about the plans for Doom Eternal on Switch. Stratton indicated that the Switch version will launch alongside other platforms, officially confirmed that Panic Button is working on the port, and the team is targeting 30 frames per second.

Below are the relevant excerpts from the interview:

Splatoon 2: Octo Expansion

A year after Splatoon 2 originally launched, Nintendo issued the first paid DLC for Splatoon 2. Players are able to get their hands on Octo Expansion for more single-player fun.

Where did the idea for Octo Expansion come from and what was behind the decision to release the DLC? In an interview with InsideGamer, producer Hisashi Nogami explained:

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Splatoon 2: Octo Expansion

Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.

Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.

Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.

The full interview can be read below:


Manage Cookie Settings