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Splatoon 2: Octo Expansion

A year after Splatoon 2 originally launched, Nintendo issued the first paid DLC for Splatoon 2. Players are able to get their hands on Octo Expansion for more single-player fun.

Where did the idea for Octo Expansion come from and what was behind the decision to release the DLC? In an interview with InsideGamer, producer Hisashi Nogami explained:

Bethesda has started to increase its Switch output more and more. At QuakeCon yesterday, we learned that Doom Eternal would be on Nintendo’s console. That’s notable as it’s looking like the Switch version will be out alongside other versions when development wraps up at some point in the future.

Another game on Bethesda’s slate is Rage 2. Platforms have already been announced, though Switch isn’t among them – not yet anyway. However, that could potentially change in the future.

Splatoon 2: Octo Expansion

Nintendo has shared a brand new interview with Splatoon 2 producer Hisashi Nogami. Nogami was mainly asked about the Octo Expansion, but had quite a bit to say.

Nogami spoke about why an Octoling was featured in the DLC, creature designs, taking inspiration from the New York subway system, and more. As for general Splatoon topics, there was talk about things like the role of jellyfish and how the team goes about creating new content.

Nintendo UK published its own interview with Daemon X Machina producer Kenichiro Tsukuda today. Tsukuda spoke more about the game, including the story and visuals. He also teased reveals that are planned for Gamescom 2018 later this month.

The full interview can be read below:

The Guardian published a new feature this week with Smash Bros. director Masahiro Sakurai. Sakurai weighed in on the importance of remembering the beginner crowd, said that he’ll continue working on the series as long as there’s demand, and more.

Below are the highlights:

Daemon X Machina

Nintendo has a new video up with Daemon X Machina producer Kenichiro Tsukuda from Marvelous. Listen to Tsukuda talk about the upcoming Switch title below.

Captain Toad: Treasure Tracker

Polygon has published some new comments from Captain Toad game director Shinya Hiratake and producer Koichi Hayashida. The two discussed a variety of topics, including why it was brought back for Switch and 3DS, its future, and more.

Here’s a roundup of what was shared:

Pokemon GO

One feature Pokemon GO players are still looking to see is PvP. Currently, there still isn’t a natural way for users to battle against each other. We’ve heard Niantic say before that this functionality will be added, but we have another comment from the studio indicating that it may arrive sooner rather than later.

Speaking with polish magazine Gram, Niantic head of EMEA product marketing Anne Beuttenmüller stated that the company wants to get PvP in Pokemon GO at the end of this year. Here’s a rough translation of what was said (via Google Translate):

At BitSummit a few months ago, Inti Creates revealed a pair of notable projects. Bloodstained: Curse of the Moon was announced and subsequently released a couple of weeks later while Gunvolt Chronicles: Luminous Avenger iX is much further off.

Game*Spark caught up Takuya Aizu shortly after the two games were made known. Not many had the chance to ask Aizu about Luminous Avenger iX in particular, so the interview is pretty noteworthy. Aizu discussed the project’s development status and why we’re not seeing Azure Striker Gunvolt 3 yet, among other things. There’s some Bloodstained: Curse of the Moon talk sprinkled in as well.

Ninjala

At E3, GungHo revealed the stylish-looking Ninjala. This game is being created exclusively for Switch with a release planned for 2019.

There wasn’t too much information about Ninjala shared coming out of E3, but Japanese website 4Gamer managed to speak with a couple of people behind the game. Scenario creator / producer Kazuki Morishita and development director Takeshi Arakawa both chatted about how long it’s been in the works, the decision to release it on Switch, and details like the gameplay.


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