Mario Tennis: Ultra Smash team on HD development, new characters, amiibo, and online play
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 23 Comments
Mario Tennis: Ultra Smash finally launched in Japan last week. To celebrate, Famitsu spoke with a few developers who worked on the game. The lineup includes director Shugo Takahashi and producer Hiroyuki Takahashi from Camelot as well as Nintendo producer Toshiharu Izuno.
Our complete translation of the interview can be found after the break. The staff touched on topics like approaching HD development for the first time, how new characters were selected, amiibo integration, and online play. There’s also an interesting bit about how Nintendo was initially opposed to including Boo in Mario Tennis 64.
Aonuma on valuing feedback from Zelda fans, not trying to force messages into the games
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 79 Comments
Speaking with GamesMaster this month, Zelda producer Eiji Aonuma commented on how feedback from the fans is greatly valued.
He said:
“We’re constantly thinking about how to make it unique compared to other games, both in general as well as to others in the Zelda series. Of course, the response of fans is most important and something we care very much about, which is why recently we have been showing early previews at events like E3. We’re looking to see that there are no problems with the directions we’re taking, and are reflecting the reactions we do get into subsequent development.”
At another point of the interview, Aonuma talked about how the Zelda games are free of meaning. He finds the idea of putting ideologies in games “kind of scary.”
Aonuma stated:
“I haven’t and won’t be trying to put any message or meaning into the games. (If someone else were to make a Zelda game though, of course it might be different.) Occasionally I receive messages from fans telling me how playing Zelda games has changed their lives. While of course this makes me incredibly happy to hear, I feel a great sense of responsibility as well, so part of me feels that developers putting their own ideologies in games is kind of scary.”
That wasn’t all from Aonuma. During the same interview, he also weighed in on Link having a voice. You can find his comments about that topic here if you missed them last week.
More: Eiji Aonuma, interview, The Legend of Zelda, top
Fire Emblem Fates “Life on the Front Lines: The Battle at Hand” trailer
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, Videos | 9 Comments
Nintendo has readied a new trailer for Fire Emblem Fates known as “Life on the Front Lines: The Battle at Hand”. You can give it a look below.
More: Fire Emblem Fates, top
No dual audio in Fire Emblem Fates
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 45 Comments
Fire Emblem Awakening featured both English and Japanese voice acting. Fans were therefore hoping that Fire Emblem Fates would feature something similar. Unfortunately, it seems that only the English track is included in the game’s western release.
Nintendo hasn’t said why they decided against including Japanese voices. If the company comments on this, we’ll share the statement on the site.
More: Fire Emblem Fates, top
Specifics of the petting mini-game removal in Fire Emblem Fates’ western release
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 160 Comments
Earlier this month, we heard that Fire Emblem Fates’ petting mini-game had been removed from the western version. Review copies are going out, and it’s now clear how Nintendo handled the change in the west.
The Live2D interactions remain in tact, and you can still increase your support rank. The main difference here is that only the portion where you touch the person’s face with the stylus has been removed.
You can see this in action via the video below.
Thanks to Brian for the tip.
More: Fire Emblem Fates, top
Return to PopoloCrois: A Story of Seasons Fairytale launches March 1 in North America
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Return to PopoloCrois: A Story of Seasons Fairytale will launch in North America on March 1, XSEED Games announced today. It will be sold physically and digitally for $39.99. The game’s website can be found here.
For those that missed it, a new trailer can be seen here.Continue on below for an overview of the game.
Kimishima – young staff are key, wants devs to be known, My Nintendo importance
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 17 Comments
Cheesemeister3k has translated one more excerpt from the Q&A portion of Nintendo’s latest financial results briefing. When asked about his strategy as president, Tatsumi Kimishima said:
Kimishima: Yes, when I became President, I said that it was my role to continue the strategy established under the prior management. From this point, we need young people to come in as a new generation and give lots of new ideas. It’s important to create an organization in which they can thrive. To do so, we’ve established a system in which many people with potential can play active roles. It may be hard to see from outside the company, but our organization has changed greatly. We also want more game developers to become known, so we’ll be sending more out to be public-facing. As for strategy, our hardware/software game business is central, but we’re integrating smart device activities into our actual business, and will derive synergies between them. My Nintendo is an important part of that. We want to create connections with customers by having them become My Nintendo members. Also, although QOL wasn’t asked about we’re not at the stage for the sleep and fatigue [sensor] to become a product, so it won’t be released (as a product) by March. We do, however, think that we can do something in the area of QOL, so we will continue to consider expanding into this field.
More: My Nintendo, quality of life, Tatsumi Kimishima, top
Kimishima on Nintendo’s mobile plans, no NX news yet
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News, Switch | 19 Comments
A few hours ago, Nintendo published a transcript of the Q&A from its financial results briefing earlier today. It’s not up in English yet, but Cheesemeister3k translated some of the comments.
Below are a couple of questions and answers pertaining to mobile and NX:
Q1. More than a game, Miitomo could be called a communication-themed app. Please tell me about the remaining 4 titles due by March 2017.
Kimishima: Again, there are no limits on usage of IP for smart device titles. We must consider how to make and time console and smart device titles in order to achieve synergy. We are also thinking about developing things not linked to existing consoles. I think it’s extremely important because we’re Nintendo to connect smart device apps and console games in some form. The next title we’re making uses Nintendo’s character IP, so please look forward to it. We’ll announce it at the right time in the future.
Q2. Will games and apps from the 2nd title onward share release timing and business synergy on smart devices and NX, or when might that be?
Kimishima: First, we have no plans to talk about the NX today. I believe your question fundamentally has to do with NX. Our consoles include 3DS and Wii U in addition to NX, so future titles have to do with these platforms. However, we are planning new ways of on smart devices. We cannot announce any new information on the NX at this point, so you get this kind of answer. Please understand.
More: Tatsumi Kimishima, top
Undertale creator considering Wii U port
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U eShop | 24 Comments
Yesterday, rumors of the acclaimed indie game Undertale possibly heading to Nintendo platforms spread like wildfire after it discovered that someone from Nintendo of America’s developer support reached out to creator Toby Fox on Twitter. Fox, in response to the speculation, decided to share an official update on his own page.
Bringing Undertale to Nintendo platforms won’t be easy. The game was created in Game Maker, which doesn’t export to Wii U and 3DS. That means it would probably need to be completely reprogrammed. That being said, it sounds like Fox is open to giving things a shot.
Undertale would have a better shot at coming to Wii U than 3DS. Fox actually referred to Wii U specifically in his final tweet regarding a Wii U port. He’s also unsure as to how he’d use both screens on 3DS.
Here’s everything he posted on Twitter:
It's surreal that it's newsworthy that a Nintendo rep tweeted at me. I actually already talked to Nintendo about a port months ago… ^^;;
— toby's Fox (@FwugRadiation) February 4, 2016
But Game Maker (what I use) doesn't export to any Nintendo platforms. In most cases, the game would have to be reprogrammed from scratch.
— toby's Fox (@FwugRadiation) February 4, 2016
So I'm concerned about accuracy/bugs. I've reached the point of "might as well try it" though. This isn't an announcement or promise.
— toby's Fox (@FwugRadiation) February 4, 2016
BTW, I wouldn't do the porting/reprogramming myself. It'd be up to someone else. I don't know any actual programming languages LOL
— toby's Fox (@FwugRadiation) February 4, 2016
ALSO if there was a Wii U port do you think all the UNDERTALE Miiverse posts would finally have a home? Or would it just spread them more?
— toby's Fox (@FwugRadiation) February 4, 2016
@cubewatermelon Really? What would you do with the other screen?
— toby's Fox (@FwugRadiation) February 4, 2016
@cubewatermelon Yeah, it's actually not simple at all… I would probably feel guilty if I didn't use both screens somehow, too
— toby's Fox (@FwugRadiation) February 4, 2016
Zelda: Twilight Princess HD “What’s New” trailer
Posted on 8 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Nintendo has gone live with the latest trailer for The Legend of Zelda: Twilight Princess HD. With today’s video, the company shows off what’s new with this version of the game. Check it out below.