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This was an interesting Just a Chat. I was feeling completely out of it during the talk, and we had a few technical issues. But the Nintendo news discussion went on!

This week’s topics include the sad cancellation of Keiji Inafune’s Kaio: King of Pirates, a big upcoming Level-5 event, impressive Nintendo sales, and “controversy” surrounding Xenoblade Chronicles X’s music.

Listen to this week’s discussion below!


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Author: Jonathan

When you look at it on paper, pretty much nothing about Monster Hunter seems appealing. Players need to work with a ferociously unforgiving learning curve, an emphasis on an end-game that can take literally dozens of hours to reach and a clunky or sometimes downright unfair combat system. It just doesn’t add up. I’ve tried several times over the years to get into the Monster Hunter titles and Monster Hunter 4 Ultimate is the first time the series really got its hooks in me. For the first time I ‘got’ it, and I began to appreciate the game for the journey it would eventually take me on. It’s a brutal, long, often frustrating adventure, so I wanted to explain why all of the things that are seemingly “wrong” with Monster Hunter make it so great, and why we fans are okay with that label of being just a little bit crazy.

KnapNok Games is back with yet another image from Affordable Space Adventures. Today the studio has shared an overview of how the GamePad comes into play. For KnapNok’s official description, read on below.

This picture shows the importance of the Wii U GamePad in Affordable Space Adventures.
Thanks to the touchscreen of the GamePad we’re able to create a custom-made controller for the SmallCraft players control in the game.

In this case, the ship is using the fuel engine, with the sticky landing gear on so that it can carry the box around the level and solve the puzzles in order to continue. If playing co-op, one of the players will be the Engineer, exclusively in control of all the ship’s systems via the GamePad. When the game starts, the ship is almost broken and with little functionality. But as the game progresses, all the different parts of the ship gradually repair themselves, giving the Engineer a wide range of options to help the pilot maneuver the ship. By the time all the settings are unlocked, players will most definitely feel like they are in control of a super complex spaceship!

Affordable Space Adventures is launching in just under a month. The game is due out on April 9!

We have one final translation from Nintendo Dream‘s interview with Zelda producer Eiji Aonuma… and it’s a big one. The latest excerpt is entirely about Majora’s Mask, and its creation. Aonuma reflects on the work he did for the game, speaks about the creation of Romani Ranch, Anju and Kafei, Pamela, and much more.

Head past the break for our full translation. I’d say it’s very much worth a read if you’re curious about Majora’s Mask’s various elements!

The latest issue of Famitsu has another update on Puzzle & Dragons: Super Mario Bros. Edition. We primarily get new information about various transformations Mario can undergo, but a few other tidbits were covered by the magazine as well.

Let’s talk about those random pieces of information first. Famitsu first mentions that a skill can be used after a certain number of turns have passed. This number can be reduced by leveling up the skill in a Toad House. When a skill is activated, a cut-in is shown.

Players will be able to enter a lottery inside a Toad House. They choose one question block out of three, and may obtain items like a 1UP mushroom (used for battle continues) or transformation items. The lottery can be entered by using coins that are obtained by clearing courses.

Famitsu provides a couple of additional tidbits as well. First, it is possible to gain 1UPs by stacking up combos in battle. The magazine also notes that the game features airship courses.

That’s not all from Famitsu! Head past the break for a comprehensive rundown of transformations – Boo Mario (and Luigi), Penguin Mario, and more.

Nintendo said in its NPD response earlier this week that thus far in 2015, Wii U hardware sales are up by more than 20 percent over sales in the same period last year. But how many units were actually moved in the U.S. last month? It’s currently estimated that sales fell somewhere between 94,000 and 96,000 units or so.

That’s a bit better than January, in which Wii U sales came in at around 64,000 units. It’s also slightly higher than last February’s figure of 82,500 units.

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CNET has a few new quotes from Reggie Fils-Aime, president of Nintendo of America.

The site begins its article by mentioning that Nintendo’s franchises and games remain relevant today. Zelda: Majora’s Mask 3D, a remake of the N64 game, topped the U.S. charts in February.

Fils-Aime said that “Nintendo has always put out content that is lasting and is content that the consumer plays for extended periods of time.” He additionally mentioned: “In this games business, the axiom is that software drives hardware, and we’ve seen that over our 30+ year experience in this category.”

Playtonic Games has shared the first couple of screenshots from Project Ukulele. You can find them below.

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As shared at EGX, there will be plenty of collectibles, secrets to discover, and special moves for the different characters. By collecting pages, the world scope increases.

We’ll be seeing a Kickstarter for Project Ukulele in May. The game will still happen even if the campaign fails, though funding will allow it to grow. amiibo was name-dropped as well, so that sounds like something the team would be open to!

Speaking with Forbes, Nintendo of America president Reggie Fils-Aime shared more information regarding the 3DS’ strong success in the U.S. during the month of February.

We learned a couple of days ago that 3DS hardware sales are up 90 percent year-over-year. Fils-Aime also revealed that the handheld sold more units this February than the past two Februaries combined.

The New 3DS launch was the main catalyst behind the 3DS’ overall boost last month, and Fils-Aime noted that the system drove sales because “consumers are always looking for a reason to upgrade.” Nintendo believes that “making ongoing improvements to a hardware system really pays longterm dividends”.

Nobuo Uematsu worked on Super Smash Bros. Brawl, and ended up creating the game’s orchestral theme. As for how his participation with Brawl’s development came about, Uematsu told Game Informer:

“I have a feeling that I got the job offer from Mr. Sakurai while we were drinking. He would let me selfishly do whatever I wanted, whether it be using an orchestra or using opera singers.”

It appears that Uematsu would have been interested in returning for the new Smash Bros. games on Wii U/3DS, but wasn’t asked to be brought back.

Uematsu said:

“Why didn’t I participate in the new Smash Brothers!? Ask Mr. Sakurai! I wanted to work on it! All joking aside, it’s just that, since there are many video game musicians representing Japan who are already participating, there’s no need for me.”

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