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Super Mario Maker 2

Super Mario Maker 2 originally limited players to uploading up to 32 courses online. Then at the end of July, the cap was increased to 64. It has now been raised once again.

Following a bit of maintenance, Super Mario Maker 2 players can now upload a maximum of 100 courses. This is expected to be the final increase for the game. Nintendo had said in July that it would be raising the limit “one more time”, so that should be it.

Thanks to Jake for the tip.

Samurai Shodown

SNK will be launching the Switch version of Samurai Shodown in the west on February 25, an eShop listing reveals. It was previously given a vague Q1 2020 release window.

Samurai Shodown can now be pre-loaded from the North American eShop, including a Deluxe Pack. The bundle includes the game as well as a season pass featuring Rimururu, Basara, Kazuki Kazama, and Wan-Fu.

Happy New Year! Start off the decade on the right foot by joining Oni Dino and Galen as we predict Nintendo’s 2020! We’ve got a game with around 20 questions about Nintendo’s future and predict the outcomes. Who will be the victor? Also, there seems to be a Nintendo Direct around the corner. We want certain Smash characters as DLC and we have great, realistic arguments for why they really could be future characters. Plus, Wii U ports that make sense. And a healthy dose of Fire Emblem: Three Houses talk.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

LEGO Star Wars: The Skywalker Saga

If you didn’t get your fill of Star Wars with The Rise of Skywalker, you’ll be happy to know that there’s a lot of LEGO goodness coming to Switch later this year. Warner Bros. and TT Games are preparing LEGO Star Wars: The Skywalker Saga, which packs in all of the different movies into a single experience.

A little while back, we were able to speak with TT Games creative leads Arthur Parsons and James Burgon to learn more about the game. We asked about the studio’s new engine, content carried over between episodes, the Switch version, and lots more.

Here’s our full discussion:

A new month (and a new year) rolled right on in a few days ago. Now that we’re in January, we want to know what you’ve been playing.

Are you playing through any new games you were given as gifts from the holidays? Or maybe you’ve been going through something in your backlog? No matter the case, let us know in the comments below.

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Nintendo president Shuntaro Furukawa recently spoke with Nikkei regarding the work environment for Nintendo’s development staff. Furukawa stated that he relies on professionals to handle their work, and was met with surprise. When probed further in being asked if he truly did not have to interfere with their processes, Furukawa elaborated.

Here’s our translation:

In an interview with Nikkei, Nintendo president Shuntaro Furukawa discussed the company’s stance on AR and more.

Furukawa noted that the Big N is “constantly researching and developing” new technologies, and there are talks between the hardware and software teams. As for AR specifically, he said Nintendo is actively researching how it can be used.

Here’s our full translation from the Japanese interview:

Nintendo logo

Update (1/6): We’ve updated a portion of the line in our translation, specifically about Nintendo focusing on improving methods of play on dedicated hardware.


Original (1/4):Cloud gaming continues to become an important topic in the gaming industry. Google, for instance, just entered the scene with its Stadia service a couple of months ago.

Nintendo president Shuntaro Furukawa recently weighed in with his own thoughts as part of an interview with Nikkei. Speaking with the Japanese publication, Furukawa expressed the possibility that cloud gaming could become prominent in 10 years, but doesn’t currently think that dedicated hardware is going anywhere in the short-term. He did also note that Nintendo needs to “focus on improving methods of play that can only be had on dedicated hardware.”

Here’s the full excerpt as translated by Nintendo Everything:

Mario & Sonic at the Olympic Games Tokyo 2020 introduces a feature we’ve never seen before in the series. A bunch of retro events are included, which lets players experience the game with a classic look and feel.

One point of interest has been the manner in which SEGA approached the graphical style. Sonic is right out of the 16-bit era, but Mario maintains his original 8-bit look from Super Mario Bros. A little while back, producer Nobuya Ohashi and director Noahiro Hirao spoke about the decision in an interview with 4Gamer.

This week’s European Nintendo Downloads are as follows:

Switch Retail

Dr. Kawashima’s Brain Training for Nintendo Switch (available January 3)


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