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Animal Crossing: New Horizons

Most Switch games make use of cloud saves through Nintendo Switch Online. Animal Crossing: New Horizons, however, isn’t one of those.

Speaking with IGN, director Aya Kyogoku and producer Hisashi Nogami explained that the lack of compatibility is in place to preventing cheating. Nogami noted how Animal Crossing: New Horizons is an online game, and cheating is a concern with such titles. Kyogoku, meanwhile, also said that the in-game economy could be abused if cloud saves were enabled.

The latest Japanese hardware sales from Famitsu are as follows:

Dataminers have gotten their hands on Animal Crossing: New Horizons, revealing the latest information about the game.

First up, Froggy Chair is currently missing in action. This object simply doesn’t exist in the game’s files at present. Will it be added later? Perhaps, but at least for now, it doesn’t seem to be included.

We have some other details as well. It looks like Animal Crossing: New Horizons used the codename Park, runs on Nintendo’s Lunchpack 2 engine while also using the Havok engine for physics.

And here’s a look at all special NPCs and villagers:

Nintendo will soon be kicking off its latest Indie World Showcase live stream. The event begins at 10 AM PT / 1 PM ET / 5 PM in the UK / 6 PM in Europe. It will feature around 20 minutes of information regarding indie games for Switch.

You can watch the event as it happens below. We’ll be reporting on the Indie World Showcase while it’s live as well as after it concludes.

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Masahiro Sakurai

Super Smash Bros. Ultimate director Masahiro Sakurai is again publishing a new column in this week’s issue of Famitsu. It’s actually a bit of a special one, as there’s a conversation with manga artist Saho Yamamoto. It’s also Sakurai’s 600th column in the Japanese magazine.

The full magazine isn’t available just yet, but as usual, some of the tidbits have leaked online. A major highlight is that Sakurai states that he had plans to present a new Super Smash Bros. Ultimate DLC fighter to a publisher at some point, but it’s being delayed due to the coronavirus.

Story of Seasons: Friends of Mineral Town

Marvelous today announced that Story of Seasons: Friends of Mineral Town, a remake of the Game Boy Advance classic, is releasing in Europe and Australia on July 10. The North American release is expected around the same time – we should be hearing something from XSEED soon.

Story of Seasons: Friends of Mineral Town will support English, French, German, and Spanish text localization. The game will be sold both physically and digitally.

Here’s an overview of Story of Seasons: Friends of Mineral Town, along with a trailer:

Square Enix has officially announced that a demo for Trials of Mana is on the way. You’ll be able to play it very soon, as it’s due out on March 18.

The demo will let players experience the beginning of the game, including the Fullmetal Hugger boss fight. You’ll be able to get your hands on the six playable characters as well. Progress can be transferred to the full version.

If you’re looking for the full game, Trials of Mana launches on April 24. We have a bunch of footage below.

System: Switch
Release date: March 17, 2020
Developer: Nigoro / Playism
Publisher: NIS America


It seems like every other game released lately is a retro throwback to the golden gaming days of the past, just with all the rough edges smoothed out. La-Mulana 1 and 2 are a bit different. This infamous pair of puzzle games is designed in the vein of classic PC adventure and puzzle games on the MSX – rough edges included. Whereas most throwbacks tend to tone down the retro difficulty of their inspirations, La Mulana thrives on it. Make no mistake: La-Mulana 1 and 2 are perhaps two of the most challenging puzzle games ever created. While this will likely prove overwhelming for many players, those who long for the incredible payoff that come with overcoming the absurd challenges of La-Mulana’s puzzles will be more than satisfied.

Hello my lovely legos! This week on NEP, we’re tackling the sad news of E3’s cancellation as the corona virus pandemic grows globally. With E3’s cancellation, how will companies drive business strategies for this Summer and Fall? And how will this affect consumers? Will we see a Nintendo Direct and other such pre-recorded presentations this June? The sky is falling. However! We keep things light-hearted, too, as we talk about the recently released Kemono Heroes, Murder By Numbers, and the Animal Crossing: New Horizons special edition Switch console. Do you have a square to spare?

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

In a recent issue of Famitsu, PlatinumGames’ Hideki Kamiya bonded with game director and scenario writer, Taro Yoko, over their mutual unwillingness to compromise on their creative visions. This prompted Yoko to bring up the topic of The Wonderful 101, as he had heard that the art direction for the game was quite different in the very beginning of development.

Kamiya explained the situation in our translation below:


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