Pokemon Sword/Shield announcement covers Gigantamaxing, new Pokemon, characters
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Pokemon Company has sent out an announcement covering all of today’s Pokemon Sword/Shield news. We have news about Gigantamaxing, new Pokemon, and the latest characters.
Here’s the full press release:
The Pokémon Company International revealed details today about the Gigantamax phenomenon in the highly anticipated upcoming video games Pokémon Sword and Pokémon Shield. Newly discovered Pokémon, details about the Galar Pokémon League, and more were also revealed. Pokémon Sword and Pokémon Shield launch November 15, 2019, exclusively on the Nintendo Switch system.
More: Game Freak, Pokemon Shield, Pokemon Sword, top
Pokemon Sword/Shield trailers reveals new Pokemon, Gigantamaxing, new Gym Leaders
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Pokemon Company just released its latest trailers for Pokemon Sword/Shield. We’re introduced to a bunch of elements here, including new Pokemon, Gigantamaxing, and new Gym Leaders.
Alcremie, Rolycoly, and Duraludon are the latest creatures. Yamper has also been officially revealed following its appearance at E3.
More: Pokemon Shield, Pokemon Sword, top
Bethesda again talks Switch support, says it is bringing new players to the system
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bethesda’s Pete Hines has again commented on the company’s support of Switch, and has shared some interesting information in the process.
According to Hines, a segment of Nintendo’s audience “plays other kinds of things on their platform that also likes our stuff.” On top of that, Switch’s userbase involves a good amount of players “whose entry point into the platform is our title.” Hines ultimately concludes that Bethesda is actually bringing new players to the console.
More: Bethesda, interview, Pete Hines, top
[Review] Super Neptunia RPG
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: June 25, 2019
Developer: Artisan Studios / Compile Heart
Publisher: Idea Factory
Have you ever wanted Nintendo, Sony, Microsoft, and SEGA to be personified as anime girls? If for some bizarre reason you answer “yes,” then the Neptunia franchise should be right up your alley. Since the release of the first Neptunia game in 2010, this Japanese RPG series has presented fanciful takes on the age-old console wars. With Super Neptunia RPG, the franchise finally makes its debut on a Nintendo system, as well as its first foray into 2D game design. While this latest entry features all the charm and fast-paced gameplay that make the series so endearing, the larger package feels so rough around the edges that it can be hard to recommend.
[Nintendo Everything Podcast] – episode #36 – One Whole Child, Roadmap of Fixes and Shame
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful weapon triangles! Fire Emblem: Three Houses is coming out in three weeks, so we’re celebrating by discussing all about some new details we’ve got on how the game plays and how Koei Tecmo was involved with Nintendo to make this game happen.
We also talk about some interesting comments from Nintendo on 5G, Cloud Gaming, VR, and a new control style they want to create for next-gen that will become the new industry standard. Peculiar stuff! Oni also gushes about Daemon X Machina and laments Bloodstained stumble onto the Switch.
If you’d like to support our show, you can help out by sharing the show with someone who hasn’t heard us before, and by rating us 5 stars on iTunes! We really appreciate all your support an thank you so much for listening!
[Review] Bloodstained: Ritual of the Night
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: June 25, 2019
Developer: ArtPlay
Publisher: 505 Games
Castlevania has been an incredibly important series for the entire medium of gaming. It has also had a long, illustrious life and popularity due in part to longtime series producer Koji Igarashi. The terms Metroidvania and “Igavania” had since been coined thanks to Castlevania’s unique direction of gameplay that usually requires the players to uncover large sections of a map by simply exploring. A huge portion of the fun comes from uncovering the area and seeing how seamlessly it all connects with each other as you run into locked doors and keys in various rooms and levels that intertwine before progressing even further. Bloodstained: Ritual of the Night, the newest creation from Igarashi, would be a return to form to a more nostalgic time in video game history, with very little hand-holding and a freedom of exploration only interrupted by a player’s lack of curiosity. It’s without a doubt one of my favorite games to come out this year, but unfortunately, the Switch version of the game should not be the platform of choice when deciding to tackle an otherwise truly fantastic experience that’s been long overdue for fans of the genre.
Game Freak says it wants to introduce big Pokemon changes gradually
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon Sword and Pokemon Shield finally let players control the camera in the Wild Area. Although this isn’t present throughout the entire experience, it’s a step closer to letting fans explore the world in a full 3D area.
Speaking with Metro, when asked if splitting the game between having a fixed camera and a more modern open-world-type game, director Shigeru Ohmori had this to say:
Game Freak: Pokemon Snap 2 would need “a very unique twist”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Despite fans clamoring for a sequel, Pokemon Snap 2 has never happened. After the original game landed on the N64 many years ago, the idea hasn’t been revisited since.
In an interview with Metro, Game Freak’s Junichi Masuda (and Shigeru Ohmori) said that there isn’t any interest in creating “the same thing again.” A follow-up would require “a very unique twist,” he said.
More: Game Freak, interview, Junichi Masuda, Pokemon Snap 2, top
Game Freak on why new features disappear from Pokemon games
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Pokemon games tend to have a habit of introducing new features with each entry, only for them to be abandoned when the next games are introduced. Mega Evolutions and Z-Moves didn’t stick around long, for example. Having Pokemon follow the player as they’re exploring has also never been consistent.
While speaking with Pokemon Sword/Shield director Shigeru Ohmori, Metro decided to ask why this happens. Ohmori had this to say when asked if Dynamax will stick around in the long-term:
More: Game Freak, interview, Pokemon, top
[Let’s Talk] What are you playing? – July 2019
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in earlier this week. Now that we’re in July, we want to know what you’ve been playing.
Are you trying out some of Switch’s new releases like Super Mario Maker 2? Or how about Bloodstained: Ritual of the Night? No matter the case, let us know in the comments below.