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Compared to some other recent RPGs, reaching the “end” of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee doesn’t take terribly long. Director Junichi Masuda was asked about this in the Japanese strategy guide, which was then published in the English version.

Masuda explained that he didn’t want Pokemon: Let’s Go to entirely monopolize your time – especially in the age of smartphones and the fact that people play other games. The team therefore increased the walking speed “and kept the playtime needed to reach the Hall of Fame on the shorter side.”

2017 was a fantastic debut year for Switch. It seemed like month after month, Nintendo was putting out a big game. Zelda: Breath of the Wild kicked off the system’s launch, with Splatoon 2, Super Mario Odyssey, Xenoblade Chronicles 2, and others to follow. You could make a case that 2018 didn’t reach those same heights, but this year had plenty of great games. We saw the likes of Kirby Star Allies, Pokemon: Let’s Go, Pikachu / Eevee, and Super Smash Bros. Ultimate – and that’s just on the first-party side of things. Third-parties contributed with hits like Octopath Traveler, and many top indies found a home on Switch including Celeste, Hollow Knight, Dead Cells, The Messenger, and many more.

Since 2018 is just about over, it’s time to take a minute to reflect on things. What were your favorite games of 2017? Even if they weren’t on Switch (we can’t forget about the 3DS!), be sure to let us know in the comments below.

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Super Smash Bros. Ultimate

In just three days, Super Smash Bros. Ultimate sold five million copies worldwide. Nintendo president Shuntaro Furukawa commented on the early success while speaking with The Sankei News.

Furukawa said, “The people who’ve played Smash before are coming back for this one; that accumulation of players contributed to the initial push [in sales]”. He also said that Nintendo needs to continue selling “and not get caught up in that initial momentum.”

Grasshopper Manufacture has come out with a brand new “Coffee and Doughnuts” trailer for Travis Strikes Again: No More Heroes. Have a look at it below.

Recently, Japanese magazine Famitsu interviewed Persona Q2 director Yuta Aihara and producer Daisuke Kanada. Two discussions were published in back-to-back issues. Aihara and Kanada spoke about the reactions from fans, improvements made compared to the first entry, and more.

We’ve readied a full translation of both interviews. You can read the talks in full below.

This week’s issue of Famitsu contains New Year’s greetings for a variety of developers. Two representatives from Game Freak were included as part of the feature: Junichi Masuda and Shigeru Ohmori. Both reflected on the past year and vaguely teased what’s to come in the future:

Here’s what Masuda and Ohmori said:

Takafumi Kiuchi was the lead artist on The Legend of Zelda: Breath of the Wild. One of his major roles was coming up with the designs for the Guardians. In the recently-translated Zelda: Breath of the Wild – Creating a Champion art book, Kiuchi spoke about their creation.

Interestingly, Kiuchi revealed that the Guardians weren’t set as being Link’s allies or enemies when development was in its early stages. He therefore went with a design that was more neutral. Kiuchi also said that “there was a design for a giant, fortress-like Guardian that was equipped with multiple beam cannons, but we were ultimately unable to implement it.”

Switch Retail

My Little Riding Champion – €34.99

Nintendo eShop

Nintendo is closing out the “Festive Offers” sale on the European eShops starting this week. Another round of deals are live today on Switch, 3DS, and Wii U. Nintendo highlights FIFA 19 and Valkyria Chronicles 4 as some of the more notable sales. 

The full lineup of deals is as follows:

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We now have a full translation of the latest column Super Smash Bros. Ultimate director Masahiro Sakurai published in this week’s issue of Famitsu. In it, he discusses Joker’s reveal at The Game Awards, plans for a bit of rest, reducing the team size for the development of DLC, and a brief comment on online play.

Here’s our full translation:


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