[E3 2019 Impressions] The Elder Scrolls: Blades
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Previews, Switch eShop | 0 comments
At E3 2019, Bethesda kindly invited us to their booth for a gameplay demo and behind-closed-doors interview for their upcoming Switch release, The Elder Scrolls: Blades. In part seven of this series, I’ll be taking a deeper look at how the experience stacks up on Nintendo Switch with classic button controls.
You can hear me chatting about all things gaming (and more) on our weekly podcast, available on iTunes, Spotify, and many other platforms.
For detailed impressions of The Elder Scrolls: Blades, check below the break.
More: Bethesda, E3 2019, highlight, The Elder Scrolls: Blades, top
Digimon Story: Cyber Sleuth, Digimon Story: Cyber Sleuth – Hacker’s Memory announced for Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bandai Namco hosted a special panel for Digimon at Anime Expo 2019 today. Some announcements were made, including one that will be of interest to Switch owners.
Digimon Story: Cyber Sleuth and Digimon Story: Cyber Sleuth – Hacker’s Memory will both be coming to Switch. The two games will be sold together in a single package.
More: Bandai Namco, top
Animal Crossing: New Horizons devs on the decision to start on an island, new features, multiplayer, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
This week, Nintendo published a new interview with Animal Crossing: New Horizons producer Hisashi Nogami and director Aya Kyogoku. The two developers discussed why they’re having players start on an island, new features, multiplayer, and more. They even throw some sympathy at Tom Nook.
Here’s the full interview:
Nintendo artist on how the Smash Bros. Ultimate mural happened, creation process, challenges
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Japanese magazine Nintendo Dream was recently able to interview Nintendo artist Yusuke Nakano about the special mural made for Super Smash Bros. Ultimate. The drawing first debuted during the game’s unveiling last E3, and has continued to update with new characters since.
Nintendo Dream was able to ask Nakano about how the mural came to be, what the creation process was like, the challenges in creating the piece, and more. We’ve prepared a full translation of the brief Q&A below.
One Piece: Pirate Warriors 4 announced for Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
One Piece: Pirate Warriors 4 is coming to Switch, Bandai Namco revealed during a panel at Anime Expo today. Bandai Namco is once again teaming up with Koei Tecmo and Omega Force on the release.
Here’s a brief overview:
Fire Emblem: Three Houses devs on the weapon triangle, what Switch allows that wasn’t possible on 3DS, playtime length, amiibo support
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
With Toshiyuki Kusakihara and Genki Yokota appearing at Japan Expo, a few outlets have shared interviews with the Fire Emblem: Three Houses developers. Jeuxvideo was one site that was able to speak with them and commented on the future of the weapon triangle, taking full advantage of Switch, the amount of time to complete the game, and amiibo support.
Below are those excerpts, courtesy of Serenes Forest:
Yo-kai Watch 4 announced for the west
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During a panel at Anime Expo today, Level-5 confirmed that it will be bringing Yo-kai Watch 4 to the west. As was the case in Japan, it will be coming to Switch – which is not exactly a surprise. A release date was not announced.
At the same panel, during the Q&A portion, it was mentioned that Yo-kai Watch 4 has content that requires someone to have watched specific films in the series – which have not yet been localized – to fully understand it. Although Level-5 couldn’t say anything about releasing them in the west, they’ve expressed interest in wanting to do so.
More: Level-5, top, Yo-kai Watch 4
Nintendo on large global trends, cloud gaming, VR, and 5G
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
During Nintendo’s 79th Annual General Meeting of Shareholders, one investor shared the sentiment that the company “has been a little slow to join large global trends like the mobile business and releasing games that use VR.” Having said that, this person wanted to hear Nintendo’s thoughts topics such as cloud gaming and 5G.
Nintendo president Shuntaro Furukawa, Shigeru Miyamoto, and director / senior executive officer Ko Shiota all provided commentary. Here the official translation of what they shared:
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Fire Emblem: Three Houses director unsure why Awakening was so successful
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
It’s been well-documented just how important Fire Emblem Awakening was to the series. If that game hadn’t been successful, the franchise could have been in jeopardy. Thankfully, all went well, and Fire Emblem Awakening even achieved huge popularity in the west.
In an interview with VG247, Fire Emblem: Three Houses director at Intelligent Systems Toshiyuki Kusakihara was asked about what made Awakening so successful. Funnily enough, he’s completely unsure. Kusakihara said that the team “didn’t make any change to our philosophy to make Awakening be liked outside of Japan” and doesn’t know “why it’s so popular.”
Nintendo is “striving to create a controller that can be used with ease, and that will become the standard for the next generation”
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
During Nintendo’s 79th Annual General Meeting of Shareholders, one investor brought up how E3 featured the same sort of things we’ve been seeing from games over the past three decades in the sense that players look at the screen and play with a controller in their hand. This person wanted to know how developers feel about this and whether or not it will continue. That led to some very interesting comments from Nintendo.
Nintendo’s Shigeru Miyamoto, Shinya Takahashi, and Ko Shiota all commented here. Takahashi mentioned how Nintendo is always looking to innovate and pointed to 1-2 Switch and Labo VR. Miyamoto would add that Nintendo was the first to create the d-pad and additional buttons, as well as the analog stick which “is the clear winner.”