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In addition to today’s screenshots, Sakurai passed along the following message on Miiverse:

We didn’t introduce ALL of the Assist Trophies in the Smash Bros. Direct. Here’s Dillon from Dillon’s Rolling Western!! He may rival Sonic in the art of rolling.

This is his trophy. He may be an animal, and his buckles are definitely on the adorable side, but there’s no denying he looks cool!! His Assist Trophy can even do things like a quick charge.

Former Bionic Games creative director Mike Stout has shared some incredibly interesting insight into the development of Spyborgs.

For those who are unaware, Spyborgs is Capcom’s Wii-exclusive title developed by Bionic Games. After its initial reveal, the project underwent a major overhaul following feedback from fans.

Stout says that Bionic had just six months to recreate its game from scratch for Capcom. Amazingly, Capcom ended up shipping an incomplete, pre-beta build in North America as the final version. Unlike Europe, the US received a game with untuned difficulty and companion AI that “just didn’t work.”

Stout also touched on the relationship between Bionic Games and Capcom. Sadly, both companies ended up treating each other very poorly.

You can find all of Stout’s tweets after the break. Please note that some of the messages contain strong lanauge.

Two more Mega Man games are due out next week – Mega Man II and Mega Man III. Mega Man IV is slated for May 15, followed by Mega Man V on May 22 and Mega Man Xtreme 2 on May 29. Plenty of classic games to look forward to!


CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.

You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.

EDGE has published its full Super Mario 3D World interview/article with directors Koichi Hayashida and Kenta Motokura as well as producer Yoshiaki Koizumi. New concept art from the game is now available as well.

You can find some quotes from the three Super Mario 3D World devs below (with even more on EDGE). The concept art is posted above.

This week’s North American Nintendo Downloads are as follows:

Wii U Download

  • Abyss
  • Stick it to the Man

Wii U Virtual Console

  • Mach Rider

3DS Retail

  • Mario Golf: World Tour (available May 2)
  • Kirby Triple Deluxe (available May 2)

3DS Virtual Console

  • Mega Man Xtreme

3DS Download

  • Picross e4
  • Tiny Games – Knights & Dragons
  • Azada


  • Tappingo – Starting today through 9 a.m. PT on May 15, get fun puzzle game Tappingo for 30 percent off in the Nintendo eShop on Nintendo 3DS.
  • Shin Megami Tensei IV – For a limited time, well-received RPG Shin Megami Tensei IV is $29.99 in the Nintendo eShop on Nintendo 3DS. This offer starts at 9 a.m. PT on May 5 and ends at 9 a.m. PT on May 12.

Price Reductions

  • Bird Mania Christmas 3D (Nintendo eShop on Nintendo 3DS) – Starting today, the price of Bird Mania Christmas 3D is being reduced from $1.99 to $0.99.
  • Tom Clancy’s Splinter Cell Blacklist (Nintendo eShop on Wii U) – On May 5, the price of Tom Clancy’s Splinter Cell Blacklist is being reduced from $59.99 to $29.99.

Source: Nintendo PR

Earlier today, IGN published a new article about Stealth Inc 2 with details from Curve Studios managing director Jason Perkins and design director Jonathan Biddle. You can find information rounded up from the site’s article below.

– Game being brought to Wii U for many reasons
– Managing director Jason Perkins and design director Jonathan Biddle “love Nintendo and we want to give Iwata a hug”
– Stealth Inc incorporates many of the lessons learned while working on Fluidity for Wii and 3DS
– Nintendo asked Curve for a Nintendo version of Stealth Inc
– Curve couldn’t do it at the time since everyone was involved with bringing out an edition for Sony consoles
– Instead, Curve settled on bringing the game’s sequel to Wii U
– Designed exclusively from the ground up for Wii U
– Uses the GamePad features
– Co-op mode included

“I guess we really wanted to expand what we did the first time. One of the things with the original is because the levels are very short and built around this punishing loop, where you make a mistake and get sent back a very short time. They’re very cerebral, but also very precise. If you play too many of those levels in a row then you get burnt out very quickly. You’ll come back later as you enjoy it, but playing too quickly you get frustrated. So what we wanted to do was smooth that out a bit so you have the same gameplay but you’re able to have some downtime.” – Biddle

“What we’re doing with the sequel is still having that test chamber-based gameplay, but we’re pulling back. A clone will escape from the test into the facility at large, and then we’ll have a Metroid-structured game that sits in front of the test chambers. So you’ll explore the facility with a classic Metroidvania structure using abilities, getting to different areas and enemies in the exploration structure, but it’ll be more leisurely paced as regards the test chambers that you find and then enter in order to rescue the clones from within. There’s this dual-layer of gameplay so there’ll be intense tasks to do when you want, but also you can pull back and explore when you want to do more relaxed things. You’re not up against the clock any more so, if you can’t figure it, go off and leave it.” – Biddle

Curve Digital have confirmed on Twitter that their title Stealth Inc 2 will be coming exclusively to Wii U later this year:

We’re happy to announce STEALTH INC 2 is coming this year for the Wii U – more information on the blog shortly!

Though the original found its way onto 8 platforms, Curve Digital explain:

“Nintendo has sold a few million Wii Us too, so the audience is there. We want to see what the market is like. We want to test it.”

An interview with the developers and  more information can be found here

A 3DS screenshot today, detailing what looks to be a stage hazard / boss:

The menacing foe, Orne! It inflicts devastating damage–it’s even more powerful than the Ultimate Chimera in the last game. RUNNN!!

Disney Interactive has pulled back the curtain on the next development in the Disney Infinity series. Today, the company revealed “Disney Infinity: Marvel Super Heroes”.

Disney Infinity: Marvel Super Heroes will star Iron Man, Captain America, The Hulk, Thor, and more well-known characters from the Marvel universe. The game will launch this fall.

Details include:

– Note: to clarify, Disney Infinity: Marvel Super Heroes acts as a new “2.0 Edition”
– All Disney Infinity figures from the original version will be compatible
– This applies to Power Discs as well
– All Toy Boxes from Disney Infinity 1.0 are compatible with 2.0
– Disney Infinity base is also compatible
– New Starter Pack comes with Avengers Play Set piece, 3 Marvel characters, 2 interactive game pieces
– Coming to Wii U, PS3, 360, PS4, and Xbox One
– New massive environment: Marvel Manhattan
– This is four times larger than The Incredibles Play Set
– Character locomotion, special skills and combat, attributes and skill trees
– Hover mode, forward flight
– Combat being added into both of these
– Super jump feature for The Hulk, Captain America
– Hulk has a wall crawl ability
– More characters have this ability as well
– Combat will be true to the characters
– Brawler character: Thor and Captain America
– Can upgrade Captain America’s shield ability
– Range character: Hawkeye
– The Hulk is incredibly strong, doesn’t take as much damage
– Hulk has a rage mode
– Level cap being raised to 20
– Can upgrade health, other stats
– Structured play in the Toy Box mode
– Toy Discs bring the structured play
– Usability being worked on; players can go into the Toy Box and use it in a variety of ways
– Won’t be as complicated to use this time around
– City brush: put in roads, buildings, lamp posts, etc.
– Brushes for race tracks, dungeons, castles, treehouses, etc.
– Builders: drop them inside the world, they’ll start building things automatically for you
– Can edit anything the builders create
– New interiors feature
– Home: reflects your progress as you play the game (trophies, etc.)
– Express your personality and progress in here
– Unlock tower defense, dungeon crawler Toy Box games with the new Toy Box game discs included with the Starter Pack
– These offer about 3-4 hours of gameplay
– 80 new Power Discs
– Discs are coming in 2 different waves
– Discs include assist characters, costume changes, new vehicles