Dutch PR company confirms Dragon Quest XI for the west, no word on platforms
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 22 Comments
Dragon Quest XI is looking good for localization. A Dutch PR company has seemingly confirmed that they are handling PR for the release in the west. However, it’s unclear what platforms are involved. A release window is also unknown.
Dragon Quest XI is launching in Japan on July 29 on 3DS and PlayStation 4. A Switch version is also in the works, but Square Enix has yet to show it. Hopefully all versions will make it overseas.
More: Dragon Quest XI, Square Enix, top
Splatoon 2 Direct announced for Thursday
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 18 Comments
A new Nintendo Direct will air this Thursday focusing on Splatoon 2, Nintendo has announced. Fans can look forward to information about “some of the new features, weapons and styles” that will be in the game.
This week’s Splatoon 2 Direct will air at the following times:
– 7 AM PT
– 10 AM ET
– 3 PM in the UK
– 4 PM in Europe
We’ll have the Splatoon 2 Direct stream up an hour before it goes live on Thursday.
More: Nintendo Direct, Splatoon 2, top
Radiant Historia: Perfect Chronology wasn’t originally going to be on 3DS, sample image
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 34 Comments
Radiant Historia: Perfect Chronology wasn’t always intended for 3DS. In the art book included with the game’s special Perfect Edition in Japan, Atlus reveals an interesting piece of news about the development process.
Radiant Historia: Perfect Chronology was initially intended for “another handheld device”. However, director Mitsuru Hirata became too busy working on Tokyo Mirage Sessions #FE and the project was suspended. After the Wii U project wrapped up, Atlus turned its attention back to Radiant Historia, but the market ratio between 3DS and the other unnamed device was too significant when the project rebooted. Radiant Historia shifted to 3DS as a result.
ARMS – Nintendo character models used during development, Barq originally imagined as a support item
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 7 Comments
A recent issue of Famitsu contained an interview with Kosuke Yabuki, the producer of ARMS. Much of what was said has been covered in interviews that have appeared over the past few weeks, but there were a couple of highlights we wanted to mention.
First, during development, Nintendo temporarily used 3D models of characters such as Mario, Link and some others. But because their heights didn’t fit well with gameplay, they decided to use Wii Fit Trainer who is taller. She has well-trained muscles and it was easier to differentiate each part of her body. It was a good fit as your character or your opponent.
More: Arms, interview, Kosuke Yabuki, top
Mario Odyssey director on having Mario travel the world, says he’s human, considering “many characters”, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 11 Comments
Vice recently spoke with Super Mario Odyssey director Kenta Motokura. Motokura talked about why Mario is traveling the world in this game, noted that Nintendo is considering “many characters” for the game including potentially Luigi, and more. The developer also confirmed that Mario is human even though he may look out of place in New Donk City.
We’ve picked out the notable highlights from Vice’s interview below. For the full discussion, head on over here.
More: interview, Kenta Motokura, Super Mario Odyssey, top
[Let’s Talk] Zelda: Breath of the Wild – The Master Trials impressions
Posted on 7 years ago by Brian(@NE_Brian) in Let's Talk, Switch, Wii U | 5 Comments
The first of Zelda: Breath of the Wild’s DLC packs launched this week. Nintendo began distributing The Master Trials on Friday. While the big DLC we’re all waiting for is coming this holiday with The Champions’ Ballad (featuring an original story and new dungeon), this is a nice way to return the game and hold us over until then.
Probably the biggest addition in The Master Trials is the challenge that has players taking on room after room and defeating enemies without dying. Completing the challenge lets you power up the Master Sword even further. Other highlights include the tougher Master Mode, Korok Mask, and more.
How many of you have tried out The Master Trials? If you have, did you beat the Trial of the Sword? Have you given Master Mode a try? Share your impressions with us in the comments below.
Highlights from last week’s topic: E3 2017 reactions
Switch surpassed Nintendo’s global estimates, bolstering manufacturing facilities and trying to increase production
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 11 Comments
UK retailer GAME noted to investors this week that its full year profits will be “substantially below previous expectations,” in part due to the lack of Switch stock. While demand for the system is “very strong,” GAME said that “the level of supply to the UK market has been lower than expected.”
In the wake of GAME’s remarks, MCV reached out to Nintendo for a statement about the stock situation with Switch. The company said that demand “surpassed our estimates globally.” Nintendo also promises “to bolster our manufacturing facilities and strive to increase production in preparation for the Christmas period”.
The full statement from Nintendo is as follows:
More: top
ARMS Japan Grand Prix 2017 announced, next update targeted for the middle of this month
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Nintendo has announced the ARMS Japan Grand Prix 2017. The tournament will be held this fall, with local qualifiers held at four major cities: Tokyo, Osaka, Nagoya, and Fukuoka. A champion will then be determined with a large tournament. More details will be shared through the official Twitter account later.
Nintendo held a tournament for Japanese ARMS players earlier today, and towards the end, producer Kosuke Yabuki appeared. It was reconfirmed that Max Brass will be delivered as a playable fighter, along with his stage. Yabuki also indicated that Nintendo will be adding another game mode, new Arms, and fixes based on gathered data from online battles. Yabuki noted that Nintendo is trying its best to release the update in the middle of July.
Here’s today’s tournament in its entirety for those who’d like to view it:
More: Arms, title update, top
Sakamoto on Chozo inspiration, MercurySteam’s understanding of Metroid, remaking Metroid II
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Metroid: Samus Returns producer and series co-creator Yoshio Sakamoto has been fielding media interviews since the title’s initial showing at E3 last month. This includes TIME, who has some choice words from Sakamoto.
Among his remarks, Sakamoto touched on what inspired Chozo and the overall aesthetic. And for Samus Returns specifically, he discussed working with MercurySteam and the studio’s true understanding of the franchise. Sakamoto also further commented on why it’s the right time to remake Metroid II.
Find these excerpts from Sakamoto below. You can read TIME’s full piece here for a few more comments.
ARMS’ first new character arrives this month Max Brass. Nintendo just released a trailer for the DLC – see it below.