[Nintendo Everything Podcast] – episode #70 – JRPG Megacast: Critiquing Final Fantasy VII Remake (feat. Barry from Nintendo Fuse)
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful materia! This week on NEP, we’re joined by special guest and JRPG expert: Barry from the Nintendo Fuse Podcast. This episode is all JRPG and Square-Enix focused, as we examine the more recent years of Square-Enix (with some love for the classics, too, of course!). Oni Dino also goes into his impressions at length about the demo of Final Fantasy VII Remake, sharing his love and frustration.
Topics include FFXIII trilogy, XIV, XV the Kingdom Hearts series, and more. We end up asking the question, “What can Square-Enix do to revitalize the series?” “What if the FFVII series of releases starts to underperform?” and “Are consumers giving this release structure a dangerous pass?” The main topic of the FFVII Remake demo leads us to talk about the issue of selling the game in multiple parts over multiple generations of hardware and over (presumably) multiple decades. We’ve got three very different, and very opinionated perspectives. Join us, as we take a very deep dive to examine the character writing, the battle system, controls, camera and more of Final Fantasy VII Remake’s demo.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Miyamoto tells the story of meeting Illumination CEO, decision to make Mario animated film
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
After the negative reception of the Super Mario Bros. film in 1993, Nintendo put the breaks on pursuing movies. Yet now after so much time has passed, the Big N is giving things another shot. Illumination is on board to create a brand new Mario-based movie with Despicable Me producer Chris Meledandri. Nintendo is overseeing the process and Shigeru Miyamoto is heavily involved.
As part of a lengthy interview in Famitsu this week, Miyamoto spoke about meeting Meledandri for the first time and how that eventually led to the Mario film. One of the important parts of their conversation was when Meledandri brought up a past failure, which convinced Miyamoto that he could be trusted.
Here’s our full translation of the interview excerpt:
More: interview, Mario, Shigeru Miyamoto
Miyamoto on Nintendo’s future plans, collaborating with other companies
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
In Famitsu’s recent 12-page interview with Shigeru Miyamoto, he was asked about Nintendo’s plans moving forward. Considering Nintendo has been diversifying their interests in the past few years at a brisk pace, the public is eager to hear about Nintendo’s activity.
Here’s our translation of the excerpt:
Miyamoto: We want to expand our video game characters to a variety of settings – not just in games, all while keeping their value. In other words, we’ll be collaborating with various other companies. If we’re able to accomplish that, we can create more opportunities for people to make contact with our characters on a much larger scale than usual.
We’ve translated many other highlights from the interview here, here and here. Look forward to more translations in the coming days.
More: interview, Shigeru Miyamoto
Miyamoto on Nintendo’s perception since the Wii, focusing on players instead of market trends
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News, Wii | 0 comments
Nintendo’s Shigeru Miyamoto spoke about the public impression during the Wii era of Nintendo being for kids in the latest issue of Famitsu.
Miyamoto highlighted that people have come to expect the company’s reliability. This influenced their first mobile game, Super Mario Run, as Nintendo gave a lot of thought on how players would pay for the game. Miyamoto also stressed that rather than focusing on market trends, Nintendo puts the player first above all else.
Here’s our full translation of the excerpt:
More: highlight, Shigeru Miyamoto, top
Miyamoto on the reasons behind Switch’s success
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
This week’s issue of Famitsu contains a 12-page interview with Nintendo’s legendary game designer Shigeru Miyamoto. During one portion of the conversation, Miyamoto commented on Switch’s success.
Miyamoto noted that Switch was successful because people like carrying around devices with them. It’s also different to smartphones, in that it’s a straightforward piece of hardware.
Here’s our translation of the full excerpt:
More: interview, Shigeru Miyamoto
Miyamoto on what is “Mario-esque”, protecting the brand, old worries about Smash Bros.
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
In our continuing translations of Famitsu’s most recent issue, Nintendo’s Shigeru Miyamoto shared some details on how he acts as an ambassador and protector of the Super Mario brand.
In this portion of the interview, Miyamoto discusses how the “Mario” brand needs a person who can call the shots on the criteria for what is and isn’t “Mario-esque”, so that’s what he does. He also ensures that he oversees any game that has Mario in it to some degree.
More: highlight, Shigeru Miyamoto, top
Miyamoto on his work at Nintendo these days, upending the tea table, how he works with staff
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
To celebrate the Switch’s third anniversary, the most recent issue of Famitsu has a very lengthy interview with Nintendo’s Shigeru Miyamoto.
In our excerpts below, Miyamoto talks about what exactly he’s involved in during the development process, how he works with his staff compared to the past, and his infamous action of “upending the tea table” mid-development.
More: highlight, Shigeru Miyamoto, top
[Nintendo Everything Podcast] – episode #69 – GDC A No-Go, Samurai Jack is back, Shovel Knight treasures
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on NEP, we’re all over the Yacht Club Presents video unveiling Shovel Knight Pocket Dungeon, and further details on Shovel Knight Dig, Cyber Shadow and more! Also, how about this new Samurai Jack game. Kinda… a few years late, no? Plus, we discuss the news of GDC 2020 being postponed, Platinum Games’ newest announcements, and so many more games to share our impressions. Come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Yoko Taro hasn’t finished Astral Chain yet, but he had strange predictions on where the story would go
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News | 0 comments
A recent issue of Famitsu has a lengthy discussion between Japanese game director and scenario writer, Taro Yoko (who is also the creator of NieR), and PlatinumGames’ Takahisa Taura and Hideki Kamiya. The three chat about each other’s games, their development style and their experiences. Yoko revealed some of his wild, early impressions of Astral Chain and where he thought the story to go.
We’ve translated the following:
More: Astral Chain, interview, Takahisa Taura, top
[Interview] Langrisser I & II devs on new art style, western release, challenges, remaking other titles, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, Interviews, Switch | 0 comments
A little while back, we had the pleasure of sitting down with some prominent figures behind the Langrisser I & II remasters for Switch. We discussed revisiting the series, the difficulties of the system’s card sizes, the future of the Langrisser universe and remaking other titles.
We spoke with game director Takayuki Akiho, Koichi Kondo (from Chara-Ani), and the legendary artist, Satoshi Urushihara, known for his work on the original Langrisser series, the Growlanswer series and much more.
To celebrate the upcoming western release, we’ve prepared our full interview below.