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Hello my remastered listeners—you’re all lookin’ great! This week on Nintendo Everything Podcast, we have a special guest: Mr. Joe Zieja, decordated voice actor and superhuman talent. Join us for a candid talk with Joe and learn how he became who he is today. Joe tells us his story of life in the voice acting industry, his experience in the Air Force and military, embracing the Fire Emblem community and so much more.

Further, Oni Dino and Galen cover the Super Mario remaster rumors that were quite the storm this past week, Galen’s got a stronger grasp on Animal Crossing: New Horizons—the good and the bad, and the gang finishes things off in the listener mail segment with an in-depth discussion of the state of Final Fantasy over the decades.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Hello my mini listeners! This week on the Nintendo Everything Podcast, we celebrate a drop of water in a desert with the Nintendo Direct Mini! Xenoblade, Bravely Default II demo, ARMS in Smash, Good Job!—there were a lot of highlights. And just before then, we’ve got more on why Animal Crossing is the perfect answer to social distancing. If you were ever curious what the first week of New Horizons is like, Mary’s got you covered. Galen also shares the tragic backstory he’s role-playing his Animal Crossing villager with. And the gang discusses a double dose of horror-action with the Resident Evil 3 demo and The Evil Within 2.

If you’re enjoying NEP, please share us with a new listener and/or give us a 5 star review on Apple Podcasts. It’s the best way to support us, and gets us exposed to new listeners through algorithms. We would greatly appreciate your help! Thank you for listening!

In an interview earlier this year, developer and producer Kouichi Kawamoto and Japanese neuroscientist Dr. Ryuta Kawashima sat down to discuss Dr. Kawashima’s Brain Training for Nintendo Switch.

In the interview, Kawamoto spoke about the design process for the original game and how they decided on the look of Dr. Kawashima. Here’s our translation of the excerpt:

In the most recent issue of Nintendo Dream, the Japanese magazine published a massive Fire Emblem: Three Houses developer interview. Directors Genki Yokota (Nintendo) and Toshiyuki Kusakihara (Intelligent Systems) weighed in on various topics concerning the Switch game.

At one point of the discussion, it’s revealed that Claude is “a false name.” The Golden Deer leader should actually be known as “Khalid”, according to Kusakihara.

Here’s our translation of the excerpt:

Hello my independent gamers! This week on NEP, it’s Animal Crossing time! First impressions on New Horizon, followed by demo talk on Trials of Mana and how Square Enix is remaking two great JRPGs very, very differently. Then we celebrate Nindies in the Indie World Presentation, and close out the show by discussing if there’s any good LGBTQ+ representation in video games. Spoiler alert: there’s very little of it.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

In the most recent issue of Famitsu, Masahiro Sakurai sat down with famous Manga-ka, Saho Yamamoto, for his 600th column in the magazine. The two chatted casually about gaming habits, modern-day game development and the Super Smash Bros. series.

One interesting bit during the conversation came up when Sakurai explained his philosophy that a video game needs to have something special about it to make it stand out from the pack; that’s the kind of thinking he employs when he’s in the planning stages of making a new game. Prompted by this topic, Sakurai went on to say:

In Masahiro Sakurai’s most recent column in Famitsu, the Super Smash Bros. Ultimate director touched on the topic of COVID-19 (coronavirus) affecting the games industry. Sakurai stressed the difficulty the industry is facing when it comes to development specifically, because the nature of the job is handling very confidential material which can’t be taken home. He also expressed his concerns for workers with young children to look after (considering schools have been closed), as he says those people might be forced to take off work.

Of particular note to gamers, Sakurai vaguely detailed how COVID-19 has affected development on Super Smash Bros. Ultimate’s DLC fighters. Apparently, some plans for a certain fighter have been put on hold for the time being.

You can read our full translation of the excerpts below.

Hello my lovely legos! This week on NEP, we’re tackling the sad news of E3’s cancellation as the corona virus pandemic grows globally. With E3’s cancellation, how will companies drive business strategies for this Summer and Fall? And how will this affect consumers? Will we see a Nintendo Direct and other such pre-recorded presentations this June? The sky is falling. However! We keep things light-hearted, too, as we talk about the recently released Kemono Heroes, Murder By Numbers, and the Animal Crossing: New Horizons special edition Switch console. Do you have a square to spare?

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

In a recent issue of Famitsu, PlatinumGames’ Hideki Kamiya bonded with game director and scenario writer, Taro Yoko, over their mutual unwillingness to compromise on their creative visions. This prompted Yoko to bring up the topic of The Wonderful 101, as he had heard that the art direction for the game was quite different in the very beginning of development.

Kamiya explained the situation in our translation below:

Shigeru Miyamoto has been responsible for some of the most iconic game franchises ranging from Mario to Zelda. These days though, he’s not quite involved in Nintendo development as he used to be. Miyamoto could be interested in making a new, smaller-scale title down the road, but told Famitsu in the Japanese magazine’s latest issue that he’s busy with other projects.

Here’s our full exchange between Miyamoto and Famitsu:


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