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The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.

A Deadline report from last year revealed that Dentsu Entertainment USA had teamed up with Man of Action Entertainment to create a new Mega Man animated series. We haven’t heard much about the project since then, but it still appears to be happening.

Destructoid came across an updated landing page from Dentsu Entertainment USA which reconfirms Deadline’s original article. The cartoon is on track for a 2017 launch in line with Mega Man’s 30th anniversary. A logo has also appeared, which you can get a look at above.

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Nintendo originally brought Punch-Out!! to the NES back in 1987, making the game nearly three decades old. Even though it’s been around for ages, new secrets still continue to appear. In 2009 for example, one undiscovered tidbit was shared in an Iwata Asks discussion. Reddit user midwesternhousewives now appears to have come across a new Easter egg.

In the second Piston Honda fight, a visual cue from one of the spectators indicates when the player should throw a punch to knock out their opponent with a single punch. This also works during Bald Bull’s charge attack in his second fight. As soon as the bearded man ducks, that’s when you should go in for your attack.

Players had previously known about being able to take down Honda with a one-punch KO. The new trick here is the visual cue.

Here’s the explanation from midwesternhousewives:

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Amazon has posted the packaging images for the two upcoming amiibo dioramas in Japan. You can see how the Smash Bros. and Kirby dioramas will be sold above.

We also have the packaging for the Kirby amiibo bundle. Here’s a look at that:

kirby-bundle-diorama

By the way, both of these are now up for pre-order on Play-Asia. You can nab the Smash Bros. one here and Kirby one here.

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This month, Avex Group (in conjunction with SHOWROOM and Decoo), will be holding a public audition for a voice acting position in a new role-playing game. Japanese blog Hachima Kikou speculates that the news could hint at a follow-up of some kind to Tokyo Mirage Sessions #FE. It’s noteworthy as Avex produced the music in that very Wii U game.

There is no guarantee, but Tokyo Mirage Sessions #FE will have a strong presence at the event. In fact, participants will be asked to perform a song from the Tokyo Mirage Sessions #FE Vocal Collection. A couple of the judges were also involved with the title. Avex does have significant recognition in the music industry, though the company hasn’t worked on too many video game projects – the most prominent one being Tokyo Mirage Sessions #FE.

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This week’s Nintendo Minute has now gone live. In today’s video, Kit and Krysta unbox the Bravely Second Collector’s Edition and hold a giveaway for viewers. View the new Nintendo Minute below.

Image & Form has returned with another video for its “The Engine Room” series. In today’s edition, a big portion of the episode is dedicated to talking about working with Nintendo on SteamWorld Heist’s Nintendo Direct appearance. Check out the full video below.

Warner Bros. developer Monolith Productions has done very little with Nintendo hardware in the past. But a new job listing is sparking speculation that the studio – which made the acclaimed Middle-earth: Shadow of Mordor – could have something to offer in the future… maybe on NX?

This line from a Quality Assurance Manager posting is what gamers are talking about in particular:

Knowledge of certification standards for Microsoft (TCR compliance), Sony (TRC compliance), or Nintendo (Lot Check).

Of course, there’s no specific mention of NX there. Having the word “or” is also important, as it could mean a person with experience publishing games on major platforms is simply needed. I suppose only time will tell if something ever comes from this!

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Originally, Nintendo hoped to have the N64 out on the market by Christmas in 1995. The console ended up with a delay though, and wouldn’t be ready until several months later in the following year. Although Nintendo cited a need for more software to be completed, a former Silicon Graphics engineer contended that the extra wait stemmed from issues with the console’s chips.

Ex-Rare staffer and GoldenEye 007 director Martin Hollis was invited to Silicon Graphics before the N64 launched. He actually found a weakness within the hardware, which could have potentially caused another delay had it been addressed.

Hollis told Nintendo Life:

I got to travel to SGI in Mountain View to write test code that would run on some of the few ‘golden chips’ – this is the terminology for the first chips which come off the production line. From the initial run there were very few working chips, and SGI kept them in-house, so a few developers would fly out to use them for a week. I think I might have been the only ‘worker’ from Rare, although Chris Stamper travelled.

I wrote a piece of code which displayed spinning icosahedrons; as many as possible until the framerate dropped below 60Hz. The head of the project at SGI was not too pleased to discover what the performance of the machine was in terms of triangles per second. He asked to see my code in the hope it was inefficient. It wasn’t. He later told me that SGI very nearly did another spin of the hardware to fix the issue, which was with the memory interface.

Update: Amazon Japan now has the dioramas up for pre-order, although these do not ship outside of Japan. The page also does give us an image of the Kirby amiibo/diorama bundle, added to the gallery.

Nintendo has revealed two amiibo diorama kits for Japan. Versions based on Smash Bros. and Kirby will both be sold starting on April 28. Pricing is set at 864 yen each.

With Kirby, a bundle will also be available. Customers will receive the diorama and the figure from the Kirby series amiibo for 2,160 yen.

We’ve attached some photos of the two diorama kits below.

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