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Update: Unfortunately, the original news source was incorrect. This date has not been confirmed.

News leaking out of this week’s V Jump has release date news for Dragon Quest Monsters 2. The 3DS remake is expected in Japan on January 30, 2014. Pricing is set at 5,490 yen.


Gematsu has compiled an in-depth streaming schedule for this year’s Tokyo Game Show. Namco Bandai, SEGA, and plenty of others plan on showing content over the Internet.

It’s worth mentioning that Capcom has a surprise in store. On September 22, the company will reveal an unannounced title. Director Itsuno Hideaki will be on hand for the event.

For the full streaming schedule, read on below.


For the week ending September 8, 3DS sales were once again strong in Japan. Total sales of the 3DS XL have now topped 60,000 since the second week of February (about seven months).

What’s even more interesting is how well the Circle Pad Pro performed. According to data provided by Media Create, for the 3DS and 3DS XL versions combined, sales of the accessory rose from roughly 7,000 units to 15,000 in the latest week. It is thought that the Circle Pad Pro sales increase was due to the anticipation of Monster Hunter 4’s launch.

More Media Create data is expected tomorrow. It should be interesting to say the least, thanks to the arrival of Monster Hunter 4.


Andrew Wilson has been named CEO of Electronic Arts, the company announced today.

He’ll be following in the footsteps of former executive John Riccitiello. Riccitiello resigned as CEO this past March.

Wilson has been with EA for well over a decade. His previous position was executive vice president of EA Sports.

In an announcement message, Wilson pointed to three main points as his goals going forward:

1. Continued transformation for our digital future;
2. Delivering amazing games and services across platforms; and
3. Instilling a culture of execution that will drive profitable growth.

You can find Wilson’s introductory announcement in full on EA’s blog.


shantae_half-genie_hero_inti_creates

WayForward has announced that Inti Creates is working on Shantae: Half-Genie Hero. The studio is involved with art-related assets, such as key artwork, concepts, and character illustrations.

Inti Creates was initially signed on for Shantae and the Pirate’s Curse. Since then, the company has simply continued on and has assisted WayForward with Half-Genie Hero.

Inti Creates’ previous work includes Mega Man 9 and 10. Additionally, the studio is developing Mighty No. 9 (hence the image above).

Source


The recently-released figurine-powered video game Disney Infinity launched with relative success, pushing 300,000 copies of their pricey ‘starter pack’ in its first two weeks on the market. Unfortunately, Activision is trying to quell the excitement about Disney’s success, saying they sold 500,000 copies of their Skylanders Giants starter pack in its first two weeks, about 170% as many copies as Infinity.

Activision CEO Eric Hirshberg says “the best is yet to come”, citing next month’s release of Skylanders: Swap Force as reason to stay interested in the franchise.

Via DigitalSpy


The original Toki Tori is coming soon to the Wii U eShop. Two Tribes confirmed on Twitter today that the game has been submitted to Nintendo for testing, and gave a rundown of features.

Off-TV play will be supported. Players will additionally be able to use touch/stick controls. Portal 2 ARG content is included as well.


Source


Phoenix Wright: Ace Attorney – Dual Destiny will release in North America and Europe on October 24, Capcom has announced. The game will be available digitally on the eShop. As was previously announced, pricing is set at $29.99 / €24.99.

Details regarding the costume pack and Turnabout Return episode will be shared “soon”.

View the gallery above for new English screenshots. The official announcement can be found after the break.


Zelda producer Eiji Aonuma hopes players will be surprised with the series’ newest game, A Link Between Worlds. He’s already teased a change for the main shop. There will also be “gameplay that never existed on previous Zelda games,” as he told ONM this month.

Aonuma said:

“Using the 3D effect on Nintendo 3DS and making the two-dimensional A Link To The Past playable in 3D was kind of an assignment that Mr Miyamoto had given me after the release of Nintendo 3DS. However, I wanted to do more than just that. My main reason for wanting to do it was because this game is perfect for the part where Link turns into a drawing and moves along the walls.”

“The 3D effects are this title’s biggest addition in terms of the hardware’s performance and features. However, we have also introduced gameplay that never existed on previous Zelda games. Players who have become used to the series and who are expecting things to work a certain way will probably be very surprised, so I hope that they look forward to this.”

Source



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