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“One of our lead planners for the game is a programmer, so he has a different, more scientific or mathematical approach, so to say, to creating puzzles. Development team members, including [senior Nintendo developer] Mr. [Takashi] Tezuka and myself, actually got stuck in several places. So the dungeons and puzzles pose a different type of challenge than what we have utilized in previous games, and will certainly require longtime Zelda fans to approach each challenge differently. I believe that the latter half of the Tower of Spirits dungeon in The Legend of Zelda: Spirit Tracks — [which] players will revisit throughout the game — has puzzles which require a different type of approach from those of previous games.” – Eiji Aonuma

There’s no doubt that the puzzles in the previous DS game, Phantom Hourglass, weren’t all that challenging. The DS was used in some clever ways, such as closing the system to make a marking on your sea chart, but I never really felt like I was stumped. However, it sounds like Spirit Tracks will be an overall more challenging game and I’m all for that!


Commander: Europe at War for the Nintendo DSTM

Graffiti Entertainment Inc – a subsidiary of Signature Devices, Inc. (OTCPK: SDVI) – today announced that it has secured an exclusive distribution deal to publish ‘Commander: Europe at War’ (Nintendo DS™) in North America developed by Slitherine

Commander – Europe at War is the first high level strategy game to come to the DS, letting you control everything from diplomacy and economics down to research and military action.


– Set in Casino City
– The mask led to the development of the city
– Mask can grant wishes, but has been behind some odd occurrences
– This title will see big changes in the traditional Professor Layton gameplay
– Releasing in Fall 2010

“We had a lot of debate about that. There were points in the project where there was no delay at all, but that wound up encouraging players to concentrate on themselves instead of the team. If there’s that little stutter, that makes everyone say to each other ‘Oh, nice, you screwed up!’, and that’s what I wanted to see.” – Shigeru Miyamoto

I’ve actually read/heard that the stutter can be a big problem in some instances and that it can lead to some undesired results while playing. What do you guys think?


Please note: These numbers are once again from Sinobi (similar to how we did things during the week of 11/2). Direct Famitsu numbers are usually leaked, but we’ll update this post if any additional hardware information comes in.

DSi LL – 103,524
PSP – 33,000
DSi – 32,000
PS3 – 29,000
WII – 29,000
PSP go – 4,800
DS Lite – 2,700


The latest software sales estimates in Japan from Famitsu have been released. Official Media Create numbers will be posted later tonight. Also, we’ll be posting Famitsu hardware figures as soon as they are available.

1. [DS] Tomodachi Collection
2. [WII] Wii Fit Plus
3. [DS] Pokemon HeartGold/SoulSilver

4. [WII] Taiko no Tatusjin Wii: Dodoon to 2 Yome!
5. [360] Left 4 Dead 2
6. [DS] Inazuma Eleven 2 Fire/Blizzard
7. [DS] Mario and Sonic at the Olympic Winter Games

8. [PSP] J-League Pro Soccer Club o Tsukurou! 6: Pride of J
9. [PS3] Winning Eleven 2010
10. [DS] Dorabase 2: Nettou Urutorasu Tajiamu