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Mega Man Legacy Collection was once again featured on the latest episode of Capcom TV, and this time around, footage was actually shown. We also get another look at an upcoming 3DS theme. Check out the full Mega Man Legacy Collection segment below.

Nintendo has posted a new video for the Captain Toad costume in Super Mario Maker, which will be available in about a day from now. Watch it below.

Cassandra Lee Morris, the voice of Lin in Xenoblade Chronicles X’s English version, put up a video about her involvement with the RPG earlier this week. She spoke about auditioning, the controversy concerning Lin’s outfits, and more. We have the full video below.

Temple of Yog made its way to the North American Wii U eShop last week, and it’s arriving in Europe next month. View some footage from the download below.

IGN has posted another video with English gameplay from Fire Emblem Fates. Watch another half hour of footage below.

Nintendo of Europe has just posted a new video in which Takashi Tezuka and Shigeru Miyamoto play Super Mario Maker. Tezuka makes a course, and then Miyamoto does his best to complete it. Check out the full video below.

Family Gamer TV has posted a lengthy interview with Image & Form’s Brjann Sigurgeirsson about SteamWorld Heist. Topics include amiibo, multiplayer, and lots more. You can watch it in full below.

As a bonus, here’s the latest episode of Image & Form’s “The Engine Room”, which features a big giveaway:

The Lucas amiibo just launched in Japan last week. Check out an unboxing video for the figure below.

Minecraft: Story Mode – Episode 4 debuted on several platforms this week. For a lengthy look at the download, check out the video below.

Capcom put up an official interview with Monster Hunter 4 Ultimate directors Kaname Fujioka and Yuya Tokuda. Watch it in full below.

Questions asked in the video include (with times during the video):

0:42 Could you give us an overview of the monster design process?
1:43 What was the most challenging monster to develop?
3:00 Which returning monster was the most challenging to bring to the MH4U gameplay engine?
4:09 What was the most fun monster to design?
5:33 Which was the most challenging weapon to balance in MH4U?
7:18 How was the process of balancing the Life Honing feature?
9:07 How did you come up with the Charge Blade’s Guard Point mechanic?
11:07 How did you come up with the specific features to Seregios’s weapons (Auto-Sharpening, Auto-Reload)?
12:47 How did you settle on Mounting as the core feature of MH4U?

And questions that aren’t specific to the game:

14:51 Why is Monoblos only available for hunting in Single-Player quests?
16:15 What is the language the Diva uses while singing?
17:48 How is a flagship monster created, and why is that a necessary feature of the game?


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