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A smooth online experience is always important, but even more so with fighting games. With ARMS, perhaps there won’t be much to worry about.

The manner in which fights take place in ARMS lends itself well to online play. “In the short time while the character arms extend, the game absorbs any network lag to allow for a truly responsive battle,” producer Kosuke Yabuki told GamesMaster this month.

Even though ARMS is a game intended to be entirely approachable, skilled players will find something here as well. Engineering director Kenta Sato mentioned that it was made so that “advanced players can go all-out, and we hope that we’ll see some of these players develop techniques beyond anything we imagined.”

The first footage of Touhou Kobuto V: Burst Battle running on Switch was shown during a live stream earlier today. Take a look at the recording below.


Square Enix and Tokyo RPG Factory announced Lost Sphear for Switch this week. The new RPG is slated for release sometime in early 2018.

Some additional details came in through Famitsu, but we actually have new information directly from Nintendo. A notice sent out to Switch owners offers up an official overview. It confirms English character names, the ATB 2.0 battle system, and more.

We’ve posted the overview in full below.

Nicalis uploaded a few photos showing the full contents of what consumers can receive when they pick up a physical copy of Cave Story+ on Switch when it launches this month. See the images below.

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As we mentioned earlier, Nintendo updated the ARMS Global Testpunch to include footage of a boss character. If you’d like to see it in action, continue on below.

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ARMS Global Testpunch packs in an additional surprise that many weren’t expecting. It looks like a boss character is appearing in the demo as a special treat. We’ve seen a small glimpse of it before, but now players can take him on themselves. Head past the break for more.

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The ARMS Global Testpunch is up and running once again. Switch owners can try out the game before launch with online battles. Nintendo has added in some new content this time around by changing up a couple of the modes, adding a new stage, and making Twintelle available.

For the full listing of times, head past the break. Note that each session lasts for an hour.

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Just ahead of ARMS’ launch, Game Informer spoke with producer Kosuke Yabuki and art director Masaaki Ishikawa. The two developers tackled various subjects. The two were asked about the game’s early prototypes, whether it started on Wii U, the story of how people get extendable ARMS, Twintelle’s popularity, and more.

We’ve picked out some of the interesting excerpts from the interview below. You can access the entire discussion here.

The Legend of Zelda: Breath of the Wild

Game Rant was recently able to interview Zelda: Breath of the Wild director Hidemaro Fujibayashi. Fujibayashi weighed in on the game’s early reaction, timeline placement, motion control puzzles, inspiration for the Divine Beasts, early concepts, and why Ganon doesn’t speak.

You can read up on these excerpts from the interview below. For the full discussion, head on over here.

XSEED announced its full lineup for E3 2017 today. When the show is hosted between June 13 and June 15, the company will be bringing along Zwei: The Ilvard Insurrection, Senran Kagura: Peach Beach Splash, and the Switch versions of Shantae: Half-Genie Hero and Fate/Extella: The Umbral Star.

Here’s the full rundown on WayForward’s E3 2017 lineup:


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