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We have a couple of new videos comparing the Wii and versions of Xenoblade Chronicles, courtesy of YouTube user Hama Tea. You can watch both of them below.

Obviously the textures took a big hit on New 3DS, but it’s really not that bad – especially in person. I’ve only played a bit of the New 3DS version, though I’m impressed that it runs as well as it does!

Did you know that the Wii version of Rodea: The Sky Soldier is the only one with multiplayer? The Wii U and 3DS editions do not. In the Wii game, four players are able to race to the end of five levels.

Watch another round of footage from Rodea on Wii above.

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The original version of Xenoblade Chronicles on Wii came with an auto-attack bug. It wasn’t a major issue, but it’s something that has since been corrected in the New 3DS version.

Here’s what the folks at German site ntower passed along:

It’s about the bug that made your characters weaker than their status screen showed. Your characters have an auto-attack, which ranges between two fixed points. For example: Shulk has an auto-attack power of 1200-1600 points, at least the status screen says that. But the bug didn’t make it possible to deal more damage then 1299, because it always just took the minimal possible damage and added 99 points to it. It was never possible to deal 1600 in that situation, only with critical attacks and special attacks.

The good news is that Xenoblade Chronicles 3D addresses this issue completely. Your characters can now dish out full damage with auto-attacks.

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When it comes down to it, there are two versions of Rodea: The Sky Soldier. There’s the game for Wii, which was Yuji Naka’s original vision. Kadokawa Games also prepared releases for Wii U and 3DS. If you’re interested in learning about how Rodea differs on Wii U, 3DS, and Wii, check out our report here.

We’ve seen plenty of trailers and footage for the Wii U and 3DS versions of Rodea: The Sky Soldier. You can now check out the Wii title in action below.

Rodea: The Sky Soldier launches on September 22 in North America, and September 25 in Europe. First-print copies of the Wii U game will include the Wii title.

Vblank Entertainment prepared a physical version of Retro City Rampage on the PlayStation 4 a few months ago. That was followed up with another announcement today of a physical version for the PlayStation Vita release. With the news, some fans wondering about the possibility of Nintendo versions getting the same treatment.

Sadly, there won’t be physical versions Retro City Rampage of either Wii or 3DS. Vblank’s Brian Proviciano explained why:

I looked into both Wii and 3DS when determining which platform(s) to do a physical version for as well. Unfortunately, the minimum print runs, cost per unit and other factors lead to me not doing them. They would’ve been super cool, but it all comes down to projected cost and estimated risk. For example, I put in the work to get approval for releasing it unrated so it could have a lower retail price. Cartridges (whether it’s 3DS or PS Vita) also cost much more than discs to produce, so that meant PS Vita still wound up being $5 more than the PS4 blu-ray version — but I take the steps I can to keep costs low.

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Of all the games I’ve reviewed for Nintendo Everything over the years, Monster Hunter Tri might be one of the most memorable. Stepping out of Moga Village for the first time was a wonderful moment reminiscent of Richard Attenborough welcoming everyone to Jurassic Park… mostly because there were dinosaurs there. Though the controls and sluggish swordplay took a bit of getting used to, I eventually warmed up to the actual gameplay, giving the game an respectable, yet arbitrary score of 9/10. Now I find myself returning to the hunt with the recently released Monster Hunter 4 Ultimate and it turns out that the series has actually evolved quite a bit since 2010’s Tri. While the games look similar on the surface —if anything Monster Hunter 4 looks like a downgrade, with the visuals scaled back to fit on the tiny 3DS screen— there are a of lot of things that have been changed for the better. I think it’s worth comparing these two entries to see how far the series has progressed in the last few years and some of the ways that Monster Hunter 4 Ultimate improves on the formula.


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