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After announcing Fit Music for Wii U earlier this week, Oxygene Media has followed up with a second reveal for Nintendo’s console.

The publisher will be releasing the first game based on Luv Me Buddies. Reward Studios is developing the title for release later this year in Europe. In North America and Japan, it’ll be out in the first quarter of 2014.

Here’s the official game overview straight from Oxygene Media:

The product will be a collection of Luv Me Buddies-inspired minigames that is designed for a target age relatively low. The game mechanics will require to the user an easy approach based on the use of the GamePad, but for additional content that will become available in the future the user could be use the Wii Remote to perform a particular minigames in the game.

Each challenge will be focused in a particular context or with a main character, and will require different types of approach in accordance with the objective that the user must reach . In some cases you will be required to use spirit of observation and quick reflexes to identify specific characters or objects that will be presented on the screen. Other times the task will require, besides a good deal of concentration, a large memory usage, which may become necessary to assemble the objects or solve puzzles that will be proposed. There will be also a lot of dynamic challenges that will make the product varied and hectic. Luv Me Buddies: Wonderland represents a gaming sample that expresses itself through enjoyment. The product is aimed at those who do not seek a gaming revolution, but merely a videogame whose validity is achieved through an immediate and progressively more challenging gameplay, which can involve the player for a quick game or for few hours of fun.

You can find some images from Luv Me Buddies above.

Marth’s look has seen a fairly significant update in Super Smash Bros. for Wii U/3DS. Let’s take a look at the differences between the models found in Brawl and the upcoming games, shall we?

Check it out below:


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Exstetra trailer

Posted 10 years ago by in 3DS, Videos | 0 comments

Dakko Dakko has discussed the different elements of Scram Kitty and his Buddy on Rails as part of an interview with Nintendo Life.

First up, lead designer Rhodri Broadbent and producer Dan Croucher shared the following about TV and GamePad usage:

RB: Yeah, we let you swap if you want to, if you want to play on the TV that’s one of the strengths of the Wii U that you can change it. But the game is designed for the intimate immediacy of having it right in front of you on the GamePad. So, you control with the left stick and you can shoot as much as you like with infinite ammo. You also have a charged slash attack that you hold down and then release to spin around, and there’s a special jump that you have to experience to understand, as you have to jump and get pulled back in by gravity, a sort of magnetic leash.

And yet the whole time the player is looking at the GamePad, the TV is freed up to display extra information and might help or just be fun to watch.

DC: The TV shows the gameplay as well, so you can follow what’s going on and be excited about things, but then it cuts away to useful info or things you need to collect, just cool stuff. It’s designed for other people in the room, primarily, to entertain / bring extra commentary / give a sports broadcast. You can’t really look at it when you’re playing because it’s so fast, it’s not really possible apart from those key points where it gives extra information.

RB: With the sort of games we make you’re always going to have to be focused on the main screen. When I used to play games with my brother growing up, he used to say “why didn’t you go over there”, so we decided to feed into that and really play it up as we have the second screen, let’s encourage people to get involved with the game.

DC: When I used to play games like this on the Amiga there’d be a quick turnaround, throwing the controller around and waiting for your turn. With this it’s something you can be involved in while you’re waiting for your go.

Kotaku has published a new preview for The Legend of Zelda: A Link Between Worlds, and we’ve rounded up the details below. There aren’t really any spoilers here, so you don’t have to worry across coming information that could affect your experience. Read on below for the information.

– Wallet limitations removed
– Don’t need most weapons right away
– New dungeons seem to require just one new one at a time
– Obtaining multiple weapons you don’t need yet, you’ll be able to access a lot of otherwise inaccessible areas
– Once again, Ravio takes away rented items if you die
– Something that cost 50 Rupees to rent will cost 400 to buy
– You can buy items you don’t need yet, but you won’t lose them if you die
– Early dungeon entrances are marked with icons that indicate which item you’ll need in the dungeon
– Fast-travel options let you quickly get back to Ravio’s shop to grab the object you need
– Game seems to have some sort of rapping character
– Place up to 20 pins on the main map to mark things you’re interested in and may want to return to
– Can’t draw scribble notes on the map
– Many songs are remixes of A Link To The Past
– Nintendo has “done something fun with bees”

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Some users have been expereicning lock up issues with Wii Fit U due to issues stemming from Wii Fit/Wii Fit Plus save transfers.

At the very least, Nintendo is aware of the situation. The Big N says you may encounter problems if any of the following conditions are met:

Two or more sets of user data were created in Wii Fit or Wii Fit Plus and the data created earlier was deleted.

A Mii character used in Wii Fit or Wii Fit Plus is registered in the Wii U Mii Maker.

The data from Wii Fit or Wii Fit Plus is transferred to the Wii U.

One would hope that a patch is already in the works. Hopefully we’ll see an update soon!

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The official Retro City Rampage Twitter account has provided an update on the 3DS version of the game. It now contains a smart camera that looks ahead when necessary and shows the location of enemies on the mini-map.

Here’s the update in full straight from Twitter:


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