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PS3 – 237,086
Wii – 191,915
DSi – 95,227

PSP – 79,194
DSi LL – 75,241
DS Lite – 12,879

Xbox 360 – 8,965
PSP go – 3,260
PS2 – 2,982

For comparison’s sake, here are the numbers from December 7 (last week).

Wii – 135,898
PS3 – 75,086
PSP – 71,885
DSi – 68,184
DSi LL – 58,006

DS Lite – 11,376
Xbox 360 – 10,646
PSP go – 3,077
PS2 – 2,463

Dragon Quest VI screenshots

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Last Window videos

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These scores from the January issue of Nintendo Acción, which is a magazine from Spain…


Call of Duty: Modern Warfare: Reflex Edition – 92
Avatar: The Game – 82
Lluvia de Albóndigas – 70

Nintendo DS

The Legend of Zelda: Spirit Tracks – 99
Dragon Ball Z: Attack of the Saiyans – 81
Call of Duty: Modern Warfare: Mobilized – 89
Planet 51 – 85
Cooking Mama 3 – 80
Cuento de Navidad – 77
Assassin’s Creed II: Discovery – 78

Thanks to VySe for the news tip!


Sharpen those blades, polish that armor and get ready as we launch the Monster Hunter Tri teaser site today! Monster Hunter Tri is the latest game in the Monster Hunter series and is making its debut on the Wii in Spring 2010.

Fans of the Monster Hunter series can whet their appetites as we give would-be hunters a glimpse of what’s to come in this HUGE adventure for the Nintendo Wii. So head on over to and check it out today!

To get the latest scoop, you can check out the blog write up on Capcom-Unity here:!

“For Twilight Princess we used the adult Link and one of the interesting things about that was how we considered the precise proportions of Link and the world. The scale is because we aimed for a more realistic quality in the size of the environments of Hyrule and what that Link faced. But the question is whether or not we were able to incorporate any and all of the interesting game ideas that were able to take advantage of that kind of sheer grand scale within the Zelda universe. I am afraid that definitely no, we were not able to do all the things that perhaps with hindsight we had the capabilities to do. With that as the starting point, we are now developing the Wii version of Legend Of Zelda. In the case of Spirit Tracks it was relatively easier, because regardless of the actual proportions between the player character and the other objects, we can simply concentrate upon the many game ideas we want to realise. But in the case of trying to depict a relatively photorealistic three-dimensional world, we have to be very careful to adapt the ideas so that they seem to perfectly fit with that world. I must admit that’s actually one of my very greatest regrets as regards the Twilight Princess.” – Eiji Aonuma

I enjoyed Twilight Princess a great deal, but one thing in particular always bothered me. While traveling through Hyrule, while the land itself was massive, it didn’t seem like there was a whole lot to do. I would say that a lot of areas lacked “liveliness.” Hopefully the developers will be addressing that in some way for the next Zelda title.


Namco Bandai is packing in a neat little bonus with Dragon Ball DS 2 Assault! Red Ribbon Army. Those who purchase the game in Japan will be able to play Dragon Ball: Shen Long’s Mystery (otherwise known as Dragon Power in North America) on the same card. It’d make sense for Namco Bandai to bring Dragon Ball DS 2 to North America like the first game. When it went through the localization process years ago, Dragon Power turned out to be a tale about a character looking for crystal balls and lost its references to the anime. So the question is, will the company include the Dragon Power bonus? And if they do, will they decide to localize the game in a different way?