Dengeki published a massive piece about Shin Megami Tensei IV. The article contains a bunch of new screenshots from the game as well as brand new information.
Screenshots and details are posted below.
The screenshot below accompanies today’s Mutant Mudds Deluxe resubmission news…
Mutant Mudds Deluxe has officially been resubmitted to NOA. Still looking good for a June release. New screenshot… twitter.com/JoolsWatsham/s…
— Jools Watsham (@JoolsWatsham) May 20, 2013
Bertil Hörberg’s next game is in development for the 3DS eShop, which shouldn’t be much of a surprise based on Gunman Clive’s success.
Although it’s “very early in development and a lot of the design isn’t finalized”, Hörberg has revealed that the project is “very heavily inspired by the early Zelda games.” The title features a top-down perspective with 3D visuals.
Hörberg told Siliconera:
It’s still very early in development and a lot of the design isn’t finalized, but it’s very heavily inspired by the early Zelda games; it uses a topdown perspective with 3D graphics and it’s for the 3DS. The artstyle is fairly different from the new Zelda but has some influences from [A Link to the Past] as well, so yes I think comparisons will certainly be made [to A Link to the Past 2].
I think most players realize that my resources are rather more limited though and I wouldn’t presume to be in direct competition with Nintendo. I just hope people will be up for a bit more old-school action adventure gameplay regardless.
Fresh Batman: Arkham Origins – Blackgate technical tidbits have been dug up on the Twitter account of Jack Mathews, technical director and co-founder of Armature Studio.
Mathews’ first comment once again addresses the topic of framerate:
@spectacoptical If we don’t hit 30, we’re not doing our jobs.
— Jack Mathews (@jack_mathews) April 15, 2013
Next, there is no lead platform according to Mathews:
@ramkhai21 It’s a combined effort. Most everyone has both dev kits on their desk. Platforms too different to concentrate on one lead.
— Jack Mathews (@jack_mathews) April 21, 2013
Lastly, the only differences between the 3DS and PlayStation Vita versions are visual, Mathews said:
@goldmetalsonic @nikatapi Mostly justdifferences in gfx. Vita has higher res assets, 3DS has 3D.
— Jack Mathews (@jack_mathews) April 28, 2013
It has been a long wait for Shantae’s arrival on the 3DS eShop as a Virtual Console download, but its arrival is just on the horizon. WayForward confirmed on its blog today that the Game Boy Color classic will launch on June 20. That date applies to North America, Europe, Australia, and New Zealand. Nice to see Shantae getting a worldwide release this time around!
Batman: Arkham Asylum and Arkham City had their fair share of downloadable content. Arkham Origins will be getting DLC as well.
In an interview with Game Informer, creative director Eric Holmes gave some insight into the team’s approach prior to the announcement of the Deathstroke DLC pre-order bonus (which, for now, doesn’t appear to be Wii U-bound).
He said:
“I think the challenge with DLC is finding something worth saying that you didn’t say in the main game, something that adds to the story or universe. Without giving too much away, I think the DC Universe is a very expansive and exciting place and we’re spoiled for choice as far as opportunities.”
“I think it’s important when you’re building any game in any franchise to try and give yourself creative room and not say everything in the main product. One of the terms we used before was leaving a USB port on the side so something else can plug in and go somewhere else, or carving out a little hole that you can answer. If you have a narrative disconnect in your story, it doesn’t necessarily mean it is a mistake. ‘Well where did that character go when he went off and did that? Where did he get that gadget that he turned up with? Or that weapon? How did he find these guys to go and get help from?’ That might be a question you have at the end of the game but that might be placed there intentionally so that you can answer that in a separate story. Rather than have this disconnect, it’s actually a crack in the story that we go and fill in later and have this little revelation as a result of that.”
Here’s a question: will the Wii U be receiving any Batman: Arkham Origins DLC? There’s no reason why it couldn’t (and shouldn’t happen).