Mario Kart 8 had a slight frame rate bug on Wii U. It mostly ran at 60 FPS, but an unknown issue caused it to dip to 59 FPS during single frames. Many players were likely unaware of it, though some felt it was an issue nonetheless.
For Mario Kart 8 Deluxe, Nintendo addressed the situation entirely, and the racer is now at a silky smooth 60 frames per second. GameXplain takes a closer look below.
In a recent interview with ComedynGaming, Kaiji Tang shared some details about his experience being the voice for the Fire Emblem: Awakening character Owain and Fire Emblem: Fates character Odin. Many subjects are touched on in the interview, as the interview covers many of Kaiji Tang’s roles outside of Nintendo properties. We’ve collected the quotes relevant to his role in the Fire Emblem series below. Minor spoilers after the break for Fire Emblem: Fates.
On how Tang got his role in Fire Emblem, and any similarities he sees between him and his character:
“I got the role of Owain like any other actor! A studio was having auditions for the game, I popped in and boom! Some sword hand talk later, some bit about time travel and they deemed me memey enough to become the fervent voice of Owain. I love the guy because we’re both huge, huge nerds who aren’t ashamed to let their geek flag fly. If I had special attacks, I think I’d come up with some pretty edgy names for them too. I absolutely have a blast!”
New to Mario Kart 8 Deluxe are the Shine Thief and Bob-omb Blast modes. These are special variations of the traditional battle mode, which has returned for Mario Kart 8 Deluxe. Some new footage of these modes has arrived on YouTube. Check it out below.
Developer Lizardcube’s lead programmer, Omar Cornut, spoke at length about the history of Wonder Boy: The Dragon’s Trap in a recent interview with Siliconera. Several topics were discussed, such as the transition of going from fan to developer and what the team behind the game wanted to change in the remake of the title.
Omar on his history with the title and how the project got started:
I’ve been tackling emulation of the Master System since 1999, and was always involved with hacking and reverse engineering games of this era. So, I built up that knowledge over time. A few years ago, I decided to use my spare time to start studying the code of the original game ROM. My desire, at the time, was to unearth unknown secrets. It is a game with lots of subtle secrets and behaviors. Players found and published lots of them, but nobody was quite sure that we had found everything. So, I started researching that from a low-level perspective, and eventually I understood enough about the game engine to consider making a remake from the angle of being extra faithful to it.
In 2014, I left my job at Media Molecule, and with that spare time I toyed around with loading data from the old game into a new engine. This was when I got in contact with Ben, who I had worked with years ago on Soul Bubbles (DS). I knew he was a fan of the series, and together we started experimenting with prototyping what a new version could be, and finding the right art style for it. Michael Geyre also joined us early, and he experimented with recreating the soundtrack.
A notable update for Super Mario Run is now live. Players on iOS and Android can download version 2.1.0.
In today’s update, Nintendo has added new buildings such as the 8-bit Bowser Statue. Game Center / Google Play achievements are in as well. Other additions include the ability to show your customized Mii character from Miitomo and finding friends with a Nintendo Account.
The full patch notes are as follows:
During an official stream earlier today, new direct-feed footage was shown of Minecraft: Nintendo Switch Edition. The full recording is below.
A new video has appeared containing 34 minutes of footage from the recently-announced Switch game Battle Chasers: Nightwar. View the gameplay below.
Puyo Puyo Tetris’ western launch is nearly here, as SEGA is readying the game for tomorrow. Get a look at an hour of footage below.
Lizardcube and DotEmu held a joint Reddit AMA session today. Representatives of both companies touched on various topics, including developing for Switch, DLC, 3DS, and more.
We’ve collected the noteworthy comments from the Reddit AMA below. You can read the full thing here.
Cube Creator DX is only a 3DS title for now. Arc System Works will be bringing the title to Japan at the end of this week.
Even though Cube Creator DX has only been made for 3DS, a Switch version could be in the cards. Kodomo Shimbun caught up with director Mr. Shoji, who indicated that it’s under consideration. It’s far from an announcement of course, but with Arc System Works already supporting Nintendo’s new platform, it’d hardly be a shock if it were to happen.