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Itsuki Aoi (CV: Ryouhei Kimura)

Mirage: Chrom

– Itsuki was an ordinary high school student
– After a certain event, he has awakened as a Mirage Master
– He was practically forced into going to the show biz production company called “Fault Entertainment”
– Here, his friends gather, but he doesn’t exactly share their love for the entertainment world
– Responsible and honest
– Has a bit of an obstinate side as well

Tsubasa Oribe (CV: Inori Minase):

Mirage: Sheeda

– Itsuki’s childhood friend
– Has also awakened as a Mirage Master together with him
– Joins Fault Entertainment as a new idol
– Foolhardy but hard worker
– Stays focused once her mind is set on something
– She’s never discouraged by her constant blunders, and has an optimistic personality
– Big fan of her senior, named Kiria

Toma Akagi (CV: Yuki Ono):

Mirage: Kain

– Itsuki and Tsubasa’s classmate
– Mirage Master of Fault Entertainment
– Loves “henshin” (transformation) heroes
– A little frivolous in his speech and actions
– Puts action before thoughts
– He’s always wishing that he could be a hero, and is currently aiming to get the lead role in a Tokusatsu program called “Masqueraider”

Kiria Kurono (CV: Yoshino Nanjo):

– Top musician who is supported by many young fans
– Goes by “Kiria”
– Mirage Master with high-level fighting abilities
– Referred to as the “cool beauty”
– Not many people know her in her private life
– Senior figure who leads Itsuki and the others

Eleonora Yumiziru (CV: Ayane Sakura):

– Mirage Master
– Successful actress
– Half Caucasian
– Admires Hollywood actresses
– Nickname is “Ellie”
– Younger than Itsuki, but she’s a celebrity, and is his senior when it comes to her career as a Master
– She behaves like an older sister and has a caring personality
– One of the best looking members of Fault

Maiko Shimazaki (CV: Ami Koshimizu):

– President of the production company “Fault Entertainment” that recruits Mirage Masters
– Like a mother figure to the Mirage Masters
– She’s a drinker, and has worked as a gravure idol in the past
– Sharp and has quick wits
– Cares about her production company comrades more than anyone

Tiki (CV: Sumire Morohoshi):

– Key visual character of a vocal software called “Singaloid TiKi” that is currently a huge hit among Internet users
– It’s currently an ongoing trend with the youngsters to upload new songs by Tiki on the Internet

Source


Kenji Yamamoto has worked on a bunch of Metroid games – both 2D and 3D. So hopefully the classic Metroid music can be preserved in this entry!

This information comes from a Gamasutra interview with Damon Baker…

On how the Humble Nindie Bundle went…

“We were quite pleased with how it went. The main objective of the promotion was really to reach a wider audience, and let as many people know about this great indie content as possible.”

“We promoted those same Nindies for the two weeks in the eShop, and their full version prices of those games were actually increased in sales.”

On defining Nintendo’s audience for indie games…

“It seems like a lot of the Nintendo fans and consumers they gravitate towards nostalgia, they gravitate towards platformer and puzzle action games. If I had one wish to be fulfilled, I would love to see Nintendo fans and consumers take more risks on eShop.”

“It’s my responsibility to make sure everything gets as much exposure as possible. There are titles that share a similar DNA to what makes good first party games,” he says, and those tend to perform well.

On the need for devs to promote games themselves if they want to succeed…

“The content that performs best on our platforms are the developers that have already been really proactive in creating a community and a lot of buzz. (Developers that expect Nintendo will take care of things for them, well,) there hasn’t been a lot of examples of where that’s been a successful relationship.”

“That’s the truest definition of what is doing well or isn’t doing well on Nintendo platforms.

On opportunities for promoting indies...

“We look at these opportunities all the time. We’ve done these super indie sales, (but these are) primarily driven by the developers — but we put a lot of support from first party behind it. I definitely have a vision of doing bigger grander promotions and activities.”

On funding indie games…

“We’ve given lots of thought to it. Nintendo is pretty famous for being pretty tight with our money; we want to be efficient with our funds. We continue to look for other ways to promote that key content, and that stuff we consider to be priority.”

“We’ve given a lot of consideration and we may have programs that we may offer in the future but nothing we can confirm at this time.”

– constantly having internal discussions

On Unity for New 3DS…

“It’s getting really, really close, and there is a ton of interest.”

– First Unity games on 3DS this year as a goal
– Tools coming to devs soon

Source

This information comes from Nintendo director Hiromasa Shikata…

“In the Coliseum, you’re fighting in a limited space. It’s an enclosed environment and items are placed around that you can pick up to increase your chances of winning. In some of the stages, the terrain will transform.”

– Inflict the most damage on your opponent as possible
– Once the time is up, the player that has received the least amount of damage will win that battle
– Collect material to make outfits in Zelda: Tri Force Heroes
– The outfits provide the player with enhanced abilities
– Ex: an enhanced spin attack or bigger bombs
– Shikata said that high-level materials are necessary to make the best gear, but the ones you find in PVP have a distinct advantage

“There are materials that you can only get by competing in the Coliseum. Those material allow you to make clothes that are highly beneficial to competing.”

Source


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