Update: That was quick! Toys “R” Us has already confirmed this in a statement.
An official Facebook comment published by Toys “R” Us suggests that in-store pre-orders for the Greninja amiibo will be held on April 27. Quantities are expected to be limited.
Toys “R” Us opened online pre-orders for the Greninja amiibo in the early hours this morning. In just a few minutes, they sold out.
Nintendo-x2 has uploaded a few screenshots from Garfield Kart. You can find them in the gallery above.
Ronimo announced on its Twitter account this week that Swords & Soldiers II is launching on May 21. A general May release window was previously confirmed.
Ronimo’s tweet is as follows:
We just announced the release date for Swords & Soldiers II: MAY 21ST 2015! Are you beard enough to save the world? pic.twitter.com/vlkMKDabNk
— Ronimo Games (@RonimoGames) April 1, 2015
The message doesn’t specify a specific region, so we’ll assume that the May 21 date applies to both North America and Europe. If we hear otherwise, we’ll definitely let you know.
Area Affect has shared a new trailer for its upcoming title known as “Izle”. You can watch it above.
A Kickstarter for Izle is now open as well. It can be found right here.
Izle is planned for a 2016 launch on Wii U.
An update for Scram Kitty and his Buddy on Rails is currently in the works. Developer Dakko Dakko teased the patch on Twitter earlier today. Details are sparse, but it’s said to be “very cool”.
Here’s what was shared on Twitter:
Friday activities at Dakko Dakko: messing with balance board (and other!) controls for Scram Kitty. Scram F… https://t.co/iteSsIXwYF
— Rhod (@sdrhod) April 3, 2015
I can’t promise we’ll release balance board controls, but I *can* promise that a very cool update is coming to all versions, soon.
— Dakko Dakko Ltd. (@dakkodakko) April 3, 2015
Yoshifumi Hashimoto, the producer of Bokujo Monogatari, is celebrating this week’s launch of Story of Seasons with a special message. Hashimoto wanted to share the following as he reflected on the accomplishments of the series’ past and his feelings of gratitude toward fans:
Over eighteen years ago, we were inspired to create a game that was not about battling fantastic monsters but about the cycle of life. At the time, there was little corporate interest in a farming simulation about the natural cycle of life and death. But over the course of the many games in the Bokujo Monogatari series, millions of players grew crops, raised animals, and perhaps even learned about the life of a farmer, who takes care of a farm top to bottom with his own two hands.