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IGN has put up some new comments from Nintendo producer Hideki Konno and Mario Kart 8 director Kosuke Yabuki. The two ended up sharing interesting bits about Mario Kart’s origins, the difficulty in implementing anti-gravity for Mario Kart 8, and how the racer’s Sunshine Airport course came about from a previous entry’s development.

Continue on below for a roundup of what’s included in IGN’s report, which you can find in full here.

Pikmin 3 has been updated, and it brings about a new control option. It’s now possible to use the GamePad’s touch screen to throw Pikmin similar to the setup in Nintendo Land’s Pikmin Adventure. Players can switch between control options in the main menu.

Thanks to Jake for the tip.

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Flowerworks HD: Follie’s Adventure has received a patch in North America. Players will be able to use the Pro Controller or Wii Remote after applying the update, which also implements several fixes.

Developer Nocturnal shared the news on Twitter:

We also have a status update regarding Flowerworks HD’s European release:


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Nintendo has provided a first look at some sort of GameCube controller adapter for Wii U in its “Super Smash Bros. Invitational @ E3 2014” video.

The company said in a follow-up tweet that the new Super Smash Bros. will be playable with all GameCube controllers:


Nintendo has not yet specified when the adapter will be available, and how it will be distributed. More information soon hopefully!

Pushmo World will take up 500MB on the Wii U – or 499MB, to be exact! For those wondering, the original Pushmo on 3DS is about 18MB. Crashmo is roughly 21MB.

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