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Hideki Kamiya

A couple minutes ago, both the official English and Japanese Twitter accounts of Platinum Games posted the image above, showing Hideki Kamiya at his desk. His computer monitors are completely black, except for the Platinum Games logo and the date and time on the left one. You’ll notice that the time says “1:01” – a possible reference to The Wonderful 101. Many fans are already speculating that this might be Platinum’s way of teasing something related to The Wonderful 101, possibly a port of the game for Nintendo Switch. Naturally, this picture by itself isn’t confirmation of anything – while it’s unlikely that the monitor prominently displaying that exact time behind Hideki Kamiya, who was the director of The Wonderful 101, is a coincidence, Platinum Games are known for being cheeky and sometimes putting out references to their games that don’t necessarily mean anything.

Still, the company have talked about The Wonderful 101 and a possible future of the series recently. In June of last year, Platinum Games stated that they’ve been doing “a lot of intel gathering” about the game. Also, in February of last year, Atsushi Inaba, who was the producer of the game, said that he’s interested in releasing The Wonderful 101 again. Back in 2017, they posted some artwork of some The Wonderful 101 characters playing on a Nintendo Switch.

What do you think? Are Platinum Games actually teasing something here? Or are they just having fun?

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Bayonetta first released on this day ten years ago (though it wasn’t on a Nintendo platform back then). PlatinumGames are celebrating the 10th anniversary of one of their most popular franchises with the special piece of artwork you see above, which was illustrated by Bayonetta series character designer Mari Shimazaki. They’ve also set up a special website here; among other things, you can find the following message from Bayonetta series director Hideki Kamiya there:

Astral Chain

Famitsu recently published an interview with Astral Chain director Takahisa Taura and supervisor Hideki Kamiya. While we posted some tidbits previously, we’ve taken another look at the discussion and have a bunch of additional information to share.

Taura knew that directing was a tough and lonely endeavor, but it was even tougher and lonelier than he expected. Since it was a new IP, it was hard to define what was right and wrong to do, so he tried out a lot of ideas during production. He gained even more respect for Kamiya since he’s been a director so many times before.

This week, Japanese magazine Famitsu published a new Astral Chain interview with director Takahisa Taura, supervisor Hideki Kamiya, and producer Eijiro Nishimura. It was pretty in-depth at six pages long, but we’ll summarize some of the points here.

Astral Chain came into the picture after Nintendo contacted PlatinumGames to make a game with high difficulty. The game has been a long time coming, as they worked on the plans since before development on NieR: Automata started. To complete the entire project, it took a long time – somewhere around five years.

PlatinumGames’ Atsushi Inaba and Hideki Kamiya raised hopes for a Switch port of The Wonderful 101 at Reboot Develop today. The two also commented on Bayonetta 3, though in general terms.

Inaba first weighed in on how he views Bayonetta 3 as a turning point for PlatinumGames, and needing to top previous entries in the series. Via translator Ben Judd, Inaba stated:

By far the biggest news of the day was the announcement of tomorrow’s Nintendo Direct. Nintendo confirmed that Mario Tennis Aces will be shown, along with other titles for both Switch and 3DS. That’s about all we know at present.

PlatinumGames’ Hideki Kamiya actually retweeted the news from Nintendo’s Japanese Twitter account. That may lead some to believe that we could see something such as a port of The Wonderful 101 tomorrow or news about Bayonetta 3, though there’s certainly the possibility that fans are looking into this too much.

Bayonetta 3 was only just announced in December, and likely won’t be releasing for quite some time. Still, that doesn’t mean PlatinumGames lacks interest in continuing the franchise in the future.

Over on Twitter, original Bayonetta director Hideki Kamiya said that he has ideas for a fourth Bayonetta. Though the comment alone doesn’t guarantee another entry in the franchise, the interest is definitely there. It’s also encouraging that Platinum would know how to continue to the series following Bayonetta 3.

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In a series of messages posted on Twitter, PlatinumGames’ Hideki Kamiya spoke about Bayonetta and Nintendo’s involvement. He was a director on the first game, contributed to the second title, and may have some involvement with the third entry.

Kamiya recalled how, originally, Bayonetta 2 was considered for multiple platforms when it was in development as part of a collaboration with SEGA. However, the game was put on hold because of “circumstances” at the company. After Nintendo stepped in, PlatinumGames was able to finish development, and the rights are with the Big N and SEGA. Nintendo actually allowed the Japanese voice track created for the Wii U version of Bayonetta to be included in the PC version.

In the latest issue of Dengeki PlayStation, PlatinumGames game designer and director Hideki Kamiya spoke about the sorts of projects he’d be interested in working on in the future. Kamiya cited a “true Okami sequel” and a Viewtiful Joe remake as just a couple of things he’d love to pursue.

Kamiya said:

“I want to work on a Devil May Cry and Viewtiful Joe remake, or a true sequel for Okami. A cooperation with Dante (from Devil May Cry) and Bayonetta might also be fun. Dear Capcom, if it’s okay with someone like me, I will help anytime. Best regards. Everyone, bow down your heads together with me!”

Capcom needs to find a way to get Kamiya and PlatinumGames involved with a new Okami game. Okamiden was nice for what it was, but a true sequel as Kamiya suggested would be a dream come true. And while we’re at it, we seriously need Okami HD on Switch, Capcom…

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Bayonetta and The Wonderful 101 director Hideki Kamiya has a new position within PlatinumGames. IGN reports that he’s a vice president at the company, but is also “working on the mentorship and development of staff” in addition to assisting studio lead Atsushi Inaba in planning the studio’s future.

Kamiya is still working on games despite his new role. For his next project, he wants to create “something that really waves the Kamiya banner proudly. A game where you will know instantly that it came from me.”

Inaba, who spoke to IGN, also reiterated the possibility of continuing with the Bayonetta series:

“We enjoyed working on Scalebound and we want to sort of continue to explore that type of new genre. At the same time, you know, were we to continue Bayonetta, we have a certain fan base that really wants to play that kind of game, and if we were to develop that we’d want to give them the experience that they’re looking for.”

Thanks to Jake for the tip.

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