What Super Mario 3D All-Stars’ limited release could mean for The Legend of Zelda’s 35th anniversary
Posted on 4 years ago by Bryce(@brodee922) in Features, Switch, Videos | 0 comments
In another segment in our discussion video series, we take a look at the reasons as to why Nintendo pursues limited releases and talk about if they will continue to go down that path with future games. Specifically, we speculate if we could see some limited releases for The Legend of Zelda’s 35th anniversary, and what games could potentially be made available and later delisted.
Check out the full video feature below and feel free to add to the conversation in the comments!
[Review] Sea of Solitude: The Director’s Cut
Posted on 4 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: March 4, 2021
Developer: Jo-Mei
Publisher: Quantic Dream
After making only the faintest of splashes in its initial release on other consoles in 2019, the emotional indie game Sea of Solitude has returned on Switch. However, bearing the familiar “Director’s Cut” subtitle that can be found on so many other Switch ports, this re-release promises to add new features like rewritten scenes, additional voice acting, and refined mechanics to the base game. Whether this will be your first time setting sail or you’ve already voyaged with the game, the question remains: does Sea of Solitude’s Director’s Cut make waves in its Switch debut, or is it best left stranded at sea?
[Interview] Plants vs. Zombies: Battle for Neighborville dev talks Switch port, Frostbite, offline play, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Plants vs. Zombies: Battle for Neighborville originally released towards the end of 2019, but the game is just now about to make its debut on Switch. EA will be releasing the title next week and it will arrive as the first Frostbite engine-enabled title on the platform. It’s more than just a simple port, as the team implemented features like motion controls and ensured that most of the experience can be played offline.
As we were eager to learn more about Plants vs. Zombies: Battle for Neighborville on Switch, we recently spoke with Melvin Teo. You can read our full discussion below, which touches on topics like Frostbite, how it was adjusted for the console, and more.
Wonder Boy: Asha in Monster World dev explains the art style and why it isn’t 2D
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
There’s been a lot of discussion surrounding the art style employed by Wonder Boy: Asha in Monster World since the initial reveal. Rather than going for a pure 2D look, the game is instead using something that many have referred to “2.5D”. It’s quite a bit different compared to other recent entries in the series like Wonder Boy: The Dragon’s Trap and Monster Boy and the Cursed Kingdom.
Speaking with Nintendo Everything, Wonder Boy: Asha in Monster World director Ryuichi Nishizawa provided an in-depth explanation as to why the team settled for this approach. He pointed to a few different reasons, such as how it can be easier to work with 3D assets and not having access to top-notch artists.
Nishizawa’s full words:
[Let’s Talk] Your favorite Mario game
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
MAR10 Day took place earlier this week, so now’s as good a time as ever to discuss the simple topic of favorite Mario games. Super Mario has been around for 35 years now, and aside from the core platforming titles, the IP has expanded in so many different ways. The franchise has been a part of racing, sports, mini-game partying, RPGs, and more.
With that in mind, what’s your personal favorite Mario game (or games)? Do you have any particular memories you’d like to share? Let us know in the comments below.
[Review] Bravely Default II
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: February 26, 2021
Developer: Square Enix / Claytechworks
Publisher: Nintendo
It’s hard for me to reflect on the 3DS without thinking about the fond memories I’ve had playing Bravely Default, spending over 150 hours to fully complete everything the game had to offer – from getting all jobs and characters to max levels, to seeing credits roll, completing all dungeons and sidequests, and just about everything until my cartridge became no more than a paperweight by the end of it all. It was a part of the genre I had so deeply missed, and while I love the innovation and how far role-playing games have comes since the days of Final Fantasy Adventures and Chrono Trigger, sometimes you can’t help but “go back to the basics” to a simpler time where you could strategize more, form a party of warriors and mages, and go on a fantastical adventure. Now with the power of Unreal Engine 4, Bravely Default II looks as beautiful as ever, as your party of four shines in battle with a more 3D-esque approach compared to its predecessors, yet still retaining its artistic integrity and stunning environmental design. The series’ Switch debut is a massive leap forward for the series on both a mechanical and technical level, even if there are some tweaks made this time around that may or may not be questionable to those who have played the entries before it.
More: Bravely Default II, highlight, Square Enix, top
Wonder Boy: Asha in Monster World director discusses how the game has improved since the 2020 reveal
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During the online version of Gamescom last August, Wonder Boy: Asha in Monster World was announced for Switch and other platforms. Fans were a bit mixed on the reveal with some feeling that the title could use some improvements. Thankfully, the team took the feedback to heart and has been hard at work on responding to some of the early criticism.
In an interview with Nintendo Everything, director Ryuichi Nishizawa spoke about how Studio Artdink has improved Wonder Boy: Asha in Monster World, stating:
Plants vs. Zombies: Battle for Neighborville dev confirms Switch resolution and frame rate, talks bringing over Frostbite engine
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Plants vs. Zombies: Battle for Neighborville Complete Edition is about to launch on Switch, and it’s a very significant release. For the very first time, Nintendo’s console is getting a game built with the Frostbite engine.
Nintendo Everything was recently able to speak with producer Melvin Teo to discuss the Switch port in greater detail. We know that there are a lot of folks curious about the game from a technical perspective, and fortunately we were able to find out more.
Sakurai elaborates on Pyra/Mythra in Super Smash Bros. Ultimate and why Rex isn’t a fighter
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Last week, Pyra/Mythra was added to Super Smash Bros. Ultimate as the latest DLC character. The two-in-one fighter is the new representative from Xenoblade Chronicles 2 instead of Rex, who has the starring role.
You may recall that Smash Bros. director Masahiro Sakurai talked about the decision to feature Pyra/Mythra over Rex a bit during a presentation from earlier in the month. In his latest column in Famitsu though, he went into a bit of extra detail about the thought process behind it all.
We’ve now gone ahead and prepared a complete translation of Sakurai’s piece from the Japanese magazine. Continue on below to read it in full.
6 dormant Nintendo franchises that should be revived on Switch
Posted on 4 years ago by Bryce(@brodee922) in Features, Switch, Videos | 0 comments
In a follow up to our Let’s Talk series, we’ve taken your responses and made a video of the top 6 dormant Nintendo franchises that you would like to see come back. This video weighs in all the comments that we received (on our website, Twitter, and Facebook) to the question “What dormant Nintendo franchises would you like to see come to the Switch?” and tries to narrow down the top 6 from the over 45 games mentioned!
Check out the video below, and make sure to keep an eye out for more videos made from our Let’s Talk series in the future.