Burnout Paradise Remastered dev says Switch version was discussed early on, talks achieving 60 FPS on the system
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Burnout Paradise Remastered was initially released in 2018. Then this past summer, EA and Stellar Entertainment brought the game to Switch – more than two years after the initial launch.
Although Burnout Paradise Remastered came to Nintendo’s console much later on, it was actually something the team discussed during the project’s early days. Stellar Entertainment creative director Chris Roberts told Nintendo Everything in a recent interview:
Indie World Showcase live stream – August 18, 2020
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Following yesterday’s announcement, the latest Indie World Showcase will be kicking off soon. The broadcast begins at 9 AM PT / 12 PM ET / 5 PM in the UK / 6 PM in Europe, and should last about 20 minutes.
We’ve embedded the Indie World Showcase presentation below. Coverage will follow on the site during and after the stream ends.
More: highlight, Indie World, top
Our thoughts on the Zelda: Skyward Sword Switch listing and upcoming Indie World Showcase
Posted on 4 years ago by Bryce(@brodee922) in Features, Videos | 0 comments
Our video series returns with a look at the rumored The Legend of Zelda: Skyward Sword port for Switch. We delve into the details, give our thoughts, and also briefly discuss the upcoming Indie World Showcase.
Check out the full video below and look forward to an Indie Direct reaction video soon!
[Interview] Samurai Jack: Battle Through Time dev talks origins, recreating the TV show, Switch version, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Samurai Jack officially wrapped up in 2017, so it was a bit of a surprise when a brand new game based on the show was announced earlier this year. Adult Swim Games has teamed up with Japanese developer Soleil on a 3D action title that will have fans revisiting locations from the show, taking on familiar enemies, and more.
Ahead of next week’s release, we were able to speak with director Hiroaki Matsui from Soeil. We chatted about how the project happened and the studio’s involvement plus what it was like recreating the TV show. Switch was another topic of discussion as we wanted to get a better idea a to what players can expect from that version.
Here’s our full discussion:
[Let’s Talk] Metroid Prime 4 hopes and dreams
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Metroid fans have been waiting a long time for Metroid Prime 4, and it seems that the game is still pretty far out. When Nintendo made the original announcement at E3 2017, there wasn’t much to see. We were just given a logo… and that’s basically it. It’s more than likely that development hadn’t reached a point where Nintendo felt comfortable showing anything from the game itself.
The big blow concerning Metroid Prime 4 came at the start of 2019. It was never officially confirmed which developer was working on the project, but Nintendo decided to scrap everything that had been done up to that point and have Retro Studios take over. It was definitely not a bad idea to have the original Metroid Prime team lead development, but that meant fans would be forced to wait even longer for a proper look at the game, let alone the actual launch.
There’s very little that we know about Metroid Prime 4. As we wait for a proper update, now’s the time to think about what we’d like to see from the game. It should be a first-person adventure, but everything else is on the table. Is there a certain direction you’d like to see Retro take with Metroid Prime 4? Do you have any particular gameplay mechanics in mind? Let us know in the comments below.
More: highlight, Metroid Prime 4, Retro Studios, top
Samurai Jack: Battle Through Time game length revealed, multiple difficulty modes included
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In an interview with Nintendo Everything, director Hiroaki Matsui spoke about how long it’ll take players to finish the game and also shared details regarding difficulty modes.
Matsui estimates that it’ll take roughly ten hours to complete on the normal difficulty level, which is known as “Samurai”. But he also teased that players “won’t be able to unlock sufficient amount of collectable items and skills with that difficulty, so I want them to play the game more and more and challenge higher difficulty levels as well.” Higher difficulty modes are included under the names “Master Samurai” and “Master of Masters”, which “require guts to play with”.
[Nintendo Everything Podcast] – episode #92 – Switch’s momentum, game dev darkness, Cold Steel appeal (feat. Barry Carenza)
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, special guest Barry (Goodman?) is back to chat with Oni Dino and Galen in this extra-long, bonus episode! Nintendo Switch is at 62 million units sold, but will they keep the momentum with the PS5 and Xbox Series X coming soon? What will happen to third-party support moving forward and how should Nintendo prepare for it? In the Adventure Log, Barry elaborates on the appeal of the Legend of Heroes series and the Trails of Cold Steel sub-series and why the third entry is a good jumping-in point, and Galen tries out shell-swapping his Switch Pro Controller. In the news, Pikmin 3 Deluxe was announced, bringing up the topic of full-priced Wii U ports; Blizzard employees rally for fair pay and better working conditions; and Aeon Must Die has serious allegations against it from the original devs.
It’s a big episode—check out links and timestamps below and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Does Pikmin 3 Deluxe show Nintendo’s plan to make 2020 a Switch remaster year?
Posted on 4 years ago by Bryce(@brodee922) in Features, Videos | 0 comments
Our video series returns with a new discussion about Pikmin 3 Deluxe. In this video, we take a look at the trailer for Pikmin 3 Deluxe and talk about the possibility of Nintendo making 2020 a remaster year for the Switch.
Check out our full video below!
More: highlight, Pikmin 3 Deluxe, top
[Interview] I Am Dead devs on how the game plays, making a 3D title, working with Switch, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
If you watched the previous Indie World Showcase back in March, you may remember a little game called I Am Dead. It’s an upcoming puzzle adventure game from Ricky Haggett and Richard Hogg, the creators of Hohokum and Wilmot’s Warehouse.
After it’s reveal earlier in the year, I Am Dead will be releasing on Switch in September. Those looking to get up to speed on what the game has to offer can read up on our new interview with Haggett and Hogg below. The two developers chatted with us about the actual gameplay, making their first 3D title, working with Switch, and more.
[Review] Skully
Posted on 4 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: August 4, 2020
Developer: Finish Line Games
Publisher: Modus Games
Skully is a 3D platformer that struggles to get the ball rolling on Switch. It might remind Nintendo fans of early N64 platformers that experimented with what the genre could be. Skully keeps things simple but introduces a few new ideas that make it stand out from the platforming crowd. Unfortunately for Switch players, it looks like it belongs on the N64, too. Skully is a perfectly enjoyable little game with appealing art direction and some inventive mechanics, but it’s let down by an extremely lackluster Switch port.