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A recent issue of Nintendo Dream features an interview with the producer (Daisuke Kaneda) and composer (Atsushi Kitajoh) of Persona 5 Scramble: The Phantom Strikers.

The two were asked if gamers who haven’t played Persona 5 could enjoy the story of Persona 5 Scramble, considering the game is being promoted as a sequel. They also explained their approach to designing the new characters, the world, and writing the new music for the game as well.

We’ve prepared a full translation below:

Killer Queen Black

In an interview with Nintendo Everything, Liquid Bit CEO Matt Tesch commented on sales of Killer Queen Black.

Tesch told us that sales “have been great” on Switch. The game’s success there has also resulted on Nintendo’s console maintaining the “primary player base”.

Tesch’s full words:

Persona 5 Scramble: The Phantom Strikers

Persona 5, along with its enhanced re-release Persona 5 Royal, have never appeared on Switch. However, that hasn’t stopped Atlus and Koei Tecmo from bringing Persona 5 Scramble: The Phantom Strikers to Nintendo’s console. This new game mashes up RPG and action gameplay from both companies and also features a story set six months after the original title.

For Nintendo fans, not having experience with Persona 5 apparently won’t be a huge barrier. Producer Daisuke Kaneda, speaking with Japanese magazine Nintendo Dream in a recent issue, says Persona 5 Scramble’s story can still be enjoyed even if you haven’t gone through the PlayStation 4 RPG.

Hello, kids and squids! We apologize for the late episode this week, but we’ve got a really great one. This week on NEP, we’re joined by Matt Tesch from Liquid Bit of Killer Queen Black fame. He’s talking with us about their fascinating history on how this small arcade cabinet came to be an online competitive co-op phenomenon. It’s a really inspiring story that we’re excited to share with you. In addition, Galen and Oni Dino cover Nintendo’s controversial lawsuit win against Germany and Norway regarding the inability to cancel eShop pre-orders. Plus, Galen takes any shred of Mega Man Battle Network news he can get.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

One of the big announcements coming out of the last Indie World Showcase was Sports Story. Building off of the highly successful Golf Story, Sidebar Games’ next project will have even more sports and activities to do such as dungeon exploring and fishing.

We recently caught up with developer Andrew Newey to learn more about what to expect from Sports Story. We have information on improvements that have been made following feedback from Golf Story, how fishing will play out, and tidbits on “stealthy infiltrations”. Newey also teased something like GALF for the new game, multiplayer support, a possible physical version, and more.

Here’s our full discussion:

This week on NEP, we’re covering the Super Smash Bros. Ultimate Direct and the collective meltdown over the professor. Plus more Star Ocean talk, Killer Queen Black, and the new indie cutie, Super Crush KO. Plus, listener response to Galen’s “Pokemon is games-as-a-service” claim.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Switch has been home to a wide variety of ports over the years. One company involved in handling such projects is Engine Software, a team has been around for over two decades. It’s thanks to Engine Software that we’ve seen standout titles such as Ni no Kuni and Into the Breach. The developer’s efforts will also be bringing us The Legend of Heroes: Trails of Cold Steel III this spring.

Recently, Nintendo Everything spoke with Engine Software VP of development Ruud van de Moosdijk to learn more about the porting process. There was also discussion about working with Switch, challenges involved, and more.

Our full discussion can be found below.

With a new year comes new possibilities. As far as Nintendo is concerned, the door is wide open for potential games in 2020. The company actually hasn’t really confirmed much for these next several months, as the only locks we have are Animal Crossing: New Horizons and Xenoblade Chronicles: Definitive Edition. Bravely Default II is also something that’s happening, but Nintendo is only publishing in the west. Other possibilities do exist for 2020 like Zelda: Breath of the Wild 2 and Bayonetta 3, but such projects aren’t necessarily slated for the next year. We also have to think about DLC for the likes of Super Smash Bros. Ultimate and Fire Emblem: Three Houses.

With that preamble out of the way, what are you hoping to see from Nintendo in 2020? Is there any particular announcement that would get you excited? Let us know in the comments below.

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Nintendo Switch

Switch will be faced renewed competition in 2020. Sony and Microsoft both have brand new consoles coming in the form of the PlayStation 5 and Xbox Series X, and developers will naturally be flocking to those platforms. However, one Switch developer believes that Nintendo’s console won’t be left behind.

In an interview with Nintendo Everything, Engine Software VP of development Ruud van de Moosdijk said Switch “exists in its own dimension of the market and will continue to do well”. The console’s “uniqueness” also means that power isn’t overly crucial.

Today’s Super Smash Bros. Ultimate presentation with director Masahiro Sakurai will be starting soon. The live stream kicks off at 6 AM PT / 9 AM ET / 2 PM in the UK / 3 PM in Europe.

As Nintendo has said earlier in the week, the new video will introduce the next DLC fighter for Super Smash Bros. Ultimate. Sakurai will be presenting the news in a 35-minute rundown.

You can watch the stream as it happens below. We’ll be sure to report back on all of the big news as it happens.


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