[Nintendo Everything Podcast] – episode #42 – Tetsuya Nomura is a bad character designer – Shots Firaga!
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my beautiful bubbles and bobbles. This week on NEP, we’re gushing about Fire Emblem: Three Houses. Oni tries (and fails) to not talk about FE3H the entire episode, while Galen picks arbitrary battles as he defends Cooking Mama. Oni also gives some first impressions with the Grandia HD Collection, and the gang discusses all the game announcements and details we got this week! Could a Nintendo Direct be coming next month?
We finish things off by chatting about games with sequels where one was exponentially better than the other. Both Galen and Oni dive into their pasts to pull up some sore memories of their favorite games…
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through the algorithms, so we would greatly appreciate your help. Thank you for listening!
Contra Rogue Corps director on the game’s camera angle, characters, dodge mechanic, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Contra Anniversary Collection landed on the Switch eShop not too long ago. In addition, Konami revealed at E3 that the company is making an entirely new game in the franchise known as Contra Rogue Corps. After the announcement was made, Famitsu spoke with producer Nobuya Nakazato about why the team went with an overhead camera angle, the game’s characters, and the new characters.
We’ve prepared a translation of Famitsu’s short interview. Continue on below to read it in full.
More: Contra: Rogue Corps, highlight, interview, Konami, Nobuya Nakazato, top
[Let’s Talk] Your most wanted September game for Switch
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Things were a bit slow for Switch in the first half of 2019, but the second half is picking up in a big way. From Nintendo alone, the company released Super Mario Maker 2 in June, Marvel Ultimate Alliance 3 and Fire Emblem: Three Houses last month, and has Astral Chain arriving in a couple of weeks. The rest of the year looks packed, including a big September. Daemon X Machina, Zelda: Link’s Awakening, and Dragon Quest XI S are launching over three consecutive weeks. We’re not even mentioning third-party releases, which includes the likes of Spyro Reignited Trilogy.
Since September has so many heavy hitters for Switch, we want to know about which game (or games) you’re looking forward to the most. How many will you be purchasing? Are you planning on picking up Nintendo’s trio of published titles? Let us know in the comments below.
Mario & Sonic at the Olympic Games Tokyo 2020 dev on using the Joy-Con, characters, new elements, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At E3 2019, Dengeki was given an opportunity to interview Mario & Sonic at the Olympic Games Tokyo 2020 producer Nobuya Ohashi. Ohashi weighed in on a number of different topics, including the controls and using the Joy-Con, the game’s roster, and new elements included this time around.
We’ve now prepared a full translation of Dengeki’s discussion with Ohashi. Read the full discussion below.
[Review] Omega Labyrinth Life
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch (eShop)
Release date: August 1, 2019
Developer: Matrix Corporation
Publisher: D3Publisher
Dungeon crawlers have hit a variety of different styles, licenses, and worlds that typically take the player into the underbelly of terrain. These titles set a tone filled with monsters, corridors, and surprises. Some can be totally random with procedural generation techniques that make for a unique playthrough while others can be meticulously crafted to be experienced with an intended sequence of events. Omega Labyrinth Life is in a league of its own due to its relentless onslaught of difficult gameplay while simultaneously lowering the guard of the player through visual stimulation – almost overwhelmingly so. It’s made known right away that Omega Labyrinth Life will be filled from top to bottom with plenty of skin, monsters, dungeons, cup sizes and the like. You’ll have to balance out a healthy education throughout your time as an exchange student while dealing with a horrible evil causing the beautiful flora around to wither and die. Unfortunately, the experience withers along with it because of barebones progression and lack of polish.
More: D3 Publisher, highlight, Omega Labyrinth Life, top
[Nintendo Everything Podcast] – episode #41 – Never Give Up treads lightly on your spirits (feat. Massive Monster)
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Podcast | 0 comments
Hello, my beautiful poison and fairy types. This week on NEP, we have a special guest—three in fact! Jay, James and Julian from Massive Monster join us to talk about their upcoming challenging action-platformer for Nintendo Switch, “Never Give Up”. The devs reveal a lot about their upcoming game including a few secrets, how Egoraptor / Arin Hanson is involved, and their origins as developers that led up to this point.
The trio then sticks around to chat with us about new Pokemon details and lootboxes in gaming, with Nintendo making a statement recently about introducing new rules for transparency. We all get on and have a great chat, and we’re particularly grateful for Massive Monster’s insight on these topics as developers.
If you like what you’re hearing, you can support us by giving NEP a 5 star review on Apple Podcasts, aka new iTunes. We would greatly appreciate if you could help us out! We’re very grateful for your support, and we thank you for listening!
Everything we’ve learned about Grandia HD Collection, including the latest details
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Previews, Switch eShop | 0 comments
At E3 2019, GungHo Online Entertainment kindly invited us to their private conference room for a gameplay demo and presentation for Grandia HD Collection coming to Switch. With the game coming out in a few days, we’ve rounded up all the important details and new information below that producer Takeshi Minagawa was able to share with us.
Here’s the full rundown:
[Interview] Yacht Club Games on Shovel Knight: King of Cards and Showdown, “Dumb Ideas” doc, future, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in 3DS, Interviews, Switch, Wii U | 0 comments
It’s tough to believe, but Shovel Knight’s journey is almost at its end. After the original game’s debut way back in 2014, Shovel Knight: King of Cards and Shovel Knight Showdown will finally be wrapping things up later this year. While we’ll have to wait a bit longer than expected since a delay was announced a couple of months ago, the last bit of Shovel Knight content should be wrapped up very soon.
We recently spoke with Yacht Club Games pixel artist and animator Sandy Gordon about Shovel Knight: King of Cards and Showdown, along with a bunch of other things. Gordon commented on how the two titles have changed since we’ve first heard about them, what to expect from Showdown’s story mode, and more. Other topics include a special “Dumb Ideas” document Yacht Club Games has, Switch sales, what lies ahead for the future, and we even tried to ask about Shovel Knight’s appearance in Super Smash Bros. Ultimate – with limited success.
More: highlight, Shovel Knight, top, Yacht Club Games
[Review] DC Universe Online
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch eShop | 0 comments
System: Switch (eShop)
Release date: August 6, 2019
Developer: Daybreak Game Company
Publisher: Daybreak Game Company
I would confidently place a meaty bet on the proposal that you, the reader, have definitely envisioned your own ideal superhero at some stage of your life. It’s one of those things we all do, and it’s always been a solid proposal for a video game. Daybreak, developers of Everquest and H1Z1, saw the potential of this idea, and in partnership with DC they crafted an MMO that brings this concept to fruition. As an opening statement to DC Universe Online, its character creator is an absolute treat. I used the bevy of available options, powers and weapons to create a flying, fire-wielding Neo knock-off named “Ultra-Dad”, but I could have made anything, really. A quick search of YouTube will offer up guides on how to create all manner of Marvel and DC heroes within the toolset, and just about the only thing that has to differ from existing properties is your character’s name (for some reason I couldn’t pick “The Incredible Father” for instance).
[Nintendo Everything Podcast] – episode #40 – DQ Hero’s Thwack attack and FOMO in your Shlooters
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my beautiful Black Eagles, Blue Lions and Golden Deer! In this episode of NEP, we put on the boxing gloves and discuss microtransactions in gaming, why Fire Emblem: Three Houses is so damn good, and the wild mechanics with Dragon Quest Hero as he debuts in Super Smash Bros. Ultimate. We also have a chat about the new additions to Nintendo Switch Online and if they save the service or not, Ubisoft’s Chinese Rabbids game and the meager announcements from Nintendo and Tencent at ChinaJoy. Finally in our Listener Mail segment, we recommend JRPGs and give our brutally honest feelings about the Final Fantasy series and Kingdom Hearts series.
We hope you enjoy!
If you like what you’re hearing, you can support us by giving NEP a 5 star review on Apple Podcasts, aka new iTunes. We would greatly appreciate if you could help us out! We’re very thankful for your support, and we thank you for listening.