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Mario + Rabbids Sparks of Hope Snowdrop experience

We recently chatted with Mario + Rabbids Sparks of Hope producer Xavier Manzanares, and one of the things we asked about is whether the team has been able to do more with the game from a graphical standpoint. After all, Mario + Rabbids Kingdom Battle came out in 2017, so Ubisoft Milan and Ubisoft Paris have been working with Switch for quite some time now.

Manzanares mentioned that the experience gained with both Switch and the Snowdrop engine has allowed for an increase hope. There are some aspects that may not have been possible a few years ago.

Mario + Rabbids Sparks of Hope Bowser

Ubisoft has worked with Mario on two games now as part of its Mario + Rabbids series, but we’ve been wondering if the team would have interest in playing around with another Nintendo franchise. This is something that we posed to producer Xavier Manzanares in a recent interview.

Manzanares said the studio has “tons of dreams”, and thought about “a lot of other characters” when it was initially moving towards working with Nintendo in 2014. On the topic of wishes being fulfilled, he said having Bowser playable in Mario + Rabbids Sparks of Hope is “already a dream come true for us”.

In today’s episode of “Impossible Switch Ports: The Podcast,” join your hosts Nick, Nicholas and Dennis as they discuss Robocop: Rouge City, an ambitious first-person-shooter based on the original 1987 blockbuster film that’s heading to Switch (somehow) next year. We’ll also discuss the Nintendo fan who paid $40,000 to ask company leadership about the future of F-Zero (yes, really). Then, stick around for conversation about limited edition Switch consoles, the future of E3, and more!

Our show is available on most major streaming platforms, including SpotifyApple PodcastsGoogle PodcastsAmazon Music and Audible, or you can check out the video version below. Direct downloads are available here.

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xenoblade complex

We are just a couple of weeks away from the release of Xenoblade Chronicles 3, which feels a little bit surreal considering that the game was announced in February of this year.

As expected, a lot of people are trying to get into the series before the third entry comes out, and some will probably hear about how the series is complex and not always super friendly to beginners. Although it is undeniable that Xenoblade can be complicated sometimes, I get the impression that when the discourse is so focused on the series complexity, there’s a chance that we are scaring some future fans.

Taking that into consideration, I decided to make a video talking about the overall appeal of the series and why fans love it so much despite the complexity. Feel free to check out the video down below.

birth game preview

Sometimes the premise of a game is just so bonkers that it simply demands to be played. Birth – an upcoming point-and-click puzzler created by indie developer Madison Karrh – is officially described on Steam as tasking players with “constructing a creature from spare bones & organs found around the city in order to quell your loneliness.” It seemed super intriguing, and so I was excited to have the opportunity to speak with Karrh at Summer Game Fest about her game, a project she’s been developing solo for over two years.

Immediately, I was struck by just aesthetically similar Birth is to the popular Rusty Lake series of point-and-click games – and I mean that as a compliment. Karrh said that those games were a huge inspiration for her, which makes sense as the two share a lot in common at a mechanical level as well. But Birth is a very personal game for Karrh, and she started working on it as an expression of the complicated emotions she experienced after moving to a new city.

Mario + Rabbids Sparks of Hope Nintendo

In an interview with Nintendo Everything, Mario + Rabbids Sparks of Hope producer Xavier Manzanares spoke about the team’s relationship with Big N.

Just like with the first game and Donkey Kong Adventure DLC, the company has an “advisory role” and Mario creator Shigeru Miyamoto “is testing the builds”. Manzanares also noted that the bonds between the two sides are “stronger” now. That’s what allowed for elements like the hybrid between Lumas and Rabbids as well as having Bowser playable.

A new month started up a few days ago. Now that we’re in July, we want to know what you’ve been playing.

Have you been trying out some of the recent releases on Switch? There’s plenty to play with heavy hitters such as Klonoa Phantasy Reverie Series, Fire Emblem Warriors: Three Hopes, Cuphead: The Delicious Last Course, Monster Hunter Rise: Sunbreak, Portal Companion Collection, and Sonic Origins. No matter the case, let us know in the comments below.

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Yurukill The Calumniation Games review

System: Switch
Release Date: July 5, 2022
Developer: IzanagiGames / G.rev / Esquadra
Publisher: NIS America


Yurukill: The Calumniation Games is almost a wonderful new version of the Danganronpa formula, this time pitting a bunch of a group of prisoners and executioner’s against each other as the former try to prove their innocence to the latter in a sequence of mini-games and theme park attractions that closely resemble former moments of their lives – most notably the crimes they’ve committed. It’s a fantastic amalgam of murder-mystery-driven plot devices, shoot ’em ups, visual novels, and questionnaires that works exceptionally over a beautiful explosion of colors and flair that makes the game as a whole an attraction of its own.

mario rabbids sparks of hope yoshi characters

Mario + Rabbids Sparks of Hope producer Xavier Manzanares has commented on the game’s characters, and the decision to leave out Yoshi.

Mario, Peach, and Luigi are all playable just like in Mario + Rabbids Kingdom Battle. Yoshi is absent, however, and Manzanares has commented on how the roster was ultimately set.

hindsight preview

What if the physical objects of every day life, the possessions we hold close, were actual windows to the past? It’s a question that many have thought of as we fiddle with theories of time travel and reminiscing about the days of old, and is also the question that starts off the summary for Hindsight, the new narrative-driven adventure game developed by Joel McDonald and published by Annapurna Interactive. Heirlooms, hand-me-downs, and gifts from loved ones all hold some sort of sentimental value to all of us, regardless of what the object in question may be, and we’re immediately transported through our thoughts to a specific time or memory of a person. What Hindsight does is take that in a more literal sense and uses that as a gameplay mechanic to drive the story forward of the protagonist, Mary, who ultimately faces a part of life we all have or eventually will: handling the belongings of loved ones who are no longer with us. Speaking to McDonald, we had the chance to peer into the game a bit – specifically the second chapter of the game – and get a feel for how the game functions, what it ultimately aims to do, and why this was an important project and story to tell.


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