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WarioWare: Get It Together! review

System: Switch
Release date: September 10, 2021
Developer: Intelligent Systems
Publisher: Nintendo


WarioWare games are a collection of simple “microgames” that are fast and often frantic. Debuting back in 2003 on the Game Boy Advance with WarioWare, Inc.: Mega Microgame$!, the series has seen many entries over the years with new characters joining the fray. In our latest entry, our cast is back again, this time on Switch with more microgame mayhem and yet another twist on gameplay. While the franchise has been known to take advantage of Nintendo’s hardware in the past, the changes here are more on the core of play. How does this new WarioWare experience fit Nintendo’s hit hybrid console?

september 2021 nintendo direct live stream

Today’s September 2021 Nintendo Direct will be starting soon, and we have a live stream ready to go for the event. In fact, we’re including three separate streams for North America, Europe, and Japan.

The broadcast officially begins at 3 PM PT / 6 PM ET / 11 PM in the UK / 12 AM in Europe. It will focus on Switch games launching this winter, lasting about 40 minutes.

We’ve set up the September 2021 Nintendo Direct live stream for you below along with a live blog. Expect coverage during and after the event.

You don’t need to hear from us that Xenoblade Chronicles 3 is almost certainly happening. The series has only increased in popularity over the past few years, and the first two games have done quite well on Switch. But if that wasn’t enough, a report came out last month that Xenoblade Chronicles 3 is in its final stages of development and could launch as early as the first half of 2022.

We know almost nothing about the game aside from a few unconfirmed tidbits from last month’s rumor, so right now’s our chance to dream. What do you personally hope to see in Xenoblade Chronicles 3? Let us know in the comments below.

Cruis'n Blast review

System: Switch
Release date: September 14, 2021
Developer: Raw Thrills
Publisher: Raw Thrills


It’s genuinely challenging for me to recall the last time I experienced a game that’s as comprehensively absurd – and so confident in embracing said absurdity – as Cruis’n Blast. While delivering arcade-style racing in what’s perhaps its purest, most straightforward form, Cruis’n Blast simultaneously feels like what would happen if an energy drink company hired a group of obnoxious teenage boys to design a video game. It’s ridiculous, over-the-top fun that never takes itself even remotely seriously, and I loved every minute of it.

mario golf super rush battle mode adventure mode

We have more insights from the Mario Golf: Super Rush development team in which key developers discussed Battle Golf, Adventure Mode, new characters, and fashion.

Yesterday we posted the first half of the Nintendo Dream interview with some of the lead staff on Mario Golf: Super Rush, which covered the team’s approach to new entries in the franchise, opening cinematics in Mario sports games and much more. In the second half of the interview, the team goes on to talk about other aspects.

Here’s the rest of the translation:

Button City review

System: Switch
Release date: August 10, 2021
Developer: Subliminal
Publisher: Subliminal


Button City is a colorful low poly narrative adventure game about friendship and community. Enter a pastel diorama world inspired by 90’s nostalgia and filled with cute characters to befriend. As Fenn, the new fox in town, you’ll explore your new community and make new friends in the process, but what is the core gameplay of such an easy-going and colorful experience?

mario golf super rush opening

A few developers behind Mario Golf: Super Rush have opened up about the game, including how the title came to be and the series’ history, the opening movie, Swing Mode, change in mechanics the franchise has seen previously, and more.

You may recall that we recently posted some excerpts from a Nintendo Dream interview conducted an interview with some of the lead staff involved with the development of Mario Golf: Super Rush. Camelot’s Hiroyuki Takahashi (Producer) and Shugo Takahashi (Director), along with Nintendo’s Shinya Saito (Producer) and Tomohiro Yamamura (Director) gave readers a peak behind the development curtain by talking through their experiences making the game.

Since the interview is quite lengthy, we’ve decided to split it up into two parts. Our translation of the first half can be read below.

Sonic Colors Ultimate review

System: Switch
Release date: September 7, 2021
Developer: SEGA / Blind Squirrel
Publisher: SEGA


By the time the credits rolled during my playthrough of Sonic Colors: Ultimate, a remaster of the well-received 2010 Wii exclusive Sonic Colors, I had been converted from a skeptic into a believer. Beyond dabbling in a few of the 2D games as a kid, I had long been hesitant to dive into a modern 3D Sonic game; this is a franchise with baggage, so much so that not even Sonic Team seems certain how to please its most diehard fans. So I’m thrilled to report that Sonic Colors: Ultimate is not only overwhelmingly fun to play, but also that the Switch is an excellent place to play it.

Hello! I have a quick site update to share with you all.

I’m not sure how many of you use RSS feeds these days, but ours was recently updated to include photos. If you use something like Feedly (or any other RSS reader), the featured image for each post should finally appear. A few of you requested this in the past, and since I figured it’d be easy enough to implement, I’ve been slightly reworking our RSS feed over the past few days. Nothing ever comes easy and we had to clear a few unforeseen backend issues, but I believe everything should be running properly now. If this isn’t working for you for whatever reason, shoot us an email and we’ll try to troubleshoot.

I also wanted to provide a quick update regarding the call for open positions back in August. We’ve been making good progress, but I’ll ask everyone for their patience in knocking things out there. There’s been a lot happening as of late between Gamescom, various indie live streams, showcases, and more. That’s been taking up a lot of time, along with my many other daily/weekly responsibilities. I think you all know that it’s extremely rare for me to talk about myself in any way since I always put the focus on Nintendo news, but I’ll just say outright that I’m feeling very exhausted. In any case, I’m hoping to have a final resolution with the open positions within the next couple of weeks or so – we’ll follow up with those that we’ll be moving forward with. Thank you for your patience!

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Cruis'n Blast interview

Ahead of Cruis’n Blast’s launch on Switch this month, we’re publishing a new developer interview with series creator Eugene Jarvis. Jarvis had much to say about putting the racer on the console, including how this new version came to be, why it’s an exclusive, and whether we could see online play supported in the future.

Our full discussion can be read in full below.


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