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Splatoon 2: Octo Expansion

At GDC last week, Game Informer spoke with Splatoon 2 producer Hisashi Nogami. Nogami talked about why the team decided to make single-player DLC as well as what to expect from the expansion. He also touched on what it’s like seeing the Inklings in Mario Kart and Smash Bros.

We’ve highlighted some excerpts from the interview below. You can read the full discussion on Game Informer here.

Square Enix has worked with many different developers to release their games through its “Collective” program. A couple of these games have already made their way to Switch, including the recently-launched Fear Effect Sedna.

Switch owners can expect at least one more title from the Collective program this year. Phil Elliott, creator and project lead, shared the news in an interview with Fragments of Silicon. Elliott indicated that the company is looking at prior releases to see if they can be brought over to Switch.

At GDC this week, GamesRadar caught up with Suda51 for an interview. Suda51 spoke about Travis Strikes Again: No More Heroes, including DLC as well as the game’s top-down perspective and how that affects the feel of violence. He also weighed in on Switch being a home for indie titles.

We’ve posted some excerpts from the interview below. For the full discussion, head on over to GamesRadar.

Shenmue III was first announced in 2015. Quite a bit has changed since then, such as Nintendo introducing Switch – a new and successful console.

With that in mind, French website Gameblog recently asked director Yu Suzuki about the possibility of a Switch version. Here’s the full exchange between the two:

Kotaku has published a new interview with Nintendo’s Damon Baker. It’s primarily focused on indies and the Switch eShop, including the store’s limitations. The site also asked about third-parties possibly getting on board with Nintendo Labo.

You can find a few excerpts from the interview below. For the full discussion, head on over here.

At GDC today, a Switch version of ARK: Survival Evolved was announced during the Unreal keynote. This was all possible thanks to Abstraction Games, who is handling the port. It’s in such an advanced stage that it was demoed live in front of attendees. Abstraction CEO Ralph Egas mentioned to GamesIndustry that the team “created something you could almost send for certification.”

Egas shared the following regarding the team’s progress when it comes to ARK: Survival Evolved on Switch:

Hazelight Studios’ Lucas de Vries weighed in yesterday as to why A Way Out isn’t on Switch. Director Josef Fares has now commented as well.

Like de Vries, Fares pointed out that the game requires camera controls, which can’t really be done if you want to play on a single Joy-Con. He also brought up that the team hasn’t really looked into Switch yet, and he’s “not saying it will never happen.”

Splatoon 2

Famitsu conducted a big interview a few months ago, which was recently posted online. The magazine interviewed the following developers:

– Producer Hisashi Nogami
– Director Yusuke Amano
– Director / art director Seita Inoue
– Director and lead programmer Shintaro Sato
– Sound director Toru Minegishi

In the interview, the various team members touched on a bunch of different topics, including the approach to rolling out new content, the matching system and ranks, NPCs, and much more. We have a summary of the discussion below.

BlazBlue: Cross Tag Battle

BlazBlue: Cross Tag Battle is a fighting mashup of four different franchises. BlazBlue, Persona 4 (Arena), Under Night In-Birth, and RWBY are all represented here.

When Cross Tag Battle was initially announced, RWBY’s inclusion was arguably the most surprising inclusion. Producer Toshimichi Mori explained how the collaboration came to be in an interview with GamerHubTV.

This week’s issue of Famitsu contains a new ARMS developer interview. The magazine caught up with Kosuke Yabuki, the game’s producer. Yabuki talked about updates (including how Springtron was an unexpected addition to the roster), lore, eSports, what lies ahead for the IP, and more.

Yabuki first said that Nintendo had initially planned to update ARMS multiple times until it was updated to version 5.0.0 by the end of 2017. But of course the team decided on the update content not only from what had been planned previously but also from player requests. It felt like polishing ARMS together with all players, so Yabuki was glad about that.


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