Injustice 2 director has interest in releasing games for Switch, but would take some work
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
At the Brazil Game Show, GameSpot caught up with NetherRealm Studios creative director Ed Boon. Boon was asked about potentially supporting Switch in the future.
Boon, known for his work on the Mortal Kombat series, directed Injustice 2 earlier this year. He indicated that the game could theoretically run on Switch, but adjustments would need to be made in order for it to happen.
Boon said:
More: ed boon, interview, NetherRealm Studios, top
Koizumi on Mario Odyssey – DNA from previous 3D Mario games, travel theme, taking advantage of the Joy-Con
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 31 Comments
In the latest issue of GamesMaster, the magazine shares some choice words with Super Mario Odyssey producer Yoshiaki Koizumi. Koizumi weighed in on how the Switch game encompasses previous 3D Marios, the theme of travel, and wanting to take advantage of the Joy-Con.
Below is a roundup of the various comments:
Sakurai on Kirby Super Star – Miyamoto’s request, DKC influence, cut game, development name, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 17 Comments
Nintendo closed out its series of interviews for the Super NES Classic Edition with a bang. Masahiro Sakurai spoke about Kirby Super Star in depth, which is a game he directed 25 years ago.
One notable part of the interview touches on how a request from Shigeru Miyamoto led to the inclusion of two-player co-op. Sakurai also goes over how Donkey Kong Country’s visuals influenced Kirby Super Star, a planned game that was cut, and the development name.
You can read about these topics and more below from the full interview with Sakurai.
More: interview, Kirby Super Star, Masahiro Sakurai, top
Nintendo on learning from Wii U’s mistakes with Switch, listening to fans
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 253 Comments
Leading up to the launch of Switch, we often heard about how Nintendo was trying to learn from its mistakes during the Wii U era and applying that knowledge for its new console. With the system having been available for several months, Nintendo of America senior product marketing manager Bill Trinen and Nintendo of America senior VP of sales and marketing Doug Bowser reflected on this subject once again.
Trinen fist weighed in on one important aspect Nintendo addressed: the system menu. Whereas Wii U took quite a while to start up and load a game, Switch is lighting fast in comparison.
Trinen said:
More: Bill Trinen, Doug Bowser, interview, Reggie Fils-Aime
Marvelous says Senran Kagura has many female players, talks about the series’ sexual nature
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch eShop | 61 Comments
GamesIndustry spoke with Marvelous marketing manager Michael Fisher to talk all things Senran Kagura. One topic discussed is the audience playing the series, which might be somewhat surprising.
Fisher said that quite a few female players are giving Senran Kagura a shot – around 30 to 40 percent. Gamers aged 20 to 25 are also the primary demographic.
More: interview, marvelous, Senran Kagura
Nintendo was initially planning Super Mario Sunshine to be a “disaster recovery mission-style game”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 26 Comments
This month, RetroGamer sat down with Nintendo’s Yoshiaki Koizumi. The two sides didn’t really talk about Super Mario Odyssey, however. Instead, the conversation was focused on a different project from Koizumi’s past: Super Mario Sunshine.
Koizumi directed Super Mario Sunshine on the GameCube 15 years ago. Initially, the team had a very different plan in mind for the game. Rather than the strictly 3D platforming gameplay that we know of, Nintendo instead was “exploring the idea of a disaster recovery mission-style game.”
Koizumi told the magazine:
More: interview, Super Mario Sunshine, top, Yoshiaki Koizumi
Nintendo considered releasing a Famicom Disc System Mini, Famicom Mini wasn’t originally planned, more
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Famitsu published a big interview with Nintendo this week about the NES Classic Edition / Famicom Mini. There was really a lot of noteworthy information shared, and we have some of the highlights.
These representatives from Nintendo were interviewed:
Kazuhiro Maruyama / Hardware development department
Takao Shimizu / Planning and development department
Kazuyoshi Nishi / Business department
Nintendo on Nintendo World Championships 2017 and competitive play
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ahead of the Nintendo World Championships this weekend, ESPN spoke with a three important folks at Nintendo: Reggie Fils-Aime, Nintendo Treehouse’s JC Rodrigo, and Bill Trinen.
Aside from the Nintendo World Championships, there was talk about competitive play in general and how Nintendo is approaching the scene going forward. Read what Reggie, Rodrigo, and Trinen had to say below.
Sonic Mania director on the origins of the Mean Bean Machine boss battle
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
One of the more interesting boss fights in Sonic Mania is the Mean Bean Machine. As a tribute to the original game on the SEGA Genesis, it has you battling Doctor Eggman with falling block pieces.
Sonic Mania director Christian Whitehead touched on the origins of the boss fight in an interview with IGN. He shared the following:
World of Tanks dev open to bringing the game to Switch, depends on the install base
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
The action MMO World of Tanks is available on most major platforms. You can find it on PC and almost all current consoles. However, there’s one system that the game has yet to reach – that being Switch of course.
Wargaming doesn’t seem to be against the possibility of releasing its game on Nintendo’s console. Speaking about the chances of a Switch version with GamesTM, senior designer Darold Hig suggested that it all comes down to the install base. If the install base is high enough, then it will make sense for the team to invest in a Switch version.
As Hig explained: