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Yesterday, Rain Games announced that World to the West is coming to Switch. The Wii U version hasn’t been abandoned, however.

Rain Games shared the following regarding World to the West on Wii U:

“While porting to Switch has been a very smooth and pleasant process so far, Wii U is harder to optimize for, mostly due to the way the hardware is setup, and how the Wii U version is baed on an older version of the engine to ensure full system compatibility.

But we knew this going in, so we made sure that the game could stand up on its own without changing the main gameplay experience. We’re dedicated to making it play well on every platform! As far as an ETA is concerned, we’re hoping to get it out as soon as we can, but we don’t have a way to lock down a date yet, so I can’t get more specific than that.”

No More Robots and RageSquid are taking Descenders very seriously on Switch. Speaking to Nintendo Life, No More Robots founder Mike Rose said that “the plan is to make sure the Switch version of the game is as great as possible”.

According to Rose, “Nintendo has been super supportive”, and the same goes for Switch fans. We’ll be seeing videos of Descenders running on Switch “soon” so that the community can follow along as the project develops.

Rose’s full comments:

The Switch version of FIFA 18 doesn’t use Frostbite similar to the PlayStation 4 and Xbox One versions. EA did, however, come up with its own custom engine for Nintendo’s console.

Explaining why the team decided against using Frostbite on Switch, developer Andrei Lazarescu noted:

“As much as we would have wanted to (use Frostbite) you can’t without making the whole engine work. We intentionally chose to do a custom engine because we felt that rather and try and get Frostbite running and end up having to downsize things and making it just a smaller, lower-quality version of the PS4 and Xbox One versions, we wanted this to be a FIFA that stands on its own two feet. We want people to recognise it and play it for what it is rather than saying, hey, you’re getting a sh***y, second-rate game. This is a full FIFA that players players will enjoy.”

Capcom brought the original Mega Man Legacy Collection to 3DS. But as things stand now, the sequel won’t be on any platform – be it 3DS or Switch.

Fans have at least been hoping that Capcom would port Mega Man Legacy Collection 2 to Switch. However, in an interview with TechnoBuffalo, producer Kazuhiro Tsuchiya directly stated that there are currently no plans.

The only sort of small hint we’ve seen about Mega Man Legacy Collection 2 on a Nintendo platform came about earlier this month. It was discovered that the game’s code contained several references to 3DS. It’s possible that Capcom is thinking about bringing the compilation to Nintendo’s portable, or was considering it at one point before scrapping those plans.

Thanks to Anthony for the tip.

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Square Enix’s Hajime Tabata stirred up quite a storm this week. When he appeared on a Twitch stream to promote Final Fantasy XV, he strong hinted that the game will be ending up on Switch in some form.

To recap, Tabata teased:

You asked the question, what other things do we have planned in the future? We can’t give you any complete, solid details right at the moment but for our policy writers we very much do want to move out and do as much as we can with the game, with the franchise. There’s another certain console out there people may be thinking of; sounds little bit like you guys, your name, “Twitch”… I think we’ll just leave it there.

Everyone on Final Fantasy XV, they love this specific console that sounds a lot like “Twitch” – you may want to think something about that in the future.

At Gamescom, The Verge chatted with Super Mario Odyssey producer Yoshiaki Koizumi. While the two talked, Koizumi touched on Nintendo’s approach to story in Mario games, Shigeru Miyamoto’s involvement with Odyssey, and the chances of a second 3D Mario title for Switch.

Head on below for some notable excerpts from the interview. For the full discussion, read up on The Verge here

Eurogamer published a meaty interview with longtime Metroid developer Yoshio Sakamoto. There was plenty of talk about Samus Returns, including the amiibo support and two different hard modes. Sakamoto also weighed in on the series’ future and more. Elsewhere, he also seemed to shoot down recent rumors that the Rhythm Heaven franchise is dead.

We’ve rounded up the notable comments from Sakamoto below. You can find even more on Eurogamer here.

Telltale Games has been hinting at and teasing more games for Switch. On top of that, retailers have been listing some of the company’s products for Nintendo platforms. Things are heating up even further now.

In an interview with Rocket Beans TV, Telltale’s Job Stauffer suggested that Guardians of the Galaxy, Batman, and Minecraft: Story Mode – Season Two are all coming to Switch. He said:

“Minecraft, the first game, came out today. I think you can expect to see other titles like Batman, Guardians of the Galaxy, maybe Minecraft Season 2 in the future.”

You can listen to the relevant part of the interview below.


Thanks to Eduardo S for the tip.

Telltale Games finally put out its first Switch release today, Minecraft: Story Mode – The Complete Adventure. This won’t be the only title from the company though.

During a Reddit AMA, Telltale mentioned that the team should have news regarding other Switch titles “very soon.” Further teased, “We’ll have titles on the eShop sooner than you might think…!”

While Retailers have started to list Batman: The Enemy Within for Switch, Telltale has yet to confirm that it’s happening. We do think it’s happening though, and there should be more to come from Telltale.

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Star Fox 2 is a monumental release for Nintendo. It took years upon years for it to be officially released, which the Super NES Classic Edition is finally offering.

Speaking with USgamer, Nintendo confirmed that the original master will be in Star Fox 2. Q-Games’ Dylan Cuthbert, who worked on the original project, also had this to say:

“StarFox 2 was fully localized as far as I’m aware and went through the full QA process. It was one of the rare occasions where even though the game wasn’t going to be released Nintendo decided to spend the final few months properly finishing it off–I suppose because it was canceled so close to the end and after all the announcements, they wanted something to show for their efforts. It showed pretty good foresight I think, and I’m sure the [SNES Classic] will earn back its development cost and then some!

As for the English translations– because it was canceled so close to the end we had already received all the English as far as I’m aware (although there might have been a few modifications and additions during QA as there tends to be). It would have been translated internally at NOA so the turnaround would have been very quick.”


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