Submit a news tip



interview

A new interview has appeared with Level-5’s CEO. Glixel recently spoke with the company’s Akihiro Hino.

Hino had plenty to say about the Layton series, including its success in the west, continued popularity today, and how it came to be in the first place. He also commented on other topics as well. These include how Level-5 is different from other developers and how it has changed as a company, and more.

You can read up on notable excerpts from the interview below. Head on over here for the full interview.

Coming out of E3, Paste published an interview with Doug Bowser, head of marketing at Nintendo of America. Much of the discussion focused on the handheld market.

During the talk, Bowser was asked about the future of handhelds, whether 3DS game development is continuing, and more. He also took on questions about the durability of Switch’s screen and whether there will be a crossover between 3DS and Switch features.

For a roundup of notable excerpts, continue on below. Paste’s full interview with Bowser is located here.

Despite what we heard last year, Bloodstained: Ritual of the Night may not opt for a staggered content model. If this is something the team decides to pursue, some features and content may come after the game’s launch.

That seemed like the plan back in 2016. However, creator Koji Igarashi has now said that a definitive decision has not been made. It’s something that’s being considered, and though the approach has certain benefits, “it’s something we’ll have to discuss later.”

Igarashi told Apptrigger:

Xenoblade Chronicles X

If the big interview we translated with Monolith Soft’s Tetsuya Takahashi wasn’t enough, TIME also has a discussion with the Xenoblade Chronicles 2 director. The latest discussion covers Switch vs. Wii U development, how the collaboration with Tetsuya Nomura came to be for certain character designs, and a possible Switch version of Xenoblade Chronicles X.

These excerpts and a few other notable ones have been posted below. You can read the full interview here.

French website Gamekult recently published a new interview with Xenoblade Chronicles 2 director Tetsuya Takahashi. Unlike some of the interviews coming out of E3, this one is almost entirely focused on the game itself. Takahashi commented on the visual style and approach to character design, exploration, multiplayer, side quests, and much more. He also commented on the Baten Kaitos DS project that never came to be, though he didn’t have much to say.

We’ve prepared a full translation of Gamekult’s interview. Continue on below to see what Takahashi had to say about all things Xenoblade Chronicles 2.

At Japan Expo this week, GameReactor caught up with Zelda producer Eiji Aonuma. The discussion included talk about Breath of the Wild and Zelda in general.

Regarding Breath of the Wild, Aonuma reflected on the game’s reaction and those who say that the final boss was too easy. He also spoke in (very) vague terms about the next main Zelda – wanting to include HD Rumble, but it’s a long way off. Also, Aonuma basically said that Link is ambidextrous.

We’ve included what we feel are the more notable comments from Aonuma below. The full interview is on GameReactor here.

Le Monde published a new interview with Nintendo’s Shinya Takahashi today. Takahashi discussed Switch shortages and how the production line has now improved, possible future collaborations, how Super Mario Odyssey’s innovation will come from the use of HD Rumble, and more. Takahashi was even asked about the futures of Wave Race and 1080°.

We’ve rounded up the more notable comments from Takahashi below. Note that the responses were translated with Google, so it’s a bit rough around the edges. Still, you should be able to get a pretty decent idea as to what was said.

One of Nintendo’s big E3 announcements last month was the reveal of Rocket League for Switch. Psyonix’s VP of publishing Jeremy Dunham spoke more about the game in an interview with GamesIndustry.

Dunham started out by saying that the Switch version “is a bit of a passion project” and noted how “Nintendo has been very open with giving us whatever resources that we need”:

“It is a bit of a passion project for us and we want to make sure it is done exactly the way we want it to be done. Nintendo has been very open with giving us whatever resources that we need, answering any questions that we have, allowing us to do cross-network play, which is a big deal and very important to us and they had no problem with that at all. That was the very first question I asked them. I said: ‘If we are going to commit to doing this, would you guys allow us to do cross-platform?’ And they told me that if it is important to us, then we will do cross-platform. There wasn’t even any hesitation.”

Ys VIII: Lacrimosa of Dana

You may know Falcom for its work on the The Legend of Heroes series. The company has also worked on the long running Ys franchise. While Falcom hasn’t done too much with Nintendo platforms and they aren’t exactly running to Switch, they are keeping an open mind when it comes to supporting the platform.

Falcom president Toshiro Kondo mentioned to USgamer that Switch is an “extremely Nintendo-like” platform. He also noted that the team isn’t working on any games for the system currently, but added: “Should someone on staff bring up an interesting idea or something, we’d be more than happy to entertain it and develop a game for Switch.”

Kondo was also asked if Switch can fill the gap left by the PlayStation Vita. He had this to say:

“I guess you’d say genre of games in Japan called Otome games which are games made for girls and right now they’re heavily concentrated on the Vita. Should those games not go to Switch, then there’s really no reason for their fans to purchase it.”

Source

de Blob didn’t achieve massive success, but the series was one of the more interesting experiments on Wii. THQ Nordic business and product development director Reinhard Pollice believes that the franchise has potentially, calling it “the perfect indie game.” Pollice added in an interview with GamesIndustry that de Blob “was a bit underrepresented on Wii,” and it should have been on Steam for the potential of being “a massive success.”

He said:


Manage Cookie Settings