Minecraft dev on how the Switch version was updated to support 1080p
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Minecraft: Nintendo Switch Edition now looks better than ever. After an update published a few days ago, the game runs at a 1080p resolution when docked. The initial resolution was set to 720p.
TIME caught up with 4J Studios CTO Richard Reavy to learn more about the update. Reavy was able to explain how the 1080p resolution was added to Minecraft on Switch.
Reavy pointed out how futher optimization was needed that Minecraft on Switch could handle 1080p without issues. With more time for testing, 4J Studios believed they could get it done.
Reavy said:
Koizumi says Switch success is half-expected and half-surprising, talks Mario development and Zelda dev differences
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 12 Comments
This month’s issue of EDGE has a cover dedicated to Super Mario Odyssey. There really isn’t a whole lot new about the game itself, but the magazine does have a few choice words from Nintendo EPD’s general producer Yoshiaki Koizumi.
One of the topics Koizumi commented on was Switch’s success. Regarding the console’s performance thus far, Koizumi said:
“It’s half expected and half surprising. I always feel a certain amount of confidence in my work, and I imagine a lot of different scenarios. The one that’s come to fruition was one of the better ones I was imagining! We wanted people to have more time to play games.”
Square Enix’s Tetsuya Nomura on designing characters for Xenoblade Chronicles 2
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 18 Comments
This week’s issue of Famitsu features an interview with Square Enix’s Tetsuya Nomura. The Japanese magazine primarily talked with Nomura about Kingdom Hearts III, but there was some brief discussion pertaining to Xenoblade Chronicles 2 as well.
For those who haven’t heard, Nomura contributed to Xenoblade Chronicles 2 as a character designer. He worked on characters included in the game’s Ira organization.
Mario + Rabbids Kingdom Battle footage from Comic-Con with dev talk
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
IGN featured Mario + Rabbids Kingdom Battle during its Comic-Con live stream yesterday with associate producer Cristina Nava. Watch some footage below, along with commentary from Nava.
Battle Chasers: Nightwar dev on story / characters, gameplay, why it’s a fit for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 4 Comments
Nintendo UK recently spoke with Battle Chasers: Nightwar developer Joe Madureira for a chat about the upcoming Switch game. Madureira discussed the story and characters in-depth, touched on the gameplay, and explained why it’s a good fit on Switch. Read up on Madureira’s comments below.
Kosuke Yabuki on ARMS, regular content updates, Mario Kart’s blue shell and more
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 7 Comments
Eurogamer recently had the chance to interview Kosuke Yabuki, the producer of ARMS. He answered questions on a variety of topics, from ARMS to Mario Kart and more. Make sure to check out the full interview here; we’ve rounded up some of the most interesting tidbits below:
More: Arms, interview, Kosuke Yabuki, Mario Kart
Mario + Rabbids devs on the music, initial leaks, director’s emotional response, inspirations
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 27 Comments
Today, GamesIndustry published a new interview with a couple of people involved with Mario + Rabbids Kingdom Battle. Director Davide Soliani and composer Grant Kirkhope participated in the discussion.
During the interview, Kirkhope talked about first finding out about the game, also shared an… interesting story about an encounter with Shigeru Miyamoto from his time at Rare. Soliani also talked about being starstruck with Kirkhpoe, worries stemming from the initial leaks, and the game’s inspirations.
You can find that and a bit more below. You can read up on GamesIndustry’s full piece here for additional comments.
BlazBlue creator says “fighting games can definitely find a home on the Switch”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 26 Comments
Arc System Works is on board as a Switch developer. The company has already put out a few titles on the eShop, but we also know that some sort of BlazBlue game is planned.
Redbull recently spoke with BlazBlue series creator Toshimichi Mori and asked for an update about regarding the franchise on Nintendo’s console. He sadly wouldn’t divulge anything, but did say that “fighting games can definitely find a home on the Switch.”
Mori noted:
“As far as announcements go, I unfortunately can’t say much today, but what I will say is that with the introduction of fun competitive games like Arms, I do believe fighting games can definitely find a home on the Switch. Stay tuned!”
Thanks to angstygaijin for the tip.
More: Arc System Works, BlazBlue, interview, Toshimichi Mori
ARMS devs on the bright colors, working with new hardware, art inspiration, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The latest ARMS developer interview comes from Nintendo itself. At E3, Nintendo Australia chatted with producer Kosuke Yabuki and art director Masaaki Ishikawa. Between the two, they commented on why the game features bright colors, what it was like working with Switch during its early days, the inspiration for the art, and more.
We’ve picked out the noteworthy responses from the interview below. If you’d like to read the full interview, you can do so here.
More: interivew, interview, Kosuke Yabuki, masaaki Ishikawa
Level-5 says Layton’s Mystery Journey is the same on 3DS and mobile, talks new protagonist Katrielle and Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
MCV recently chatted with Level-5 Abby’s director of games marketing Lucy Pozniak. Pozniak spoke about the upcoming Layton’s Mystery Journey as well as Switch.
First, about the new star Katrielle, Pozniak noted:
“We have a new hero, [Layton’s daughter] Katrielle, who’s opening up her detective agency. In addition, whereas previous titles have had bigger, more overarching story puzzles or a main mystery to solve, this one is broken into 12 chapters and it’s about solving different mysteries within those chapters.”
Layton’s Mystery Journey won’t just be on 3DS. The game is actually debuting on mobile first – July 20 worldwide. However, the experience will ultimately be the same regardless of the device you’re playing on, Pozniak said.