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Another new interview is in with Akihiro Hino. This time, GameSpot is the latest outlet to have spoken with the Level-5 CEO. Topics include potentially bringing past projects to Switch, why Katrielle is the new protagonist of the Layton series (and whether or not she’s really Professor Layton’s daughter), and reminiscing on Professor Layton vs. Phoenix Wright: Ace Attorney.

Find these excerpts from the interview below. You can read GameSpot’s full interview here.

It wasn’t too long ago that Square Enix and Tokyo RPG Factory announced Lost Sphear. The game was showcased at E3 earlier this month, and Kotaku also conducted an interview with director Atsushi Hashimoto. Hashimoto discussed how the team is making improvements from I Am Setsuna, the game’s length, and having it on Switch.

Read on below for some comments from Hashimoto. Check out the full article on Kotaku here.

Shigeru Miyamoto

IGN has a lengthy new piece with Shigeru Miyamoto all about Mario. Miyamoto talked about letting other developers handle the IP, his initial worries with how players would react to New Donk City in Super Mario Odyssey, and not wanting to remake older games.

We’ve picked out some notable quotes below. The full article with more comments from IGN is located here.

Sonic Forces

A new Sonic Forces interview has gone up on Nintendo UK’s website. Sonic Team head Takashi Iizuka and producer Shun Nakamura participated in the discussion.

We have some highlights from the interview below. Iizuka and Nakamura spoke about how Sonic Forces isn’t a sequel to Sonic Generations, the custom character system, appealing to all types of players with this game and Mania, and fans comparing New Donk City from Super Mario Odyssey to Sonic Adventure.

After more than two decades, Star Fox 2 is finally seeing release. Nintendo will be including the title in the Super NES Classic Edition at the end of September.

Kotaku emailed Dylan Cuthbert, the game’s original programmer, to talk about the news. Although Nintendo didn’t bring him on board for the Super NES Classic Edition launch, he’s personally excited, saying that it made his day.

Cuthbert also reflected on why Star Fox 2 never saw release in the first place:

“Our older retro form of 3D just didn’t cut it anymore and Nintendo didn’t want to raise comparisons. I agree that strategically (if not emotionally) it was the correct decision. But now our older retro form of 3D is the new cool kid on the block, it’s perfect timing!”

Switch was made to be compatible with Unreal Engine 4. Unreal Engine 3, however, is another story. The older version isn’t supported as well, which made it a bit tricky to bring Rocket League to Switch.

Psyonix head Jeremy Dunham talked with GamesBeat about porting Rocket League to Switch, which is being done with some help from Panic Button – the same team that worked on the Xbox One version. He said:

“We feel really confident about it. In the beginning, we weren’t so sure. We had to do custom work. The Switch by itself doesn’t have inherent Unreal 3 support. It only has Unreal 4. To support 3, we had to do custom work.”

Dunham also reiterated what we’ve heard previously – that Rocket League will be 720p and 60 frames per second at all times.

“The main compromise we had to make is we’re running the game in 720p rather than 1080p, even on the TV. It’s our opinion that it’s much more beneficial for the game to run fast at 60 frames per second than to look the absolute best. We’ll ship at 60 frames per second for the docked version and the undocked version.”

Dunham also had some encouraging words about the overall state of Rocket League on Switch. The team “didn’t think we would have it running this smooth, this early.”

“We’re actually ahead of where we thought we’d be. We didn’t think we would have it running this smooth, this early. For a while we were concerned about whether we’d have anything to show at E3 at all. We have a very talented team at Psyonix. Our engineers have done a lot of hard work to make sure this runs as well as it does already. We’ve already discovered things in the last few weeks that we weren’t aware of a few weeks ago. It’s already made the game perform incredibly. We’re very encouraged.”

Source

Interviews coming out of E3 continue to roll out from E3. The latest one is from Glixel, who spoke with Splatoon 2 producer Hisashi Nogami and programming director Shintaro Sato. The two weighed in on topics such as the game’s competitive nature and Salmon Run.

As usual, we’ve highlighted some of the noteworthy excerpts below. Head on over here for the full interview.

Metroid Prime has a pretty interesting development history. Before it was a Metroid game, Retro Studios was working on an original first-person shooter that had no ties to anything Nintendo-related. It was only when the big N stepped in and saw a level of the game that the game eventually morphed into Metroid Prime.

Speaking in the latest issue of Switch Player, senior designer Mike Wikan noted:

“When I came on board, the Engine group was significantly behind schedule and there was no way to create gameplay demonstrables in an effective fashion. I was told, quite literally, by leadership that designers would design the game on paper, then hand it off to engineering and art to create it. In my opinion that was insanity.”

“When Nintendo arrived suddenly, wanting to see demonstrables of all the games that the teams were working on, only our FPS had demonstrable real-time scriptable content. Nintendo liked what they saw and proposed we adapt that game and viewpoint, but restart it as a Metroid game.”

“The moral of the story is that if you see a problem, work to solve it; don’t assume someone else will take that responsibility on.”

Kotaku caught up with Intelligent Systems’ Masahiro Higuchi and Koei Tecmo’s Yosuke Hayashi for a chat about Fire Emblem Warriors at E3. The developers spoke about the hardcore mode, permadeath, how they went about choosing characters, and more. Higuchi also showed some interest in wanting to remake Famicom Wars.

Head past the break for notable comments from Higuchi and Hayashi. The full interview is on Kotaku here.

A new interview has popped up with Doug Bowser, senior VP of sales and marketing at Nintendo of America. Bowser was asked about a few different topics, including tournaments, third-party games on Switch, and Smash Bros. Watch the interview in full below .

Continuing on from the video above, Bowser took on the journalist who interviewed him in ARMS. You can see how he did in the video below.


Source 1, Source 2


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