More footage, dev interviews – Indivisible, LEGO Marvel Super Heroes 2, Bloodstained, The Escapists 2
Posted on 7 years ago by Brian(@NE_Brian) in Videos | 0 comments
Another round of developer video interviews with gameplay are in from Shacknews. Indivisible, LEGO Marvel Super Heroes 2, Bloodstained, and The Escapists 2 are all featured below.
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Rogue Trooper Redux footage, dev interview
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 2 Comments
Shacknews has a new Rogue Trooper Redux video up with gameplay and a developer interview. Check it out below.
More: interview, Rebellion, Rogue Trooper Redux
Reggie says making political statements is for others to do, Nintendo wants people to smile and have fun
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News | 116 Comments
There’s been some talk with Far Cry 5 that Ubisoft’s game is being political based on its setting. The National approached Nintendo of America president Reggie Fils-Aime about the situation, and his response was hardly surprising.
“Making political statements are for other people to do,” he said. “We want people to smile and have fun when they play our games.”
More: interview, Reggie Fils-Aime
Monolith Soft on Xenoblade X western changes, Nintendo Europe handling Xenoblade 2, Nintendo’s localization process
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 144 Comments
Kotaku has a very interesting article up covering the localization of Xenoblade Chronicles X, Xenoblade Chronicles 2, and Nintendo’s localizations in general. The site spoke with Monolith Soft CEO Tetsuya Takahashi, Nintendo’s Genki Yokota, and Nintendo of America president Reggie Fils-Aime.
Takahashi himself commented on the changes that were made for Xenoblade Chronicles X in the west, like removing a bikini for one of the characters (Lin). We also have confirmation that Nintendo of Europe is handling Xenoblade Chronicles 2 like the original Wii game instead of Nintendo of America. There’s talk here about Nintendo’s localization process as well.
Find comments from Kotaku’s article below. You can read the full thing here.
Doug Bowser: Nintendo “learned a lot” from the NES Classic, licensing, no focus on VR right now
Posted on 7 years ago by Matt(@OnePunchMaz) in General Nintendo, News | 8 Comments
Doug Bowser, Nintendo of America’s Senior Vice President of Sales & Marketing, gave TechCrunch an interview at E3. Below are a couple of his key statements:
On the NES Classic:
“We’ve learned a lot from the NES Classic. We’ve learned there’s a real passion for retro gaming. The NES Classic was originally intended to be a holiday item and obviously there was high demand. So we doubled down and continued to produce it as we went into the next quarter. But we decided we wanted to focus on other areas. So we’re not producing any more at this point. But we’ve learned a lot.”
Metroid: Samus Returns devs on how MercurySteam came on board, art style, possibility of 2D Metroid on Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 17 Comments
This information comes from Metroid producer Yoshio Sakamoto and MercurySteam’s Jose Luis Márquez…
On whether Nintendo reached out to MercurySteam or the other way around…
There was a very fateful meeting, so we’ll tell you that to start off with.
I just wanted to start out by saying I’ve been wanting to make a 2D Metroid game with today’s technology for quite a long time. It wasn’t only my personal desire, but also because I know there are a lot of people out there in the world who have been clamoring for a 2D Metroid game.
For myself, I’ve been wanting to revisit that fundamental, basic, core essence of Metroid, that 2D gameplay, and I was considering ways to go about taking on that challenge. That was more than two years ago.
Rocket League development on Switch started three months ago, Nintendo reached out to Psyonix
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
This information comes from Psyonix vice president Jeremy Dunham…
– Even if Rocket League isn’t the most graphically challenging game, it’s very dependent on the physics, which forced Psyonix to trade off marginally better resolution if it meant getting the game to run properly on the Switch version
– Mario Kart 8 Deluxe’s success Switch was a huge motivator for the Psyonix team to get it right on the Switch
“In terms of pure greenlighting for when this project started, three months ago. If you wanna talk about when we first started investigating, messing with dev kits, late last year was about when we first started looking at it.”
– Nintendo first contacted Psyonix about a potential Switch outing before the console was even officially announced
– 8-player local multiplayer
– two-player split screen on a single Switch with each player using a single Joy-Con (party style)
– Works with the Switch Pro Controller
More: interview, Jeremy Dunham, Psyonix, Rocket League
Super Mario Odyssey devs on the game’s positive E3 reception
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
More: interview, Super Mario Odyssey
Video interview with Mario + Rabbids Kingdom Battle’s lead producer
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Nintendo to support 3DS beyond 2018, wants it to exist alongside Switch
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 133 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“The way we continue to make Nintendo 3DS vibrant as a platform is first we continue to innovate from form factor standpoint. So the New 2DS XL is just the latest for us in having form factor innovation. We know colors are a key differentiator, consumers love the variety of different colors. And also the larger screen and the different form factor in the 2DS family, we think is a going to drive and continue to drive the 3DS platform.”
“We’re going to continue to bring new content, and that’s what’s going to keep this device vibrant and keep it going well into 2018 and beyond.”
“We say that it’s (Switch) a home console that you take with you and play with anyone, anywhere, anytime. It really is meant to deliver that great home console performance, you just happen to be able to undock it and take it with you, which is a key innovation. But look, in the end, what we want is we want the consumer to call it their device, right? Their preferred gaming device that they can play fantastic Zelda, Mario, third-party content, all of their favorite franchises brought to life on the platform. That’s what we want. And we’re greedy and we want Nintendo 3DS right alongside it.”