Metroid: Samus Returns development complete, Sakamoto on the wait for 2D Metroid, Other M criticism, more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii | 61 Comments
Kotaku was one of several outlets that went hands-on with Metroid: Samus Returns at E3 last week. The site also spoke with some of the people involved with the game.
According to Tim O’Leary from Nintendo Treehouse, development is complete. Perhaps that not massively surprisingly given how it’s due out in just a few months. Still, it’s pretty interesting to hear.
Kotaku also shares some new comments from producer Yoshio Sakamoto. Sakamoto was asked why Samus Returns is on 3DS rather than Switch, why it’s taken so long for a new 2D Metroid, criticism of Metroid: Other M, and how the 2D / 3D Metroids are handled at Nintendo.
Continue on below for Sakamoto’s comments. You can find a few more on Kotaku here.
ARMS devs on the game’s prototype days, designing characters, plenty of lore coming, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics.
We’ve gone through the interview and picked out excerpts below. Read the full discussion here.
More: Arms, interview, Kosuke Yabuki, masaaki Ishikawa, top
Rocket League on Switch will have the same features as other versions, other news
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
IGN has more on the new Switch version of Rocket League. The site spoke with Psyonix vice president Jeremy Dunham and producer Bobby Garza about the game.
Psyonix is including all features from other versions on Switch. This includes Season mode, Hoops, Drop Shot, Rumble, and Snowday. Up to eight Switch units will be supported with local multiplayer, and up to four players to play splitscreen when the Switch is docked and two when undocked.
We’ve heard that the team is targeting 60 frames per second on Switch. That includes splitscreen as well, but we won’t know for sure until release. Other potential features like motion control and HD Rumble are also undecided.
More: interview, Psyonix, Rocket League
Ever Oasis director on Nintendo and Square influences, challenges making the game
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 18 Comments
The soon-to-be-released Ever Oasis was created by Grezzo, the same team behind Zelda: Ocarina of Time 3D and Zelda: Majora’s Mask 3D. It’s also directed and produced by Koichi Ishii who has a long history with Square (Enix)’s Mana series.
In a new interview, Ishii spoke about how working with Nintendo on the Zelda 3DS titles influenced Ever Oasis. At the same time, he feels there are “Square-isms” present from his time as well.
He said:
“We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.”
More: Ever Oasis, Grezzo, interview, Koichi Ishii
Dragon Ball FighterZ dev says no Switch version isn’t due to a lack of power, open to porting if fans show interest
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 152 Comments
Bandai Namco is bringing Dragon Ball Xenoverse 2 to Switch a few months from now. But at E3, the company announced the 2D fighter Dragon Ball FighterZ which is currently not planned for the system. Depending on fan interest, that could change.
French site Game Blog spoke with Dragon Ball FighterZ producer Tomoko Hiroki. Despite what some may say, the game not being on Switch isn’t a matter of the system’s technical specs or lack of power. Hiroki added that there hasn’t been any trouble porting over Dragon Ball Xenoverse 2.
It isn’t clear why Bandai Namco and developer Arc System Works skipped on Switch for Dragon Ball FighterZ. However, Hiroki did say that if fans show their interest, they could bring it over. Hiroki did caution that Dragon Ball FighterZ may not come to Switch the same time as other versions, but they’re open to considering it.
Thanks to Matthew M for the tip.
Reggie on admiration from Nintendo fans, Switch’s early success
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 26 Comments
Nintendo of America president Reggie Fils-Aime has a great deal of admiration within the Nintendo community. Between his initial appearance when he joined the company in 2004 to his famous “My body is ready” quote, fans have really become attached to him.
CBC recently asked Reggie about what it’s like having his fans and becoming a meme in a way. Regarding this, he noted:
“I was a fan and a player before I was an executive with the company. I grew up playing the Super Nintendo. My favourite game is The Legend of Zelda: Link to the Past. And for me, it was serendipity.
I think what our fans see is someone who loves the content, who loves the company. I’m passionate about what I do. I’m fortunate that some very creative things come out of my mouth, and then the fan base just takes it and runs with it. It’s been a fantastic journey, now coming up on almost 14 years.”
More: interview, Reggie Fils-Aime
Splatoon 2 devs on Salmon Run’s difficulty, sharing art and messages, Splatfests, launch content, voice chat, music, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 16 Comments
Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.
We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.
More: Hisashi Nogami, interview, Shintaro Sato, Splatoon 2, top
Metroid: Samus Returns devs on decision to remake Metroid II, bringing back 2D Metroid, more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 3 Comments
Game Informer caught up with two of the developers working on Metroid: Samus Returns at this year’s E3. The site spoke with Nintendo producer Yoshio Sakamoto and José Luis Márquez of MercurySteam.
During the conversations, there was talk about why Metroid II is being remade and bringing back 2D Metroid. Sakamoto was also asked to clarify the story of making Samus female at the end of the original Metroid.
Continue on below for some excerpts from the interview. The full talk is over at Game Informer.
Reggie talks further about lack of save management on Switch, need to avoid piracy / modding / hacking
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 83 Comments
Mashable was able to speak with Nintendo of America president Reggie Fils-Aime at this year’s E3. At the show, Reggie was pressed further about the lack of save management on Switch. One of the things brought up is how it’s crucial Nintendo avoids piracy on the system as well as modding and hacking.
Read up on what Reggie had to say below. You can find Mashable’s original piece here as well.
More: interview, Reggie Fils-Aime
Super Mario Odyssey devs on Captain Toad, changes in kingdoms, elements for Mario 64 players, newcomer help, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Game Informer went live with a new Super Mario Odyssey interview today. The site spoke with director Kenta Motokura and producer Yoshiaki Koizumi to learn more about the game.
Various topics were discussed, including Captain Toad, how kingdoms change while you play, and help for newcomers. Also teased were elements that will make players who played Super Mario 64 “happy”. Koizumi weighed in on how he’s becoming more of a face for Nintendo lately.
We’ve picked out the interesting excerpts from the interview below. You can read the full discussion here.