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Level-5 is taking on more of an ownership role for its franchises in the west. With the Layton series for example, Nintendo was in charge of those games for North America and Europe. But with Layton’s Mystery Journey, Level-5 will be self-publishing the game this fall.

Director of production at Level-5 abby, George Valko, was recently asked what the publishing experience has been like in a recent interview. He said the following:

“It’s been fun and also challenging. Everything you try adds a new initial frustration and challenge, but we’ve learned a lot and it’s made us a bigger and better company. So we’re really looking forward to our next titles, we know exactly what we’re going to do and how we’re going to do it. That said, we’re looking forward to publish more and more as we release more and more games.”

Valko was specifically asked if Level-5’s plans include the Inazuma Eleven series. Regarding this, Valko said: “That’s something we are definitely looking into, but we can’t really give a definitive answer at the moment.”

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During a recent tournament, Juan “Hungrybox” Debiedma called Nintendo out with the following message:

“A certain company that acknowledges us but refuses to push us—I hope you’re listening right now, because I want you to hear this. I want you to hear the amount of people who support this league, the amount of people who want this to be a lifestyle for people. This is not just a video game. This is a lifestyle! All right?”

At E3, Kotaku showed Nintendo of America president Reggie Fils-Aime this speech. Here’s what he had to say in response:

After working on the project for several years, DoctorM64 published his fan project Another Metroid 2 Remake (AM2R) online last year. But soon after it was released, he was given a DMCA from Nintendo.

What’s makes the whole story interesting is that Nintendo unveiled Metroid: Samus Returns for 3DS at E3 this week. It just so happens that the company was working on its own remake of the Game Boy title.

One of the more prominent developers involved with Metroid was actually aware of AM2R. Although he hasn’t seen it personally, game producer Yoshio Sakamoto told Kotaku:

“We heard about it first after we had already started development. We know it exists, the fact that a fan is out there and really likes the series this much.”

Another round of developer video interviews with gameplay are in from Shacknews. Indivisible, LEGO Marvel Super Heroes 2, Bloodstained, and The Escapists 2 are all featured below.

More:

Shacknews has a new Rogue Trooper Redux video up with gameplay and a developer interview. Check it out below.

There’s been some talk with Far Cry 5 that Ubisoft’s game is being political based on its setting. The National approached Nintendo of America president Reggie Fils-Aime about the situation, and his response was hardly surprising.

“Making political statements are for other people to do,” he said. “We want people to smile and have fun when they play our games.”


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Kotaku has a very interesting article up covering the localization of Xenoblade Chronicles X, Xenoblade Chronicles 2, and Nintendo’s localizations in general. The site spoke with Monolith Soft CEO Tetsuya Takahashi, Nintendo’s Genki Yokota, and Nintendo of America president Reggie Fils-Aime.

Takahashi himself commented on the changes that were made for Xenoblade Chronicles X in the west, like removing a bikini for one of the characters (Lin). We also have confirmation that Nintendo of Europe is handling Xenoblade Chronicles 2 like the original Wii game instead of Nintendo of America. There’s talk here about Nintendo’s localization process as well.

Find comments from Kotaku’s article below. You can read the full thing here.

Doug Bowser, Nintendo of America’s Senior Vice President of Sales & Marketing, gave TechCrunch an interview at E3. Below are a couple of his key statements:

On the NES Classic:

“We’ve learned a lot from the NES Classic. We’ve learned there’s a real passion for retro gaming. The NES Classic was originally intended to be a holiday item and obviously there was high demand. So we doubled down and continued to produce it as we went into the next quarter. But we decided we wanted to focus on other areas. So we’re not producing any more at this point. But we’ve learned a lot.”

This information comes from Metroid producer Yoshio Sakamoto and MercurySteam’s Jose Luis Márquez…

On whether Nintendo reached out to MercurySteam or the other way around…

There was a very fateful meeting, so we’ll tell you that to start off with.

I just wanted to start out by saying I’ve been wanting to make a 2D Metroid game with today’s technology for quite a long time. It wasn’t only my personal desire, but also because I know there are a lot of people out there in the world who have been clamoring for a 2D Metroid game.

For myself, I’ve been wanting to revisit that fundamental, basic, core essence of Metroid, that 2D gameplay, and I was considering ways to go about taking on that challenge. That was more than two years ago.

Rocket League

This information comes from Psyonix vice president Jeremy Dunham…

– Even if Rocket League isn’t the most graphically challenging game, it’s very dependent on the physics, which forced Psyonix to trade off marginally better resolution if it meant getting the game to run properly on the Switch version
– Mario Kart 8 Deluxe’s success Switch was a huge motivator for the Psyonix team to get it right on the Switch

“In terms of pure greenlighting for when this project started, three months ago. If you wanna talk about when we first started investigating, messing with dev kits, late last year was about when we first started looking at it.”

– Nintendo first contacted Psyonix about a potential Switch outing before the console was even officially announced
– 8-player local multiplayer
– two-player split screen on a single Switch with each player using a single Joy-Con (party style)
– Works with the Switch Pro Controller

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