Nintendo of America corporate communications director indicates that Metroid Prime 4, Pokemon Switch are 2018 titles
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 53 Comments
During last week’s Nintendo Spotlight presentation at E3, Nintendo revealed two big projects for Switch. Metroid Prime 4 and a new core Pokemon game were announced for the platform.
Neither game was given any sort of release window. They’re definitely not 2017 titles – especially Pokemon, which will likely take more than a year to arrive. Yet Nintendo of America corporate communications director Charlie Scibetta has indicated that Pokemon as well as Metroid Prime 4 could be out on Switch next year.
Speaking about providing a consistent lineup of games on Switch, Scibetta noted:
More: Charlie Scibetta, interview, Metroid Prime 4, Pokemon
SEGA Forever could be a possibility on Switch
Posted on 7 years ago by Brian(@NE_Brian) in Mobile, News | 16 Comments
SEGA Forever, a growing collection of classic games, was announced for mobile today. The catalog will expand in the months and years ahead, with each game offering new elements like leaderboards.
What’s interesting about SEGA Forever is that it’s being handled almost entirely with Unity. This was an intentional move, as SEGA Networks’ chief marketing officer Mike Evans told GamesIndustry that doing so “enables us to take this content to other platforms”. Evans even specifically mentions Switch in his remarks.
He said:
“About 90% of the games so far are in Unity. The reason we chose Unity as middleware is it enables us to take this content to other platforms as well. So my first focus is mobile. It’s a huge project and what I really want to do is get mobile right. After this, there are options: we can look at desktop, Facebook, we could even take these games to consoles like Switch.”
More: interview, Mike Evans, SEGA, SEGA Forever
Video: Miyamoto, Ubisoft’s CEO talk more about Mario + Rabbids Kingdom Battle
Posted on 7 years ago by Brian(@NE_Brian) in Switch, Videos | 6 Comments
IGN is the latest outlet to have published an interview with Shigeru Miyamoto and Ubisoft CEO Yves Guillemot about Mario + Rabbids Kingdom Battle. It admittedly covers the same kinds of topics we’ve heard between the Ubisoft E3 presentation and subsequent interviews, but there are a few small extras here and there. The latest comments from the two are in the video and source link below.
Video: Interplay founder on working with Nintendo on Mario Teaches Typing
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 1 Comment
IGN recently spoke with Brian Fargo to talk about the PC game Mario Teaches Typing from way back in 1991. You can hear below about how the creator of Mavis Beacon Teaches Typing wasn’t pleased with the competition, and how Nintendo ended things after another company came out with a Mario product that didn’t meet the company’s standards.
EA “exploring other products” for Switch, has to consider “player differences”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 29 Comments
As of now, EA has just a single game lined up for Switch – that being FIFA 18. A big question going forward is how much the publisher will end up supporting Nintendo’s console.
EA executive VP of global publishing Laura Miele commented on bringing FIFA 18 to Switch and EA’s plans in general while speaking with GamesIndustry. EA is said to be “exploring other products” and “are looking at other IP and what the technology connections need to be for that.”
Miele mentioned:
“FIFA is the largest game in the business, so the offering and expansive footprint FIFA has around the globe will help connect Switch hardware to gamers as well. So I think it’s a strong mutual partnership with Nintendo. We love the mobility of the Switch and I think the content they’ve put out is really strong on it so far. We’re going to continue to watch how the hardware does. We are exploring other products. We are looking at other IP and what the technology connections need to be for that.”
More: EA, interview, Laura Miele, top
Level-5 comments on Switch support again
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 19 Comments
Level-5 president Akihiro Hino was asked about Switch support once again while speaking with Game Informer at E3 2017 last week. Here’s the exchange between the two:
How has work gone with the Nintendo kingdom recently, and are you excited about making games for the Switch?
Well, let’s just say the Nintendo kingdom, in recent years, has really sprung back with the Nintendo Switch, so I think it’s time to increase our foreign trade development department with the Nintendo kingdom.
We also heard from Hino a few days ago. In an interview with Eurogamer, he mentioned that Level-5 is trying to see if the Layton series could work on Switch, but the lack of a touchscreen when the system is docked is bringing about some challenges.
More: Akihiro Hino, interview, Level-5
Metroid: Samus Returns development complete, Sakamoto on the wait for 2D Metroid, Other M criticism, more
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii | 61 Comments
Kotaku was one of several outlets that went hands-on with Metroid: Samus Returns at E3 last week. The site also spoke with some of the people involved with the game.
According to Tim O’Leary from Nintendo Treehouse, development is complete. Perhaps that not massively surprisingly given how it’s due out in just a few months. Still, it’s pretty interesting to hear.
Kotaku also shares some new comments from producer Yoshio Sakamoto. Sakamoto was asked why Samus Returns is on 3DS rather than Switch, why it’s taken so long for a new 2D Metroid, criticism of Metroid: Other M, and how the 2D / 3D Metroids are handled at Nintendo.
Continue on below for Sakamoto’s comments. You can find a few more on Kotaku here.
ARMS devs on the game’s prototype days, designing characters, plenty of lore coming, more
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics.
We’ve gone through the interview and picked out excerpts below. Read the full discussion here.
More: Arms, interview, Kosuke Yabuki, masaaki Ishikawa, top
Rocket League on Switch will have the same features as other versions, other news
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 9 Comments
IGN has more on the new Switch version of Rocket League. The site spoke with Psyonix vice president Jeremy Dunham and producer Bobby Garza about the game.
Psyonix is including all features from other versions on Switch. This includes Season mode, Hoops, Drop Shot, Rumble, and Snowday. Up to eight Switch units will be supported with local multiplayer, and up to four players to play splitscreen when the Switch is docked and two when undocked.
We’ve heard that the team is targeting 60 frames per second on Switch. That includes splitscreen as well, but we won’t know for sure until release. Other potential features like motion control and HD Rumble are also undecided.
More: interview, Psyonix, Rocket League
Ever Oasis director on Nintendo and Square influences, challenges making the game
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News | 18 Comments
The soon-to-be-released Ever Oasis was created by Grezzo, the same team behind Zelda: Ocarina of Time 3D and Zelda: Majora’s Mask 3D. It’s also directed and produced by Koichi Ishii who has a long history with Square (Enix)’s Mana series.
In a new interview, Ishii spoke about how working with Nintendo on the Zelda 3DS titles influenced Ever Oasis. At the same time, he feels there are “Square-isms” present from his time as well.
He said:
“We worked together with Nintendo staff while developing the game so I think it’s steeped in “Nintendo-isms” such as the controls, how it looks, how it guides players, its rules, the level designs, and the accessibility of its user interface. Still, you can definitely feel the ‘Square-isms’ in it too.”