Reggie on decision to delay Nintendo Switch Online to 2018, recognizes importance for entertainment services
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 13 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“As Nintendo looks at the overall online digital experience there’s a recognition that there’s a lot of work to be world class. And we pride ourselves … We believe our IP is world class. We believe that when we create a piece of hardware it’s world class. We need to get our digital environment world class. And that’s what we’re working hard to do.”
– There are features that Nintendo is specifically prioritizing that he knows consumers expect
– Those include voice chat, but also entertainment services like Netflix and Amazon Prime, which Nintendo “recognizes are important for a device you can take with you”
More: interview, Reggie Fils-Aime, top
Producer says the team wants to localize Shinobi Refle: Senran Kagura
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch eShop | 8 Comments
This information comes from Senran Kagura producer Kenichiro Takaki…
“The Switch game was included in the Nintendo Direct in Japan. Since then, we haven’t really said much about it, but it’s going to be a different flavor of a Senran Kagura title. It’s going to use HD Rumble to its full extent and the idea is that it’s going to be an interesting game to allow the player to feel the girl inside the game.
We definitely want to localize it, but we have to see what comes of it and if it’s possible.”
More: interview, Kenichiro Takaki, marvelous
Reggie on why Metroid Prime 4 was announced so early
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 21 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“You know, for us, we believe that having hands-on opportunity married to an announcement is really the best way to do it. And so let’s take Super Mario Odyssey for example. We could have announced it months ago, but we weren’t yet ready, the team wasn’t ready, to show it and to let the consumer really understand visually how the hat mechanic works, how the capture mechanic comes into play. And so that’s how we think these through.”
“For certain games, games that will be in development for, let’s call it a decent amount of time, like Metroid Prime 4 — also, given that it’s a franchise that we know people have been very eager to get some news — that’s when, fine, we’ll share it. We’ll share it early. Others, we want to hold closer in and reveal it when the gameplay is going to be available. It literally is game by game, title by title, how we make that decision.”
More: interview, Metroid Prime 4, Reggie Fils-Aime, top
Miyamoto – Mario Odyssey not influenced by Zelda, letting Mario evolve, keeping old games alive
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 1 Comment
This information comes from Shigeru Miyamoto…
On whether Super Mario Odyssey was influenced by Zelda: Breath of the Wild…
Miyamoto: I think starting with myself, there is an underlying philosophy that goes across Nintendo. For example, the Mario team and the Zelda team are in two different places – one is in Kyoto, one is in Tokyo – so they don’t have direct communication. But the people who are leading that and organizing that have this underlying philosophy that they have a pretty direct connection with myself.
In terms of Breath of the Wild and Odyssey, honestly if we were to have waited until the success of Breath of the Wild to make Odyssey it would have been too late. So it’s not that they influenced each other. I think what I did with both teams was when I touched any of the prototypes or tests that they would bring me, I would try to make sure that it feels good, and that it feels good being in that world, and that’s what I did for both teams. That was my role.
More: interview, Shigeru Miyamoto, Super Mario Odyssey, top
Miyamoto and Ubisoft on Mario + Rabbids – origins, Mario’s gun, “some extra content” later, leaks
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 3 Comments
This information comes from Shigeru Miyamoto and Ubisoft CEO Yves Guillemot…
On how the game came to be…
Shigeru Miyamoto: It started out when launching Just Dance in Japan – and the idea to have Mario in there. Ubisoft has provided a lot of support for [Nintendo] hardware and they understand how it works. They’ve made products which are very satisfactory and fit the market we’re shooting for. We’ve had a relationship now for over 20 years, but this is the first time we’re operating at the level where we’re sharing characters.
In terms of major games in both companies – Ubisoft has Rayman, it’s a similar sort of platformer. We thought about ways of collaboration and then Rabbids came up – and that them collaborating with Mario might be a fun idea. We also wanted to create a new genre with this collaboration.
Xbox boss would love for Minecraft Switch to have achievements, relationship with Nintendo is “incredibly strong”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 34 Comments
This information comes from Xbox boss Phil Spencer…
“I don’t know yet. I’m guessing no. And this is a collaborative relationship between Nintendo and I; they don’t have Achievements on their platform. If they want us to, I would love to be able to do it… The relationship with Nintendo is incredibly strong. We obviously did the Mario mash-up pack into Minecraft; that doesn’t happen that often.”
How Minecraft on Switch will use Xbox Live further explained
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 10 Comments
This information comes from Xbox boss Phil Spencer…
“We use Xbox Live as the way to make sure we know who our players are, controls around parental controls and other things that we put into our platform are there. And as you’re buying things in Minecraft, you want to make sure you have them available on other platforms, so we have to know who you are. If you have a realm that you’ve created on the PC and you want to get to it on the Switch, we have to have an identity system and we just use Xbox Live.”
Nintendo aware of appetite for Switch VC, My Nintendo will be improved, physical rewards possible
Posted on 7 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 11 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
On Virtual Console for Switch…
“We know that our fans, our players, want access to all of our digital content, we know that. What we’re working through is, ‘okay, what’s going to be the best way to make that happen, to make that available?’ Certainly, we recognize there’s an appetite for all of our great legacy content.”
On My Nintendo…
“From the Nintendo of America standpoint, we have it as a priority to make My Nintendo much more meaningful moving forward.”
More: interview, Reggie Fils-Aime, top
Reggie: Nintendo scaling up Switch production as quickly as possible, improving supply “a key focus”
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“What we are doing, as quickly as we can, is scaling up the production to make more available into the marketplace, to get to the point where every consumer who wants a Nintendo Switch can find a Nintendo Switch.”
“That’s what we’re trying to get to. I’m not going to tell you when we’ll get there, but our goal is to improve our supply chain so that more product is available to more consumers. And that is a key focus.”
More: interview, Reggie Fils-Aime
Reggie on third-party Switch support, shifting visions, reintroducing franchises, how Skyrim happened
Posted on 7 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 12 Comments
Glixel has a massive interview up with Nintendo of America president Reggie Fils-Aime. We’ve included some of the excerpts below, but there’s much more here.