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This information comes from Ubisoft Milan creative director and Xavier Poix, MD of Ubisoft’s French studios…

“When me and my team were told to work with Nintendo, with a game that could feature both Mario and the Rabbids, we immediately understood it was a lifetime opportunity. We spent night and day working on the best way to merge those two worlds together, and find something unique for both Mario and the Rabbids.

“We did a new genre. As tactical fans, we loved the idea of using them to propose something new for turn-based gaming. A different approach. But at the same time, we wanted to stay true to the Mario universe. That’s why we wanted to mix tactical combat phases with adventure phases. We put together posters, and came up with the enemies and the tone.

“Three and a half weeks after that internal meeting, we took the opportunity to create a small prototype and present it to Nintendo. When I finally met Mr Miyamoto, the creator of my favourite game and the inspiration of my whole career, I felt like I was divided in two – the passionate Nintendo player, and the Ubisoft creative director. I was split between the urge to ask for an autograph, and the responsibility to represent the game in the most professional way.

“He told us that he was impressed, so it went well, but he kept asking us how it was possible for us to have Mario and Luigi in our game, because they look identical to the Nintendo ones. But the truth is, even if we had just three and a half weeks to come up with that prototype, we decided to recreate Mario and Luigi from scratch. We looked at all the Nintendo games we could, to make sure we translated their essence into our game. And I do believe that it was in that precise moment that we truly convinced Nintendo about our passion and our commitment. ”

“After that, everything happened at light speed. We met the Nintendo guys with Kyoto several times, and we flew up with code”.

One of the surprising standout elements of the original Splatoon was Hero Mode, the game’s single-player campaign. For Splatoon 2, Nintendo is bringing it back and expanding it further.

Director Yusuke Amano spoke about the upgraded Hero Mode in this month’s issue of GamesTM. Pretty much all aspects have been “expanded considerably,” according to the developer.

Amano said:

Eurogamer caught up with FIFA 18’s Switch producer Andrei Lazaresco yesterday. The discussion was extremely interesting, with Lazaresco commenting on the technology behind the game, why certain modes are missing, confirmed that it runs at 60 frames per second, and much more.

Continue on below to read up on what Lazaresco had to say about FIFA 18 on Switch. You can find Eurogamer’s original piece here.

Need for Speed: Payback executive producer Marcus Nilsson is a big fan of Switch. When he’s traveling on flights, he plays Zelda: Breath of the Wild. But when it comes to actually supporting the system, his new game is unlikely to end up on the system.

GameSpot asked Nilsson about the possibility of a Switch version of Need for Speed: Payback at E3 2017. In response, he said:

“I love the Switch; I absolutely adore it. Would that be a platform that Need for Speed: Payback could run on? I don’t see why [not], but it’s not something we’re looking to at this very moment.”

Source

If you’re looking for some good Zelda reading material, you may want to read up on a new interview published by Denfaminicogamer. The site shared a huge discussion conducted between series producer Eiji Aonuma and Square Enix’s Jin Fujisawa, who has been overseeing the Dragon Quest series. Much of the talk is about Zelda: Breath of the Wild and the franchise in general. I don’t think we could even begin to do the interview justice by posting a summary or excerpts here, so read up on the full interview on this page if you’re interested.

Kotaku recently spoke with Masaaki Ishikawa, the art director for ARMS. Ishikawa weighed in on Min-Min’s design, the fighter’s female characters, and the thought process behind designing legs.

Read up on what Ishikawa said below. You can check out Kotaku’s original piece here.

Super Bomberman R is Konami’s first game for Switch. The company has to be happy with its performance, as over 500,000 copies were shipped by the end of April.

Konami could choose to further support the system in the future. Speaking with Miketendo64, European brand manager Richard Jones noted that “there is lots of internal discussions going on within Konami regarding what games we can bring to the Nintendo Switch”. He also spoke about Castlevania in the same response, acknowledging the demand for a new game in the series.

Jones’ full comments:

Sony global game development boss Shawn Layden had high praise for Switch while speaking about the system with TIME recently. He said that that new platform is “a great success for Nintendo” and noted how “it’s definitely what that fanbase has been waiting for.”

Layden doesn’t personally view Switch as a rival. Rather, he believes Nintendo and PlayStation compliment each other with families often purchasing hardware from both companies.

Layden stated:

“When you look at our numbers, I think it shows that a lot of gamers are a two-console family. And quite often those two consoles are PlayStation and Nintendo sitting side-by-side.”

Source

Square Enix has mentioned on a couple of occasions that Final Fantasy XIV is a possibility for Switch. This is something that director Naoki Yoshida reiterated once again while speaking with finder.com.au.

According to Yoshida, discussions with Nintendo are ongoing. However, when putting Final Fantasy XIV on a new platform, supporting the community is a shared responsibility between Square Enix and Nintendo. The two sides are talking about this (and likely more), but Yoshida said that “these conversations will take a long time.”

Yoshida’s full words:

“We want as many players joining Final Fantasy XIV as possible. …We need to make sure Nintendo and Microsoft understand what we do and have them know about our online and QA regulations. We believe these conversations will take a long time.”

Source

Fire Emblem Echoes: Shadows of Valentia makes full use of voice acting. It’s true that past entries have had voice over before, but with the 3DS remake, characters are entirely voiced. This may not be a one time thing, as Intelligent Systems director Toshiyuki Kusakihara has expressed interest in bringing it back in the future.

Italian site Multiplayer.it asked Kusakihara if the full voice acting will return in the future. To that, he did in fact say that he hopes to bring it back in future releases.

Continue on below for our full translation of this particular question / answer.


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