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Pokemon GO

Some long awaited content finally appears to be heading to Pokemon GO this summer. In an interview with Brazilian newspaper O Globo, Niantic VP of Strategic Partnerships Mathieu de Fayet indicated that the game will be updated with Legendary Pokemon as well as player-versus-player battles.

Fayet’s statement is translated as follows:

“Because of the huge success, we had to delay some planned news. Now, we are working in announcing new updates for this summer (Northern Hemisphere), like giving more value to the choice of teams, launching Legendary Pokémon and battles between the players. One thing which we learned with ‘Ingress’ is that the game sustains itself if we are capable to create social interactions between the trainers, and we are working on that.”

Although not an official confirmation, things are definitely looking good hear. Niantic did also recently teased that this summer would be “legendary”. 

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Famitsu was able to interview PlatinumGames’ Atsushi Inaba at BitSummit last week. Naturally, Switch came up during the discussion.

Inaba praised Switch’s easy-to-play-anywhere aspect. Also, he thinks you can play Switch game both casually or seriously and the platform accepts heavy AAA titles or even very casual games made of just small ideas. Therefore Switch fits well with indie scene and also with the coming video game scene.

Inaba also believes that t synergy between PlatinumGames and Switch is good. He was able to reconfirm a project for Switch developed by PlatinumGames, which he thinks will be “interesting” or “fun”.

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It’s been years since the last entry in the Advance Wars series. That doesn’t mean Nintendo and Intelligent Systems lack interest in the franchise, however.

Eurogamer spoke with Nintendo’s Hitoshi Yamagami and Intelligent Systems’ Masahiro Higuchi about the possibility of a new Advance Wars. When asked about a new game in the franchise, the two said:

“Personally, I’d love to do Advance Wars, but since it’s harder to create relationships between its characters compared to Fire Emblem, I don’t have a clear idea of what kind of setting it could have.” – Yamagami

“The Advance Wars series is one that I personally have a lot of interest in. I hear some of the staff here saying that they want to make one too, so if we have a chance it’s something I’d like to do!” – Higuchi

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This week, Nikkei published a new interview with Level-5 CEO Akihiro Hino. It included talk pertaining to topics such as The Snack World and Inazuma Eleven, but also the state of the Yo-kai Watch franchise.

Nikkei pointed out that Yo-kai Watch 3 has sold over two million sales across three entries – Sushi, Tempura, and Sukiyaki. Hino noted that he can’t deny it has fallen much compared to the times of Yo-kai Watch 2, which launched in Japan three years ago. Sales of related products are also accompanying it – think toys, etc.

Capcom

Japanese publication Toyo Keizai recently spoke with Capcom COO Haruhiro Tsujimoto. Switch was one topic that came up during the discussion, and it’s actually something that we already covered a couple of days ago.

Since there has been some confusion about what was actually said, we decided to translate Tsujimoto’s full comments. Our understanding is he does not actually state explicitly that Ultra Street Fighter II will directly influence Capcom’s support for Switch, including how it sells.

In any case, on with the translation:

Tying in with the launch of Fire Emblem Echoes: Shadows of Valentia, French site Jeuxvideo spoke with three of the game’s developers. They are as follows:

– Masahiro Higuchi (Intelligent Systems), producer on Fire Emblem Echoes, Heroes and Fates
– Hitoshi Yamagami (Nintendo), producer on Fire Emblem Echoes, Fates and Tokyo Mirage Sessions #FE
– Kenta Nakanishi (Nintendo), director on Fire Emblem Echoes

One portion of the interview touched on how Fire Emblem never ended up on Wii U, and the series has had a focus on 3DS over the past few years. Yamagami explained that the series has a “long history of home console games,” and it’s not primarily considered a handheld franchise. Nakanishi chimed in by saying Fire Emblem Switch will allow for something “completely different” while “breathing life into our characters like never before.”

Here’s the full excerpt:

We heard earlier this year that Nefarious could move from Wii U to Switch. The Wii U version still appears to be happening, based on comments from creator Josh Hano.

Hano confirmed to 4colorrebellion that the team hasn’t ceased its work on Nintendo’s older console. Right now, the team is trying to solve some “technical hurdles,” but it is running “on a basic level” at least.

Hano said:

“We haven’t stopped working on it! We are experiencing some technical hurdles, but we did manage to get it playing on a basic level. We still have a lot of things we need to do to make it work, but our initial once-over was very promising.”

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Jurgen Post has been the COO and president of SEGA Europe since 2012. The company as a whole was in a pretty fragile state back then. After having success with Mario & Sonic and Wii, SEGA saw that sales of the series and Nintendo’s console in general were slowing down, prompting a change.

Post spoke about the situation with GamesIndustry:

“The business model that we had wasn’t working anymore. We were starting to make sizeable losses, so we had to change. In the past, you could be successful by being a bit opportunistic. The Wii platform, ten years ago, was so successful and anything you launched on it was selling. Even with some lesser qualitative stuff, you were able to be successful. But that was all changing and you could only sell quality products. We had Mario & Sonic back in those days, and that game was selling so much that a number of other titles could afford to underperform. But when the sales of Mario & Sonic, and the Wii in general, began to slow down, it became very visible that we had to change.”

SEGA ended up going through a whole slew of changes. The company focused on PC, “being consumer-first, and digital-first,” and made sure that its various studios took on more responsibility.

This was actually Post’s final interview at SEGA. He’s leaving the company to take on a new challenge elsewhere. If you’d like to read the full interview, hit up the source link below.

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Gaming Trends recently had a interview with Desmond Wong, the CEO of The Gentlebros talking about their upcoming game called Cat Quest. A couple of the questions in the interview talked about the pros and cons of this game of bringing this game over to the Switch.

Below are some of the Switch related questions from the interview:

Inti Creates made two announcements last week. The first is that the Azure Striker Gunvolt: Striker Pack is coming to Switch, while Mighty Gunvolt Burst is in the works for both Switch and 3DS.

USgamer spoke with Inti Creates CEO Takuya Aizu following the news. For Azure Striker Gunvolt, Aizu spoke about how the Striker Pack came to be on Switch and confirmed that they’re trying to release a physical version in the west. Aizu also confirmed that Mighty Gunvolt Burst will be adding more characters and spoke about how Mighty No. 9 isn’t a direct influence on the game.

Read up on these comments from Aizu below. You can find USgamer’s full piece here.


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