Zelda: Breath of the Wild director inspired by Minecraft and Terraria, talks developing for Switch
Posted on 7 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 14 Comments
In the past, Zelda producer Eiji Aonuma has spoken about being inspired by games such as The Elder Scrolls V: Skyrim in creating Breath of the Wild. But what about the game’s director, Hidemaro Fujibayashi?
Fujibayashi cited two games while speaking with EDGE this month about games that inspired him: Minecraft and Terraria. He told the magazine:
“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”
As for real life inspiration, Fujibayashi is involved with an adventure club with other Nintendo staff in which they participate in outdoor activities:
Level-5 CEO talks Lady Layton
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Even though Lady Layton was announced last July, we haven’t heard much about it since then. Famitsu catches up with Level-5 CEO Akihiro Hino for an update of sorts this week.
Famitsu starts off by asking what parts are new compared to past entries. Hino points out that the protagonist has changed from Professor Layton to his daughter, Katrielle. Because of that, this game will have a female touch while keeping the series’ atmosphere intact. Hino hope the game will show a brand new side of the franchise.
More: Akihiro Hino, Famitsu, interview, Lady Layton, top
Zelda: Breath of the Wild team on dev approach, difficulty, speedrunners, concept art, Shrines, bugs, and more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 9 Comments
The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.
We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.
Nintendo devs on the Mario game they’d play if they were stuck on an island
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 6 Comments
Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.
If Mr. Miyamoto could only chose one, he would choose #SuperMarioOdyssey. Who else is excited for that game? #Mar10Day pic.twitter.com/BcFao5PIt4
— Nintendo of America (@NintendoAmerica) March 10, 2017
If you were stranded on a deserted island, which Mario game would you bring? #Mar10Day pic.twitter.com/YePD4LI93H
— Nintendo of America (@NintendoAmerica) March 10, 2017
Art director says Link’s iconic hat is missing in Zelda: Breath of the Wild since it’s tough to make it look cool
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 68 Comments
The Legend of Zelda: Breath of the Wild breaks many of the series’ conventions. Among these is the lack of Link’s iconic hat, which has long been a staple of the series.
In an interview with Polygon, Breath of the Wild art director Satoru Takizawa told Polygon that due to the rise of graphic fidelity, it’s tough “to make that hat look cool.”
He said:
“As the graphic fidelity has increased it becomes more difficult to make that hat look cool. As the game becomes more realistic it’s difficult to present it in a way that’s appealing.
If you look at Twilight Princess, I really made the hat long, so it would flap in the wind and move around. But because of that people were like ‘What’s he got? What’s in that hat?’ We’re reaching our limits as to how we can make it look cool.”
Takizawa added that with Skyward Sword, he attempted to make Link’s hat diminutive and giving it much less motion, but “we’re reaching our limits as to how we can make it look cool.”
Video: Miyamoto on the Mario power-up he’d want the most
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 5 Comments
The MAR10 Day celebrations continues with a new video from Shigeru Miyamoto. Below, you can hear Miyamoto answering a question about the power-up he’d want to have the most in real life.
Have you ever wondered what Mr. Miyamoto’s favorite power up is? Here you go! #Mar10Day pic.twitter.com/7fiIMhEoMJ
— Nintendo of America (@NintendoAmerica) March 10, 2017
More: interview, Mario, Shigeru Miyamoto
Video: Reggie chats about Switch… and says Link is hot
Posted on 8 years ago by Brian(@NE_Brian) in Random, Switch, Videos | 8 Comments
Nintendo of America president Reggie Fils-Aime stopped by CBS This Morning to promote Switch and chat about the new platform. For the most part, we’ve heard the questions and answers in previous interviews.
At one point, one of the show’s hosts brings up how Link is hot, which Reggie says is true. He then says that there are more girl gamers out there, and Nintendo takes pride in leading the way on that front. Switch is also intended to appeal to a wide demographic – anyone from the age of 5 to 95, Reggie said.
Here’s the full interview:
More: interview, Reggie Fils-Aime
Reggie on Switch – Joy-Con connectivity and dock scratching issues, standalone dock
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 53 Comments
Yesterday, TIME posted a new interview with Nintendo of America president Reggie Fils-Aime. Reggie was finally asked about two concerns surrounding Switch – issues with the Joy-Con syncing and the dock scratching the screen. Aside from that, he also commented on availability for the standalone dock.
Read Reggie’s statements about these topics below. For the full interview, head on over to TIME here.
More: interview, Reggie Fils-Aime, top
Niantic again talks about wanting to improve gyms in Pokemon GO
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
A big priority Niantic has for Pokemon GO is to improve the gym system. Studio CEO John Hanke recently spoke about the need to improve the gameplay, and that’s something senior product manager Tatsuo Nomura discussed with Polygon as well.
Nomura told the site:
“The gym portion [of Pokémon Go] needs a lot more work, and we are trying to improve it and make a bigger change to how the system works. Overall, I think we need a little bit more time to think through how we do it.”
“We needed to define [gyms] in a way that works in a mobile game. For example, we didn’t have … there’s no non-playable characters. That’s not how the game works. We’re an MMO, and we expect people to play with other people.”
“We expected more people to play that portion, and a lot of that is game balancing and just mechanics-wise, there’s some part of that that needs refinement.”
Niantic hasn’t shared a timetable as to when we can expect a new approach to gyms in Pokemon GO. The company does have a few updates planned for 2017 though, so it’s possible that there could be something by the end of the year.
More: interview, Niantic, Pokemon GO, Tatsuo Nomura
Reggie – Switch still Nintendo’s best-selling system in US after five days, bringing franchises, special story
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 47 Comments
A few days ago, Nintendo of America president Reggie Fils-Aime confirmed that Switch’s first 2-day sales in the Americas were the best for any Nintendo system in history. The trend continues five days in for the console.
During his new interview with Katie Linendoll, Reggie said the following about Switch sales:
“So we announced the first two days, so now we have data for the US five days in. Continues to be the best-selling system we’ve ever had in the United States. And I’ve launched five systems now with Nintendo, and by far this is the most remarkable given the pace of sales, given what’s happening on the software front – obviously Legend of Zelda – so this is an amazing time for us.”
Speaking of Zelda, he said the new entry is “killing it” in Japan. That’s important to note since the series has always done well in the west, but may not have always caught on in Nintendo’s native territory – especially as of late.