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Hajime Tabata, the director of Final Fantasy XV, has significant interest in Switch.

Speaking about Nintendo’s console with French outlet Gameblog, Tabata talked about how he is looking forward to the platform as both a developer and a player. This is also the first time in awhile that he’s has had interest in creating titles for a Nintendo platform.

Tabata’s words in full:

Kadokawa Games has some interest in Switch, according to president Yoshimi Yasuda. In a recent interview, Yasuda mentioned that the company is interested in looking into the platform in the future.

Yasuda said:

“We would like to deliver our games to as many peoples as possible, in the best route possible. Therefore, in the future we would like to look into the Nintendo Switch or Steam and any other hardware that has an install base.”

Kadokawa Games helped to develop the Wii-exclusive (and Japan-only) Earth Seeker a few years ago. They’re also responsible for Demon Gaze, and originally published Rodea: The Sky Soldier in Japan.

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13AM Games has been keeping Runbow updated over the past year with new content, but now the studio has confirmed that DLC is coming to an end. Shantae is the latest addition to the game, and now they’re just about ready to move on.

Now the question is: what’s Runbow’s future? It’s been a success for 13AM Games, so that’s something the team is trying to figure out currently.

In an interview with Hardcore Gamer, the developer mentioned:

“We are still figuring out where we are going to take this IP next. There’s a lot that can be done and we love all different types of games. We’ve had fans requests RPGs and Fighting Games in the Runbow family, but the flip side is that it might be nice to work on something else for a bit. I know it’s not much of a concrete answer, but the truth is we are still figuring it out!”

Whatever 13AM Games ends up doing with Runbow, it’ll likely be a hit. Runbow was one of the more successful indie games on Wii U.

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Last week, Nintendo revealed Switch with a three-minute preview trailer. The company also just confirmed yesterday that a special event will be held on January 12 (January 13 in other parts of the world) as part of a proper blowout. Nintendo president Tatsumi Kimishima reiterated to Bloomberg of the initial video: “By no means was that everything”.

Nintendo’s stock started out strong following the announcement, but has taken a bit of a tumble since. Speaking about that, Kimishima said: “To tell you the truth, I was surprised. I don’t understand why.”

Kimishima also said the following about Switch:

Interviews with Pokemon Sun/Moon director Shigeru Ohmori and producer Junichi Masuda have been popping up left and right. Nintendo UK is throwing its hat into the ring with a discussion of its own. In Nintendo’s official interview, Ohmori and Masuda talked about featuring more expressive characters, what the inspiration was behind Z-Moves, the theme of relationships between people and Pokemon, and much more.

Head past the break for all of the comments from these two developers.

Did you know that Jangmo-o was the first creature created for the new generation of Pokemon? Game Freak revealed that noteworthy to tidbit during a recent interview.

As for the most entertaining Pokemon to design for Sun/Moon, director Shigeru Ohmori pointed to Alolan Exeggutor. He explained that “When the designers first came up with the idea, the background is that the sun in Alola is so strong, that [Exeggutor] just keeps growing and growing.”

Ohmori later laughed – and explained the following – when asked if some of the eccentric Pokemon creatures were made just to mess with people:

Dragon Ball Fusions isn’t your typical Dragon Ball game. These days, especially in the west, the franchise is more connected with fighting. Fusions is much different in both its art style and approach to gameplay with a focus on the RPG genre.

Dragon Ball producer Masayuki Hirano recently spoke to GameReactor about what the developers set out to achieve with Fusions. About this, he explained:

“This game was mainly focusing on kids in Japan who liked Dragon Ball, and we noticed that there are a lot of kids who like for example Pokemon or Yo-kai Watch. These adventuring RPG aspects are really loved by kids, so that’s one of the reasons why we decided to create Dragon Ball Fusions. Another thing is that when you talk about a Dragon Ball game, it gives the player an impression that it’s a fighting game, so then we thought is there other ways to enjoy Dragon Ball games, so that’s how we came up with Dragon Ball Fusions.”

Dragon Ball Fusions is heading to North America on December 13 and February 2017 in Europe.

Inti Creates has made two Azure Striker Gunvolt titles thus far. Speaking with Nintendo Everything, the studio revealed that the team is very much interested in continuing the series.

Director Yoshihisa Tsuda told us that he very much wants to make a title “that continues the series with Gunvolt at the helm as the main protagonist.” It’s something he believes can happen so long as the fan support is there. He also has “a rough idea for what I would want the potential sequel to be”.

German magazine N-Zone recently caught up with two of the primary developers behind Pokemon Sun/Moon: director Shigeru Ohmori and producer Junichi Masuda. Primarily, it was Ohmori who answered the questions. He commented on Poke Ride, the time difference, side quests, coming up with ideas for new Pokemon ideas, and more.

We’ve gone ahead and translated the interview in full. Head past the break for Ohmori’s comments.

During the DS era, several Dragon Quest games were brought to the west. The series’ overseas status has been a little shaky over the past few years, but it’s starting to look up again. Looking at Nintendo’s involvement with Dragon Quest specifically, they just shipped Dragon VII in North America and Europe last month, with Dragon Quest VIII to follow next year.

If that wasn’t enough, Square Enix’s Noriyoshi Fujimoto told MCV that the company is “committed” to Dragon Quest in the west. When asked if Dragon Quest Builders – which might be a possibility for Switch – will affect the series’ status outside of Japan, he said:

“2016 marks the 30th anniversary of Dragon Quest series. It’s not as well known in the West as we would like but it really plays an epoch making role in the console gaming history. If gamers were to ‘discover’ Dragon Quest now, they may be surprised to the sheer breadth of the universe, in terms of variety and depth. But they would also have instant access to something that has taken us 30 years to build. Dragon Quest Builders is definitely a great way of getting the feel of Dragon Quest while having great fun right from the start.

We’re committed to bringing more Dragon Quest titles in the West as we believe it truly has potential to succeed even better. So watch this space.”

Dragon Quest XI is planned for both Switch and 3DS next year. I imagine we’ll get that one somehow – be it Square Enix directly or through Nintendo publishing.

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