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When new systems hit the market, some developers and publishers are inclined to bring over older projects. With FAST Racing Neo and NX, however, there are no such plans. You can purchase FAST Racing Neo from the Wii U eShop where it’s likely to stay.

Shin’en was asked about the possibility of a FAST Racing Neo port on NX in an interview with Nintendoomed. On the subject, the studio said:

“For the Wii U we think FAST + DLC is just perfect and certainly one of the best games you could get there. If we would do another FAST game on a new platform we would not simply do a port. We would try to look at the platform to see what could be done beyond the current game.”

That takes care of that! We’ll see Shin’en projects on NX one day, but when we do, it probably won’t be a port of FAST Racing Neo. And if/when the FAST series returns, it should be something more on the new side.

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As we mentioned yesterday, Nintendo is now 127 years old. BBC is pulling something out of its archives in celebration.

In 1990, the Money Programme visited Nintendo in Japan, and it was apparently one of the first times that cameras were let inside. A good portion of the brief video also shows a young Shigeru Miyamoto, and has him speaking about why be enjoys working at the company.

Here’s the full video:


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MonsterVine have recently interviewed Bill Schwartz and David Bruno, whom are the President and CEO of Mastiff respectively, about their upcoming title Gurumin 3D: A Monstrous Adventure. The interview mostly covers the many details and nuances of translating a game from Japanese to English and how Mastiff in specific takes on localization jobs.

When asked about what factors Mastiff keeps in mind when localizing a game, Schwartz had this to say:

It was a really big project, with issues that you constantly have to kind of deal with. There’s a character who’s always locked in a cage, and says nothing, while there’s another character that translates for him. We had to come up with our own mistranslations for him to reflect the poor translations the character does, whether it was phrases or weird sounds.

There’s a monster dancing near his boombox near the beginning, and as the hero takes off, he says “I’ll support you with my dancing”, while in Japanese it was more or less just “do your best”, in a kind of vanilla way that isn’t too enthusiastic or passionate. So we couldn’t just use “do your best”, since that was too excited and supportive. So since he could have meant it or not, and he was dancing, we used “I’ll support you with my dancing”, which is true to the original meaning, but different in literal terms.

Two seperate interviews from 1996 with Shigeru Miyamoto and other Nintendo employees who worked on Super Mario 64 together were recently translated and published on the website Shmuplations for any interested party to read.

The interviews come from a time where Super Mario 64 had just been released and was making waves in the gaming world. The questions cover a variety of topics about Super Mario 64, focusing mostly on the creative process of designing a game in 3D compared to 2D and the early history of the game.

On the origins of Super Mario 64 and how the project got started, Miyamoto had this to say:

Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there. And so, along the way, we realized wanted to create a slightly larger area for them to move around in…

Continuing on from his comments yesterday, Yves Guillemot has again spoken about NX. IGN put up more comments from the Ubisoft CEO, most notably of which has him saying that “Nintendo has learned from the Wii U” with its new system.

Guillemot said the following when asked if he views the NX as a step back towards the Wii’s more inclusive approach:

“It’s difficult to answer that [before NX is revealed]. What we see is that Nintendo has learned from the Wii U. All publishers learn from what they do, and then come with something new and more attractive, which I think is the case here.”

Guillemot went on to praise NX’s interface and how the system “will be easy to use for all gamers”:

Ubisoft is one of the few third-party publishers out there that has commented on NX fairly regularly, despite not saying too much. We do know that the company is bringing Just Dance 2017 to the platform as well as other games.

At a Ubisoft presentation held today, CEO Yves Guillemot once again weighed in on NX, stating:

“The new Nintendo [console] is a fantastic machine. It’s really a new approach, it’s really Nintendo, [which is] coming with something new again. We love it.”

Guillemot was later asked why Ubisoft has such faith in Nintendo. To this, he responded:

Pokemon GO is available in a ton of different countries, but Niantic still hopes to expand the game to new regions. Speaking with the Wall Street Journal, The Pokemon Company CEO Tsunekazu Ishihara said China and South Korea are targets. However, issues would need to be addressed with Google Maps, as its use is limited in both territories.

Ishihara also commented on the overall response to Pokemon GO. “I feel like the reaction we saw was 10 times or even 100 times bigger than we expected,” he said.

The Wall Street Journal reports that additional features were planned for Pokemon GO, such as player-to-player battles and character trades. These elements are now being saved for a later date.

Pokemon CEO Tsunekazu Ishihara has been quoted as saying that the company will create games for Nintendo’s next platform, the NX.

“The NX is trying to change the concept of what it means to be a home console device or a hand-held device,” he said. “We will make games for the NX.”

Ishihara shared those brief remarks as part of an interview with the Wall Street Journal. Unfortunately, he did not say when the first Pokemon NX games would be made available.

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After Nintendo revealed Super Mario Run last week, a bunch of outlets were able to speak with designer Shigeru Miyamoto about the game. Yahoo is one such outlet that now has an interview up.

During the discussion, Miyamoto talked a bit about Super Mario Run’s origins and the opportunity of Mario impacting a bigger audience. He also shared a comment about the continued importance of consoles to Nintendo.

Continue on below for notable excerpts from the interview. To read the full talk between Miyamoto and Yahoo, head on over here.

In a recent issue of Famitsu, the magazine had a massive interview with Level-5 CEO Akihiro Hino. The discussion covered the company’s Level-5 Vision 2016 event, plus specific games: The Snack World, Lady Layton, Megaton Musashi, and Inazuma Eleven Ares.

It starts out with Famitsu talking about how there’s a theme each time a Level-5 Vision is held. This time around, it’s “New Heroes”. Hino notes that it’s probably just the company’s usual practice of deciding themes and holding announcement events.


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