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Over on Miiverse, the first “Kirby: Planet Robobot Ask-a-thon” was hosted yesterday. Fans were able to ask director Shinya Kumazaki several questions about the game.


In the new Q&A, Kumazaki talked about the game’s name, how long it took to develop, a scrapped idea involving the story, and more. Head past the break for all of Kumazaki’s comments.

At QuakeCon, finder.com.au spoke with Pete Hines, vice-president of Bethesda Softworks. Hines was asked about the company’s stance regarding NX, and whether we can expect to see their titles on the new system.

Hines said in response:

“We talk to Nintendo all the time – we’re pretty well briefed in on what they are doing. It’s definitely something we will look at; and our philosophy is that we will put our games out on any format that supports the games as we envisage and make them. If the NX fits that from a technical standpoint, and fits the game that a developer in our stable is making, I don’t see why we would not put it out on NX. But it’s too early to say, ‘we’ll definitely be putting games out or not.’ Like with mobile, we want to have the right fit for the right formats.”

Bethesda has some heavy-hitting franchises between the likes of Elder Scrolls, DOOM, and Dishonored. Having more third-party games on NX certainly wouldn’t be a bad thing. Only time will tell if Bethesda’s titles will end up on the platform, however.

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In North America and Europe, Nintendo has had more and more of an indie presence over the past few years. But in Japan, you don’t really hear too much about what’s happening there.

There’s a reason for that. Until recently, Nintendo was pretty closed off in Japan. That’s starting to change with the introduction of the Nintendo Developer Portal. It’s now easier than ever for indie developers to put their games on Nintendo systems regardless of region.

In a recent issue of Famitsu, the magazine spoke with Nintendo about its indie initivates in Japan during a brief interview. Here’s a translation between the two sides:

Last month, the Nintendo Entertainment System: NES Classic Edition was announced. Nintendo is bringing back its retro system as a mini device in November. 30 NES games are pre-installed, including Super Mario Bros., The Legend of Zelda, and many more.

Following the announcement, a French-language radio show hosted an interview with Julie Gagnon. Gagnon is the communications manager at Nintendo of Canada.

Gagnon talked about a few different topics such as who the company is targeting with the NES Classic Edition. Additionally, she appears to have revealed some different display modes, such as pixel perfect.

Head past the break for a translation of the more interesting comments from Gagnon. Huge thanks goes out LuigiBlood for helping us out with this.

Mario and Sonic have starred alongside each other in various games based on the Olympics over the years. However, that’s not what Yuji Naka – one of Sonic’s creators who has since moved on from SEGA – originally envisioned.

We’ve heard about this a bit in the past, but Naka spoke about the origins of Mario & Sonic in greater length in an interview with Famitsu. When he gave a presentation in front of Nintendo’s Shigeru Miyamoto during the GameCube era, it was for an action game featuring the two characters. Unfortunately, that didn’t lead anywhere, but SEGA obtaining the license for the Olympics eventually led to Mario and Sonic teaming up for a game. Yet to this day, Naka still wants to see the two characters in an action title.

Here’s what Naka had to say about Mario and Sonic co-starring in titles based on the Olympics and the origins of it all:

At BitSummit last month, Kotaku caught up with PlatinumGames co-founder Atsushi Inaba. Inaba touched on a variety of topics, including the company’s future plus interest in developing sequels.

Here’s what Inaba had to say about the latter, which prompted him to mention Bayonetta 3:

“For any time, if we have the chance to make a sequel, we want to do it. There is no title we don’t want to make a sequel for. So, of course, we want to make Bayonetta 3 and Vanquish 2. So, yes, we want to make sequels.”

Hideki Kamiya, who created Bayonetta, has also been vocal about wanting to see a third game happen. At E3, he said it’s “actually something I’ve been thinking a lot about” and Platinum has “talked a lot about it internally”.

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Yutaka “Yoot” Saito, creator of Seaman, had positive words to share about Nintendo as part of a feature on Wired.

Speaking with the site, Saito praised Nintendo for its risk-taking nature. He said:

“They don’t care about money in order to get a very exciting title. They take every risk to make titles interesting. When working with a publisher, never hesitate to take risks. That’s the point. The risk takers are always… Sexy. I love them.”

Saito working with Nintendo on the GameCube game Odama. He also most recently teamed up with Level-5 for Aero Porter.

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Ubisoft announced Just Dance 2017 as its first NX title during E3 2016. However, the publisher has more support planned for the system beyond that one game.

Speaking with GamesIndustry, Ubisoft head of EMEA Alain Corre teased:

“We announced that we’re developing Just Dance for NX and we have other surprises that we will announce later, but we also believe Nintendo has the power to reinvent the way families are playing. Nintendo is a fantastic powerhouse of brands that are really cherished by a lot of fans and families… I am still impressed by the reoccurrence of success and appetite even today for the Nintendo franchises on the current system.”

Unfortunately, Corre did not provide any hints as to what Ubisoft is planning. We’ll hopefully learn more when NX is unveiled later this year.

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During E3 2016, Spanish outlet La Tercera spoke with Nintendo of America president Reggie Fils-Aime. Reggie commented on topics such as the company’s presence at the show, the challenge facing the big N today, mobile, new franchises vs. old ones, and Wii U’s struggles. There was also a bit of NX talk which prompted him to say that fans haven’t lost faith in Nintendo.

Nintendo Everything readers Gumbatei and bul_ikana were kind enough to help us out with the interview, and provided a native translation. Head past the break to read it in full.

Yesterday, Forbes published an interview with Niantic CEO John Hanke. It covered Hanke’s early days with gaming, working at Keyhold, and eventually starting Niantic.

The middle part of the interview is where the discussion becomes interesting for Pokemon GO plans. Hanke talked about the game’s success thus far, cheating (some of “those things may not work in the future”), server issues, and other topics.

We’ve rounded up some of Hanke’s comments below. You can read Forbes’ full interview here.


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