Reggie on needing better communication and steady flow of games with NX, mobile, merchandise, Universal partnership
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News, Switch | 153 Comments
[a]listdaily has gone live with a new interview featuring Nintendo of America Reggie Fils-Aime. Naturally, NX came up multiple times throughout the discussion, with Reggie saying how the company has “a strong concept” and talking about lessons learned from Wii U that can be applied to NX. Mobile, merchandise, and the Universal partnership were other topics that were discussed.
Continue on below for notable excerpts from the interview. You can read the full thing here.
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World to the West developer talks about unique gameplay between characters
Posted on 8 years ago by Zack in Interviews, Wii U | 0 comments
NintendOn recently posted a translated version of their interview with the developers of World to the West, Rain Games.
Most of the interview goes into the story and setting of World to the West, which will act as a sequel to Rain Games previous title Teslagrad. On the subject of gameplay and how each of the four unique characters will play, Rain Games had this to say:
Every character has different abilities, and dedicated levels. At a certain point they will all meet, and from that point on it will be possible to choose which character to use, and it will be possible for the player to clear every level with every character, using their different abilities. Playing as a character you will meet the others as NPCs, and their plot will continue.
You can read the full interview below.
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Splatoon producers on the game’s success, Callie and Marie’s popularity
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 8 Comments
At Gamescom last week, IGN spoke with Splatoon producer Hisashi Nogami and Nintendo EPD general manager Katsuya Eguchi.
The Wii U shooter has been a big success having sold well over four million units. On the topic of its success, Nogami said:
“It felt like it has been a while since we created a brand new franchise. We’re really happy with the response to Splatoon and with the amount of fans who are supporting it.”
Speaking of popularity, the Squid Sisters Callie and Marie have really taken off. The two characters even ended up receiving their own amiibo and closed out Splatoon’s final Splatfest, which weren’t originally planned.
Nogami shared the following on the Squid Sisters:
More: Hisashi Nogami, interview, Katsuya Eguchi, Splatoon, top
Axiom Verge team “would love” to have the game on 3DS, still a technical challenge
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News | 5 Comments
At E3, Axiom Verge creator Tom Happ said he was looking into a potential 3DS port. That’s something which still hasn’t been ruled out, but technical challenges could prevent it from happening.
Dan Adelman, who has worked with Happ, was asked by Nintendo World Report for another update on Axiom Verge possibly coming to 3DS at Gamescom last week. Here’s the latest on that front:
“We would love to, but we’re looking into the technical feasibility. Even though the graphics/artstyle is very retro-looking, there’s actually a lot that’s technically going on under the hood. It’s always funny when people look at it and say ‘Oh, you could run that on the NES’, and I laugh because there’s no way you could run that on a NES. It really pushes the Wii U hardware. We’re investigating what it would take to bring it to the 3DS. We probably wouldn’t be able to, if we were able to do it at all, there would have to be some compromises made. We don’t know what those compromises would be, and if it’s not going to be a great experience we don’t want to do it. We’re looking into it now, if I had a magic wand and could make it play perfectly on the 3DS, absolutely we’d love to do it.”
Axiom Verge is coming to Wii U on September 1. According to Happ, it’ll be the game’s best version.
More: Axiom Verge, Dan Adelman, indie, interview, Tom Happ
Shin’en confirms next project will be on a Nintendo console
Posted on 8 years ago by Zack in General Nintendo, News | 28 Comments
In a recent interview with Nintendon.com, Shin’en Multimedia confirmed that their next project will be with Nintendo. Shin’en Multimedia, creators of FAST Racing Neo, recently confirmed that while their next project is a secret, it will be on a Nintendo console.
The studio was asked what it would like to do after FAST Racing Neo. In response, Shin’en said:
The problem is I can’t talk about it. I’d really like to talk about it, but if I say anything…. let me put it this way: we’re very happy to work with Nintendo, we’ll keep doing it and our next project will be with them. We’re also carrying out new experiments and creating new prototypes, but I can’t talk about this either, because they’re so deep in their initial stage that there would be no point talking about it now.
Deus Ex: Mankind Divided producer doesn’t have much to say about NX support
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 28 Comments
Some companies have been more open with regards to NX support than others. The likes of Square Enix, SEGA, and Ubisoft have already confirmed games for the system. On the other hand, Eidos Montreal seems a bit more hesitant.
Finder.com.au asked Olivier Proulx, the producer of Deus Ex: Mankind Divided, if he’d be interested in seeing his new project on NX at any point. Here’s the full exchange:
Square is known to support the NX with Dragon Quest and we also saw the director’s cut of Human Revolution appear as one of the first games on Wii U – would you want to see Mankind Divided on NX one day?
We’ve never thought about the NX. Right now there’s nothing new to announce there. We’ve just been looking at PC, Xbox One and PS4, and that’s been our focus.
Well, if you were a betting man, what do you reckon the chances are?
I can’t be that obvious. I can’t bet on this (laughs).
One interesting thing to remember is that Deus Ex: Human Revolution – the series’ previous entry – made its way to Wii U and was largely considered to be the best version. It’d be interesting if something like that happened again with NX. If that did happen though, it’d be another late port.
Splatoon producer Nogami on the competitive scene, development, favorite weapon
Posted on 8 years ago by Brian(@NE_Brian) in News, Videos, Wii U | 1 Comment
At Gamescom, the ESL hosted Splatoon Showdown, an official eSports tournament. Game producer Hisashi Nogami was in attendance and took on a few interview questions during the event.
Nogami talked about the competitive scene, how Nintendo approached development for Splatoon, and his favorite weapon. You can watch the full interview below.
The full interview with @NintendoUK's Hisashi Nogami at the #Splatoon Showdown!
More on https://t.co/XyiifaGAq8! pic.twitter.com/cArfOm9EES— ESL Splatoon (@ESLSplatoon) August 17, 2016
More: Hisashi Nogami, interview, Splatoon
Nintendo on the demographic for NX, stronger relationship between teams
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 250 Comments
On Friday, Nikkei Trendy published a new interview with Shinya Takahashi, General Manager of Nintendo Entertainment Planning & Development. There’s admittedly not a whole lot in the discussion that’s new. However, it does offer some additional perspective on some topics, including NX.
At one point, the interviewer brings up how when Wii was being released, he heard that a part of the plan to get the system next to a television in living rooms was to make a game console that moms wouldn’t hate. That prompted Nikkei Trendy to ask if there plans like this for NX.
Takahashi said in response:
“I can’t talk about this in detail yet, but we are aiming so that neither people who like games nor moms dislike it. I think that I want to release a game device that both customers who have much experience in gaming and customers who haven’t played much can enjoy greatly.”
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Nintendo considered Fire Emblem and Pokemon crossover before moving on to Tokyo Mirage Sessions #FE
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 21 Comments
Tokyo Mirage Sessions #FE certainly had an interesting development cycle. At one point, it was considered for 3DS. The team also thought about various genres. But in the end, Tokyo Mirage Sessions #FE was made for Wii U as a mostly unique RPG that borrows some elements from Fire Emblem and Shin Megami Tensei.
Going back well before development started, the game’s origins also have some ties to Pokemon, strangely enough. Nintendo director Hitoshi Yamagami revealed in a Nintendo Dream companion booklet at the end of last year that the company’s Kaori Ando “proposed a plan” that would have featured Pokemon and Fire Emblem. However, since a different proposal was floating around at the same time which would eventually become Pokemon Conquest, the idea was abandoned.
Here’s what Yamagami and Ando had to say about the situation, as translated by kantopia:
Creators on the new Mega Man animated series – more optimistic character, art style, airing on Disney XD
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
Nerdist posted a new interview yesterday with some of the creators behind the new Mega Man animated series. Steven T. Seagle, Duncan Rouleau, Joe Kelly, and Joe Casey from Man of Action all participated in the discussion. Aside from talk about Mega Man as a character (focusing on optimism), the art style, and other topics, Nerdist also says that the show will air on Disney XD next year.
Per usual, we’ve rounded up some of the comments below. You can read the full interview on Nerdist here.