Take-Two “very interested” in NX
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 59 Comments
Rockstar Games and 2K Games parent company Take-Two is “very interested” in NX. So says Strauss Zelnick, the company’s CEO.
While talking about the new system in an interview with TheStreet, Zelnick shared the following:
It could be very exciting. You never want to count Nintendo out. They go quiet for a while and then they come to market and do something really exciting. We are very interested and watching closely the development of what Nintendo plans to do next.
While Zelnick’s comments are encouraging, it most definitely does not guarantee support for NX. In 2011, when asked about Wii U, Zelnick did say that Take-Two was “looking at it seriously”. The following year, he mentioned that Take-Two was “skeptical” of the console. Zelnick’s latest comments are at least more favorable than what’ve we’ve heard from him regarding Nintendo in recent years.
Aonuma wants Link to have a gender-neutral appearance so that anyone can relate to him
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 191 Comments
When Zelda: Breath of the Wild’s was initially announced, there was talk about Link possibly being female. Producer Eiji Aonuma eventually shot down that idea, but speculation had been swirling before this week that the game could include an option that would allow players to choose a gender.
Link may look a bit feminine in Breath of the Wild – or at least slightly less masculine compared to how he looks in Twilight Princess. However, his appearance is intentional.
Aonuma explained to TIME that he “wanted Link to be gender neutral” going all the way back to Ocarina of Time. This was done so that different types of players could relate to the character. Aonuma said that he “went a different route and created a version of Link that was more masculine” with Twilight Princess, but “went back to the drawing board and decided Link should be a more gender-neutral character” after that title.
Aonuma’s comments in full:
More: Eiji Aonuma, interview, The Legend of Zelda, top
Nintendo on its approach to E3, trying different tech, why it wasn’t on mobile sooner
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 4 Comments
TechCrunch is among the outlets to have interviewed an executive from Nintendo. The publication caught up with Charlie Scibetta, Nintendo of America’s senior director of corporate communications this past week.
TechCrunch started out by asking about how Nintendo approaches E3. Regarding that, Scibetta explained:
“We announced about a month ago that it would be a Zelda only game for us. And we also announced that Treehouse Live would be the primary way that we communicated with the public. here’s always speculation at a show like E3, but for us, we stayed true to what we intended to do.”
“Every year we look at it fresh and don’t think about what we did the year before. It’s about what we want to talk about this year and how we want to get the word out. For future years, it could be an execution like we did this time, we could go back to a presentation, we could do more Treehouse Live, we could go to a digital event, we could do something new.“
More: Charlie Scibetta, interview
Reggie says Zelda: Breath of the Wild will offer the best of both worlds
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 58 Comments
Many outlets scored interviews with Nintendo’s top executives and developers at E3 this week, including E! Reggie was asked about Zelda: Breath of the Wild, and noted that it’ll have something for both new players and longtime fans, stating that it will be “the best of both worlds.”
Reggie mentioned:
“As [Eiji] Aonuma and the team were thinking about what to do next with Zelda, this thought of exploration, open air, the ability for you, if you want, to go try and take on the big bad boss right at the get go…it won’t go so well, but you can! You have all of that freedom. That’s what they wanted. … The game is a masterpiece.
There still is puzzle solving. You still are questing to find better and better weapons, to beat tougher and tougher enemies out there. Over the next couple of months we’ll share more and more about what’s the same and what’s different. There still are elements that are traditional to a Zelda game. We believe it’s the best of both worlds.”
By the way, as a bit of an aside, Reggie said that the item he hates the most in Mario Kart is the Blooper since he hates getting inked.
Nintendo: Zelda: BotW is a reason to buy NX right away, third-party talk, NX news later this year
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Switch, Wii U | 80 Comments
Financial Post published a new interview with Nintendo of America’s executive vice-president of sales, Scott Moffitt. Topics include lessons learned from this generation, third-parties, when we’ll be hearing more about NX, and more.
We’ve posted some excerpts from the interview past the break. The full discussion can be read here.
More: interview, Scott Moffitt, top
Miyamoto, Aonuma on why Zelda: Breath of the Wild is being made for both NX and Wii U
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 145 Comments
A few weeks before E3, Nintendo revealed that Zelda: Breath of the Wild would be made for NX in addition to Wii U. Two of the top developers involved in the project have now commented on the decision to have it on both platforms.
First, here’s what Shigeru Miyamoto told IGN:
“It’s complicated because as we’re developing this — obviously development of NX started a while ago — and unfortunately, I’m sorry, but the development of this game took a lot longer than expected. We really felt like we would be able to get it done last year, but there was a lot of struggle with using the physics engine, so that’s why it took a long time.”
“Also, when we thought about developing a Zelda game for the NX, it would have to be way further down the life cycle of the system. And this game, rather than really focusing on the unique features of the Wii U, it’s really a game you sit down and get into. There was a change in direction, so we decided to develop for both consoles a while ago.”
Zelda producer Eiji Aonuma chimed in on things as well. IGN mentioned that the situation is similar to Twilight Princess, which appeared on both Wii and GameCube.
Aonuma said in response:
Miyamoto: Nintendo trying to create “a new kind of Mario”, may appear at next E3
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 102 Comments
In an interview with IGN, Shigeru Miyamoto teased what Nintendo is planning next for Mario. Miyamoto said that the company is trying to make “a new kind of Mario”, which has a possibility of showing up at E3 next year.
He said:
“We’re always challenging ourselves to create something new, so hopefully you’ll see a new kind of Mario in about a year or two. Maybe next E3 we’ll be able to share something.”
Later in the discussion, Miyamoto noted that there are different challenges with Mario compared to Zelda – which is seeing a refresh of sorts through Breath of the Wild – due to the wide audience Mario games reach.
“It’s kind of difficult with Mario because some of the more important conventions of Mario are based on the approachability and accessibility of those games. (Having new people join Nintendo has allowed Nintendo to look) at the conventions with fresh eyes.”
More: interview, Mario, Shigeru Miyamoto, top
Capcom announcing more Monster Hunter Generations collaboration DLC
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Capcom still has more collaboration DLC to announce for Monster Hunter Generations. And as stated by producer Ryozo Tsujimoto, we’ll be hearing about what’s in store “in the coming months”.
Capcom previously revealed Fire Emblem crossover equipment for Monster Hunter Generations in the west. There’s also DLC based on Okami and Ghosts ‘n Goblins.
Capcom wants to localize The Great Ace Attorney, “certain circumstances” preventing it
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 12 Comments
The Great Ace Attorney debuted in Japan last year. Sadly, there hasn’t been any news about it heading west. That’s not due to a lack of interest from Capcom though.
Speaking with GameSpot, Ace Attorney series producer Motohide Eshiro mentioned that Capcom wants to localize The Great Ace Attorney. However, “a number of circumstances” are preventing that from happening at the moment.
Eshiro said:
“Unfortunately there’s a number of circumstances… We absolutely do want to bring it to the West, but unfortunately due to these circumstances right now… I’m really really sorry! Nowadays on the Internet lots of fans are directly asking us, ‘Where’s Daigyakuten Saiban?’ On livestreams, even in the Japanese ones, people from the West will write in and ask where it is. Every time we say, we’re sorry! Certain circumstances are kind of getting in the way.”
More: Capcom, interview, The Great Ace Attorney, top
Aonuma – changes in Zelda: BotW were made based on negative Skyward Sword feedback
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 118 Comments
According to Zelda producer Eiji Aonuma, Breath of the Wild features changes that are based on the negative feedback Nintendo received from some fans who played Skyward Sword.
Aonuma told Polygon:
“A lot of the fans that played Skyward Sword said that they were really bummed out that they couldn’t find the hidden element of the game. A lot of the users, when they looked at the map, they said, ‘OK, there’s these places I can go, but how come I can’t go over here?’
“Fans that enjoyed the motion controls in Skyward Sword may actually be a little bit disappointed playing this game.”
Aonuma added that the decision to create a much bigger world this time around was largely shaped by those fan responses. In this game, Nintendo wants there to be a lot of treasures and surprises for players to find.