Submit a news tip



interview

Warner Bros. has brought several games to Wii U over the company’s lifespan, and it looks like that support will continue with NX. In an interview with GamesBeat, Warner Bros. Interactive Entertainment president David Haddad addressed a question about making games for the new systems on the way, including NX. He mentioned that the publisher has “great relationships with all the console platforms” and will “play a role in each of them.”

Warner Bros. was at Wii U’s launch with games such as Scribblenauts Unlimited and Batman: Arkham City – Armored Edition. That support has continued through to the present. In fact, next week, the company will ship LEGO Star Wars: The Force Awakens on Wii U.

Source

In July 2014, Shigeru Miyamoto said that he didn’t want to label the new Zelda game as “open world”. He explained what he meant with this while speaking with IGN at E3 last week.

Miyamoto said:

“I think within the game industry or the tech industry, there’s a tendency to want to name everything. But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”

“We want to use the technology and the techniques that are available to make what we want to make. What’s important is to really express how we use that to make our experience unique. We didn’t want to just make a game where you can do anything, but we wanted to make sure that we make a game where the player is able to do anything, but it’s also a form of entertainment. It’s fun to do all of those things.”

“That’s why we felt that coming up with a name that we created would be best. The term ‘Open Air’ is a result of that. That’s what Bill [Trinen] uses a lot.”

We previously mentioned that a launch stream was held for Mighty No. 9 today. Creator Keiji Inafune was naturally in attendance, as was translator Ben Judd.

Kotaku has since picked out a few notable quotes from the stream. One of the big takeaways was Inafune essentially taking responsibility for any problems associated with the game while also commenting on topics like the Kickstarter budget, the difficulty in making a ton of versions at once, and more.

Head past the break for a recap of Inafune’s comments. Note that Judd mixed in the translations with some of his own commentary, which Kotaku tries to point out.

The Legend of Zelda: Breath of the Wild’s E3 trailer last week showcased voice acting. Producer Eiji Aonuma has since elaborated on that aspect of the game, in which he told Polygon:

“It’s really difficult to leave an impression on players with just text. It’s not that I made everything voiced. But I have these moments where I want to leave impressions on users. I add voice there.”

“If Link said something the user doesn’t agree with, that relationship between the user and Link would be lost. That’s why I chose not to go with that.”

During his interview, Aonuma spoke about a moment early in development when he first heard a character with “actual human voice.” That moment “touched [his] heart” and “was really striking emotions.”

At E3 last week, Game Informer chatted with Shigeru Miyamoto and Nintendo’s Bill Trinen about The Legend of Zelda: Breath of the Wild. Miyamoto touched on the gameplay, why he’s conflicted about hunting, and why these games are so hard to create. The full interview is below.

Later this year, Natsume will be bringing out Harvest Moon: Skytree Village. It’s the second game in the series following the split with Marvelous over the Bokujo Monogatari titles, which Natsume previously localized. Harvest Moon now refers to the games that Natsume makes internally.

Polygon spoke with Natsume vice president of operations Graham Markay about Skytree Valley at E3 last week and the franchise as a whole. He commented on how the series is constantly evolving, the divide with Story of Seasons, and more.

Head past the break for some of Markay’s responses. You can read Polygon’s full article here.

Initially, River City: Tokyo Rumble was only going to be distributed as a digital title. But while an eShop release is still planned, Natsume vice president of operations Graham Markay has now confirmed to Polygon that a limited edition physical release is in the works as well.

Markay told the site:

“[Tokyo Rumble] was going to be digital-only. You don’t have to sell to retail or try to explain or try to get the physical product placed on store shelves [with online exclusive releases]. That gives you the ability to take a few more chances.”

“When we announced [Tokyo Rumble], there was an outcry of, ‘It better be physical.’ So we’re going to do a limited edition physical release.”

River City: Tokyo Rumble is scheduled for release this year.

Source

During the weekend, Gamekult published an interview with Shigeru Miyamoto (and Nintendo’s Bill Trinen) about The Legend of Zelda: Breath of the Wild. The discussion was in French, but we have a complete English translation. Massive thanks goes out to LuigiBlood and Cynthia Elil for helping us out on this.

Miyamoto touched on topics like the role of technology in the game and his involvement in the project. He also touched on Eiji Aonuma’s recent words about being able to quickly reach the end of the game.

Head past the break for the fully translated interview.

Update: Fabian Mario Döehla has since indicated that the talk isn’t to be taken seriously. He’s looking forward to NX personally, but it doesn’t seem like he has any major inside knowledge.


The Witcher series developer CD Projekt Red believes that the NX “will be fantastic.” That’s according to the company’s communications manager Fabian Mario Döehla, who spoke in vague terms about Nintendo’s new console during a Rocket Beans TV interview as translated by NintenGen.

Here’s the full exchange between the two sides:

Host: What do you know about NX?

Fabian: It will be fantastic. As developer [CD Projekt] you get access to the hardware and everybody [at CD Projekt] is looking forward. We know things.

Host: Are you lying now?

Fabian: No, no.

Host: Sometimes I cannot tell if you are telling the truth or not.

Word coming out of this year’s E3 is how Zelda: Breath of the Wild offered vastly different experiences for those who played the demo. That’s exactly what producer Eiji Aonuma set out to achieve with the new NX and Wii U game.

Aonuma told Polygon:

“For this game, if 100 players play this game, there will be 100 options and 100 game experiences. I wanted to create an environment where if the user played it today and then played it again tomorrow, they would have a different experience.”


Manage Cookie Settings