Aonuma unsure about having Link speak in Zelda games
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 80 Comments
In an interview with GamesMaster this month, Zelda producer Eiji Aonuma shared some thoughts about the possibility of having Link speak. He does believe that this could be a good idea, but at the same time, he also “feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character.”
Aonuma’s words in full:
“We’ve had a lot of requests from fans to hear [Link’s] voice, and while in some ways I do feel that it could be good to have a game where he speaks, part of me also feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character. I want to think long and hard about whether changing that would be for the better or not before I make any decision.”
Link has been known throughout the history of Zelda as being a silent protagonist. If he were to be given a voice, that would definitely have a notable impact on the series. How would you feel if Link spoke in a Zelda title?
More: Eiji Aonuma, interview, The Legend of Zelda, top
Mario & Luigi: Paper Jam – Miiverse Miiting – lack of Paper Luigi and original characters, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 10 Comments
Nintendo held a “Miiverse Miiting” for Mario & Luigi: Paper Jam earlier today. This is the Big N’s interview series on the social community involving the game’s developers.
A number of topics were discussed in today’s Miiting, including why Paper Luigi isn’t featured in the game, and the lack of original characters. We’ve included the full interview below.
More: AlphaDream, interview, Mario & Luigi: Paper Jam, top
Genei Ibun Roku #FE devs – thought about different genres, considered 3DS, more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 39 Comments
In late December, Nintendo published Genei Ibun Roku #FE in Japan. Nintendo Dream thought it would make sense to speak with the game’s staff now that development is complete. The Japanese magazine caught up with producer Hitoshi Yamagami (Nintendo), director Kaori Ando (Nintendo), producer Shinjiro Takata (Atlus), director Eiji Ishida (Atlus), chief director Wataru Hirata (Atlus), and art director Fumitaka Yano (Atlus). That’s quite a number of developers indeed!
We’ve translated a lengthy part of the interview below. The excerpts are very insightful, as the developers spoke about how they thought about different genres for the project, considered 3DS (even making a project plan), and more.
Yacht Club made Shovel Knight amiibo work in the box due to fan feedback
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
All amiibo figures Nintendo have shipped thus far have a protective piece preventing consumers from using them while in the box. However, Yacht Club Games opted for a different approach with Shovel Knight. It’s actually possible to scan the character without removing him from the box.
Speaking with Polygon, Yacht Club’s David D’Angelo said the team went in this direction due to fan feedback. He explained:
“We got a lot of feedback from fans before release who wanted to be able to scan the amiibo inside the packaging so they could still use the figure [in-game] while keeping it as a collector’s item. We didn’t see much issue with their request: while you can stand with a 3DS in store and try to scan it — we didn’t think that was actually something people would do due to the nature of the content we were making.”
Nintendo was completely fine with Yacht Club’s decision, and signed off on having Shovel Knight ship without the protective piece.
More: Amiibo, David D'Angelo, interview, Shovel Knight
Atlus teases “several unannounced titles”, says 2016 is a year where its popular series gather
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Atlus CEO Naoto Hiraoka was interviewed in this week’s issue of Famitsu. On the topic of the company’s 2016 and future plans, Hiraoka said:
“In 2015, we were able to develop existing IP like Persona 4: Dancing All Night and Etrian Mystery Dungeon. In 2016, starting with Odin Sphere: Leifthrasir, we plan to release a large number of titles. In the summer, we’ll launch the long-awaited Persona 5. Of course, in addition to that we have several unannounced titles. I have no doubt this will be a year Atlus’ popular series all gather together.”
Etrian Odyssey V is long overdue, and should hit Japan this year. As for other surprises? We can only hope that Atlus will continue to spread the love on Nintendo platforms!
More: Atlus, Famitsu, interview, Naoto Hiraoka
Yacht Club says the studio would be “silly” not to make another Shovel Knight game
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 10 Comments
The latest episode of the 8-4 Play podcast contains an interview with Yacht Club Games’ Sean Velasco and David D’Angelo. While speaking about Shovel Knight, the two developers mentioned that they’re still developing more content for the game. Once that’s done though, the team would be “silly” not to make a sequel. It was also reiterated that a follow-up title could be another NES-style game or something more in line with the SNES or Nintendo 64.
Her Story dev has some interest in a Wii U version, cost and time are hurdles
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 10 Comments
Her Story developer Sam Barlow has some interest in releasing his critically-acclaimed game on Wii U. However, he would need to overcome a few hurdles in order to make that happen.
Barlow responded with the following when Nintendo News asked if he’s ever thought about bringing Her Story to a Nintendo platform:
“No… I mean I’d love to, but I’m guessing that the content isn’t a perfect match. Though, the keyboard interface would actually work on a Wii U.”
More: Her Story, indie, interview, Sam Barlow
Kimishima comments briefly on Splatoon, sales, NX, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Switch, Wii U | 70 Comments
Sankei West recently spoke with Tatsumi Kimishima. During their talk, Nintendo’s new president talked a bit about Splatoon, sales, mobile, My Nintendo, and NX.
The first topic discussed during the interview was Splatoon. After Sankei mentions that it’s selling well, Kimishima said that painting colors as a way of battle and the characters allow it to be accepted by a family audience. He added that, in the future, it’s possible to extend it widely like Super Mario Bros.
More: interview, Tatsumi Kimishima, top
Mario & Luigi: Paper Jam devs on bringing in Paper Mario, dash mechanic, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
A few members of the Mario & Luigi: Paper Jam development team were interviewed in this month’s issue of Nintendo Dream. The lineup includes producer Akira Otani (Nintendo), director Shunsuke Kobayashi (AlphaDream), and director of battle team Jun Iwasaki (AlphaDream).
We’ve translated some excerpts from the interview after the break. The staff commented on how it was decided that Paper Mario would appear, the new dash mechanic (and Shigeru Miyamoto signing off on it!), and more. Read on below for the full breakdown.
Game Freak Junichi Masuda’s 2016 greeting for Pokemon
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 8 Comments
In the latest issue of Famitsu, Game Freak said that the company wants to make 2016 “into a great year of celebrations” for Pokemon. Junichi Masuda offered up a little something more in this month’s Nintendo Dream.
Here’s our translation of what was said:
“Happy New Year! On February 27, 2016, Pokemon will celebrate its 20th anniversary. On this day, Virtual Console versions of Pokemon Red, Green, Blue & Yellow will be released, so if we can hype it up with everyone while feeling nostalgic with the past, I’ll be glad! And this year I think we’ll give a feel of the future with Pokemon Go! We’re challenging [ourselves] so that the 20th anniversary will be fun for everyone in the world, so please keep up your continuing support. The ring of Pokemon is still getting bigger! I look forward to working with you all this year!