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Zelda producer Eiji Aonuma has commented a bit more on the new entry in the series for Wii U.

Speaking with IGN, he commented about the game’s open world. Aonuma acknowledged that some fans were hoping that Skyward Sword had a bigger open world, and for this title, he wants to “put a surprise, or kind of a twist, on my view of an open world game.”

He said:

“We actually had some feedback from Skyward Sword, where people were saying, ‘This is not exactly the Zelda game I was looking for, I was looking for a bigger open world.’ Unfortunately, I can’t go into details but I’m hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you’ll look forward to it.”

Aonuma also talked about fan feedback. Though the development team reads a lot of what fans think about the series, not all of their feedback will make it into future Zelda titles.

“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise. If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.“

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This week, Famitsu has another feature on The Legend of Zelda: Tri Force Heroes. Along with a general article about the game, there’s also a small interview with some of the game’s developers, including series producer Eiji Aonuma. Although most of the discussion naturally focused on Tri Force Heroes, Famitsu did ask a couple of other questions about the franchise.

Next year will be the 30th anniversary of The Legend of Zelda. When Famitsu mentioned this, Aonuma told the magazine:

“This year we wanted a Majora’s Mask concert, so it is not impossible that there may be a 30th anniversary concert next year. However, as we are trying to complete the new Zelda as fast as possible, that is all that is on our minds. That being said, we hope something will take form for the 30th anniversary. It is especially important to a producer of the series, so I hope to give something everyone can look forward to next year.”

Mashable recently had a chance to speak with Masayuki Uemura, the lead designer of the Nintendo Entertainment System.

At one point during the discussion, Uemura commented on how the name was settled on:

“We decided to put Entertainment in the middle. We thought we could maybe piggyback a little bit [on] the naming idea Atari had had, but put something with a little more dynamism and attraction in the middle. So that’s how it became the NES.”

Masayuki went on to discuss Atari – which had created a negative images of games – and how Nintendo wanted to go in a different direction.

The Legend of Zelda Wii U

In one of its issues earlier this month, Dengeki PlayStation spoke with a ton of recognized game creators ranging from Keiji Inafune to Tetsuya Nomura. This feature was published to celebrate the magazine’s 600th issue.

One of the developers Dengeki PlayStation reached out to was Final Fantasy XV director Hajime Tabata. To start out with, Tabata was asked which company’s title he would like to work on as a member of their staff. Here’s how he responded:

“The Legend of Zelda series. I’m not quite sure why myself, but a Zelda game made with the technology and know-how of Final Fantasy XV is the game I wish to create as of this moment.”

Of course, you shouldn’t make too much of Tabata’s words – it was just a harmless comment after all! Still, it’s an interesting choice on his part. It almost makes you wonder what a Square Enix-made Zelda game would look like.

Rune Factory 4 came out in Japan back in 2012, and a year later in North America. That was the final game developed by Neverland before the studio closed its doors – though some members of the team were absorbed into Marvelous for Lord of Magna: Maiden Heaven’s creation.

Although there hasn’t been any sort of news about a new Rune Factory entry over the past couple of years, XSEED Games executive VP Ken Berry told Destructoid that there have been discussions about how to keep the franchise alive. Parent company Marvelous is also aware that “fans are clamoring for a sequel and are looking for ways to make it happen.”

Berry said:

“There are continuing discussions on how to keep the Rune Factory series going, despite Neverland, the original developers, no longer being around. Hopefully, something will come of that in the not too distant future, because Rune Factory 4 was the best-selling title in the series, I believe, and it’s a series that’s been growing and growing over the years. Marvelous knows fans are clamoring for a sequel and are looking for ways to make it happen.”

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Niantic is the main developer behind Pokemon Go. Additionally, Nintendo and The Pokemon Company are heavily involved with the project.

Niantic CEO John Hanke recently spoke with TechCrunch and talked about what it’s like working with the Big N. He said:

“Terrific. It’s an honor to have the support and insights of a company that has brought decades of joy to people through their IP, game design, technology innovation. They share our same values of using innovation and play to bring people together. We have so much respect for Nintendo, as well as The Pokémon Company and of course Google. We couldn’t ask for a better group of companies.”

A couple of days ago, it was announced that Nintendo, The Pokemon Company, and Google are investing $20 million in Niantic. This will allow the developer to continue work on Pokemon Go and expand the company overall.

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In the latest issue of MCV, the publication features an interview with Nintendo UK marketing manager Chandra Nair.

Nair first talked about the Wii U by noting how it’s “a fantastic proposition for both families and gamers”. He also pointed out the system’s “compelling line-up of games” and growing list of “must-have titles”.

Nair said:

“Mario Kart 8 continues to be popular week-in, week-out, even after all this time. And Splatoon is still a relatively new title and something that kids have been pestering their parents for, so we anticipate that bringing these two fantastic games together in one value bundle should be a popular move.”

Dragon Quest X

At the New York Comic-Con last week, Game Rampage approached Square Enix senior marketing manager Mat Kishimoto about the status of Dragon Quest localizations in the west. When asked if the company hears the outcry of passionate fans, Kishimoto mentioned:

“We hear them, we hear you guys all of em, we hear you guys about Dragon Quest VII and VIII,… X is being begged for. There’s lots of factors that go into decision making like that, so there’s a lot of times we really can’t comment on it but we do um.. we really do hear everybody.”

Kishimoto was also asked if there has been any movement on the localization of Dragon Quest games. Regarding this, he said:

“[Members of Square-Enix are] building the case for each one of these titles to be localized and brought out to the west.”

Square Enix launched the newest Dragon Quest-related game, Dragon Quest Heroes, in North America this week. Kishimoto reiterated something we’ve heard previously: the title’s success could further motivate the company to bring more entries in the series overseas.

Kishimoto said:

“Let’s hope that the success of Dragon Quest Heroes kind of dovetails if you will into the future of Dragon Quest being brought out to the west, let’s hope so!”

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Nintendo x DeNA

We’ve all been waiting quite awhile for the announcement of Nintendo’s debut mobile game. The company said it was “making announcement plans” in August, and an insider recently indicated that news would be coming soon.

There’s still no date yet when it comes to the reveal of the mobile title. Still, DeNA West chief executive officer Shintaro Asako officially went on record at GamesBeat 2015 today and said, “Soon, we should be able to announce the game.”

Asako also reiterated previous statements. As mentioned before, five Nintendo and DeNA games are coming between now and March 2017.

Asako added:

“I can’t say too much about the Nintendo deal. But it’s a really exciting initiative. It’s a really long-term initiative.”

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Despite the introduction of LEGO Dimensions, Warner Bros. Interactive has no plans to stop creating one-off LEGO games.

LEGO Marvel’s Avengers game director Arthur Parsons told Polygon:

“One million percent this is not the last Lego standalone game. The first day Lego Dimensions was announced internally, we were told there will be a standalone video games alongside Lego Dimensions. People love Lego video games and we will continue to make Lego video games.”

LEGO games have a tendency to tease future entries. As an example, LEGO Marvel Super Heroes teased LEGO Batman 3 in the post-credits. LEGO Batman 3 hinted at LEGO Marvel’s Avengers. Unsurprisingly, the latter title has a tease as well.

“There’s a tease at the end of this one too,” Parsons noted. “But you’ll have to play it to find out what it is.”

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